clear activatableObjectsDistances map before setting up fresh values
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@ -76,6 +76,7 @@ export class ActivatablesManager {
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const currentPlayerPos = this.currentPlayer.getDirectionalActivationPosition(
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const currentPlayerPos = this.currentPlayer.getDirectionalActivationPosition(
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this.directionalActivationPositionShift
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this.directionalActivationPositionShift
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);
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);
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this.activatableObjectsDistances.clear();
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for (const object of objects) {
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for (const object of objects) {
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const distance = MathUtils.distanceBetween(currentPlayerPos, object.getPosition());
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const distance = MathUtils.distanceBetween(currentPlayerPos, object.getPosition());
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this.activatableObjectsDistances.set(object, distance);
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this.activatableObjectsDistances.set(object, distance);
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