show body parts previews

This commit is contained in:
Piotr 'pwh' Hanusiak
2022-03-17 11:03:04 +01:00
parent a22504b354
commit 7703a76689
6 changed files with 119 additions and 394 deletions
-6
View File
@@ -1,14 +1,12 @@
<script lang="ts">
import type { Game } from "../Phaser/Game/Game";
import { chatVisibilityStore } from "../Stores/ChatStore";
import { customCharacterSceneVisibleStore } from "../Stores/CustomCharacterStore";
import { errorStore } from "../Stores/ErrorStore";
import { loginSceneVisibleStore } from "../Stores/LoginSceneStore";
import { enableCameraSceneVisibilityStore } from "../Stores/MediaStore";
import { selectCharacterSceneVisibleStore } from "../Stores/SelectCharacterStore";
import { selectCompanionSceneVisibleStore } from "../Stores/SelectCompanionStore";
import Chat from "./Chat/Chat.svelte";
import CustomCharacterScene from "./CustomCharacterScene/CustomCharacterScene.svelte";
import EnableCameraScene from "./EnableCamera/EnableCameraScene.svelte";
import LoginScene from "./Login/LoginScene.svelte";
import MainLayout from "./MainLayout.svelte";
@@ -31,10 +29,6 @@
<div>
<SelectCharacterScene {game} />
</div>
{:else if $customCharacterSceneVisibleStore}
<div>
<CustomCharacterScene {game} />
</div>
{:else if $selectCompanionSceneVisibleStore}
<div>
<SelectCompanionScene {game} />
@@ -1,142 +0,0 @@
<script lang="ts">
import type { Game } from "../../Phaser/Game/Game";
import { CustomizeScene, CustomizeSceneName } from "../../Phaser/Login/CustomizeScene";
import { activeRowStore } from "../../Stores/CustomCharacterStore";
import LL from "../../i18n/i18n-svelte";
export let game: Game;
const customCharacterScene = game.scene.getScene(CustomizeSceneName) as CustomizeScene;
function selectLeft() {
customCharacterScene.moveCursorHorizontally(-1);
}
function selectRight() {
customCharacterScene.moveCursorHorizontally(1);
}
function selectUp() {
customCharacterScene.moveCursorVertically(-1);
}
function selectDown() {
customCharacterScene.moveCursorVertically(1);
}
function previousScene() {
customCharacterScene.backToPreviousScene();
}
function finish() {
customCharacterScene.nextSceneToCamera();
}
</script>
<form class="customCharacterScene">
<section class="text-center">
<h2>{$LL.woka.customWoka.title()}</h2>
</section>
<section class="action action-move">
<button
class="customCharacterSceneButton customCharacterSceneButtonLeft nes-btn"
on:click|preventDefault={selectLeft}
>
&lt;
</button>
<button
class="customCharacterSceneButton customCharacterSceneButtonRight nes-btn"
on:click|preventDefault={selectRight}
>
&gt;
</button>
</section>
<section class="action">
{#if $activeRowStore === 0}
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={previousScene}
>{$LL.woka.customWoka.navigation.return()}</button
>
{/if}
{#if $activeRowStore !== 0}
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={selectUp}
>{$LL.woka.customWoka.navigation.back()}
<img src="resources/objects/arrow_up_black.png" alt="" /></button
>
{/if}
{#if $activeRowStore === 5}
<button
type="submit"
class="customCharacterSceneFormSubmit nes-btn is-primary"
on:click|preventDefault={finish}>{$LL.woka.customWoka.navigation.finish()}</button
>
{/if}
{#if $activeRowStore !== 5}
<button
type="submit"
class="customCharacterSceneFormSubmit nes-btn is-primary"
on:click|preventDefault={selectDown}
>{$LL.woka.customWoka.navigation.next()}
<img src="resources/objects/arrow_down.png" alt="" /></button
>
{/if}
</section>
</form>
<style lang="scss">
@import "../../../style/breakpoints.scss";
form.customCharacterScene {
font-family: "Press Start 2P";
pointer-events: auto;
color: #ebeeee;
section {
margin: 10px;
&.action {
text-align: center;
margin-top: 55vh;
}
h2 {
font-family: "Press Start 2P";
margin: 1px;
}
&.text-center {
text-align: center;
}
button.customCharacterSceneButton {
position: absolute;
top: 33vh;
margin: 0;
}
button.customCharacterSceneFormBack {
color: #292929;
}
}
button {
font-family: "Press Start 2P";
&.customCharacterSceneButtonLeft {
left: 33vw;
}
&.customCharacterSceneButtonRight {
right: 33vw;
}
}
}
@include media-breakpoint-up(md) {
form.customCharacterScene button.customCharacterSceneButtonLeft {
left: 5vw;
}
form.customCharacterScene button.customCharacterSceneButtonRight {
right: 5vw;
}
}
</style>