FEATURE: added the possibility toplay emotes

This commit is contained in:
kharhamel
2021-03-31 11:21:06 +02:00
parent b57a9957a3
commit a1d52b4265
23 changed files with 286 additions and 72 deletions
+12 -3
View File
@@ -8,10 +8,12 @@
* The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted
* number of players around the current player.
*/
import {EntersCallback, LeavesCallback, MovesCallback, Zone} from "./Zone";
import {EmoteCallback, EntersCallback, LeavesCallback, MovesCallback, Zone} from "./Zone";
import {Movable} from "_Model/Movable";
import {PositionInterface} from "_Model/PositionInterface";
import {ZoneSocket} from "../RoomManager";
import {User} from "_Model/User";
import {EmoteEventMessage} from "../Messages/generated/messages_pb";
interface ZoneDescriptor {
i: number;
@@ -24,7 +26,7 @@ export class PositionNotifier {
private zones: Zone[][] = [];
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: EntersCallback, private onUserMoves: MovesCallback, private onUserLeaves: LeavesCallback) {
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: EntersCallback, private onUserMoves: MovesCallback, private onUserLeaves: LeavesCallback, private onEmote: EmoteCallback) {
}
private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor {
@@ -77,7 +79,7 @@ export class PositionNotifier {
let zone = this.zones[j][i];
if (zone === undefined) {
zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves, i, j);
zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves, this.onEmote, i, j);
this.zones[j][i] = zone;
}
return zone;
@@ -93,4 +95,11 @@ export class PositionNotifier {
const zone = this.getZone(x, y);
zone.removeListener(call);
}
public emitEmoteEvent(user: User, emoteEventMessage: EmoteEventMessage) {
const zoneDesc = this.getZoneDescriptorFromCoordinates(user.getPosition().x, user.getPosition().y);
const zone = this.getZone(zoneDesc.i, zoneDesc.j);
zone.emitEmoteEvent(emoteEventMessage);
}
}