removed redundancy, fix for startLayer
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9b6be3466b
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@ -354,22 +354,22 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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// helper for recursive group layer support
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private createHelper(that: this, layers: ITiledMapLayer[], depth: integer, prefix: string): integer {
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private createHelper(layers: ITiledMapLayer[], depth: integer, prefix: string): integer {
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for(const layer of layers) {
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if(layer.type === 'tilelayer') {
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that.addLayer(that.Map.createStaticLayer(prefix + layer.name, that.Terrains, 0, 0).setDepth(depth));
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this.addLayer(this.Map.createStaticLayer(prefix + layer.name, this.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = that.getExitSceneUrl(layer);
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if(exitSceneUrl !== undefined) {
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that.loadNextGame(exitSceneUrl);
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this.loadNextGame(exitSceneUrl);
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}
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const exitUrl = that.getExitUrl(layer);
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const exitUrl = this.getExitUrl(layer);
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if(exitUrl !== undefined) {
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that.loadNextGame(exitUrl);
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this.loadNextGame(exitUrl);
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}
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}
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if(layer.type === 'group') {
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that.createHelper(that, layer.layers, depth, prefix + layer.name + '/');
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this.createHelper(layer.layers, depth, prefix + layer.name + '/');
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}
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if(layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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@ -411,7 +411,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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let depth = this.createHelper(this, this.mapFile.layers, -2, '');
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let depth = this.createHelper(this.mapFile.layers, -2, '');
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if (depth === -2) {
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throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
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@ -964,16 +964,22 @@ ${escapedMessage}
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}
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}
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private initPositionFromLayerName(layerName: string) {
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for (const layer of this.mapFile.layers) {
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private initPositionFromLayerNameHelper(layerName: string, layers : ITiledMapLayer[]) {
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for (const layer of layers) {
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if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x + this.mapFile.tilewidth/2;
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this.startY = startPosition.y + this.mapFile.tileheight/2;
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} else if (layer.type === 'group') {
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this.initPositionFromLayerNameHelper(layerName, layer.layers);
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}
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}
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}
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private initPositionFromLayerName(layerName: string) {
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this.initPositionFromLayerNameHelper(layerName, this.mapFile.layers);
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}
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private getExitUrl(layer: ITiledMapLayer): string|undefined {
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return this.getProperty(layer, "exitUrl") as string|undefined;
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}
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