Load a json file that describe a tileset in Tile format.
Then add it to the tilemap of the GameScene Then add if to the GameMap
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import * as tg from "generic-type-guard";
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export const isLoadTilesetEvent = new tg.IsInterface()
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.withProperties({
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url: tg.isString,
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})
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.get();
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/**
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* A message sent from the iFrame to the game to add a message in the chat.
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*/
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export type LoadTilesetEvent = tg.GuardedType<typeof isLoadTilesetEvent>;
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