Merge pull request #1310 from thecodingmachine/fix_persist_property

Taking into account persist property
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David Négrier 2021-07-23 12:27:08 +02:00 committed by GitHub
commit 5a56c20221
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2 changed files with 22 additions and 6 deletions

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@ -51,6 +51,17 @@ export class VariablesManager {
}
const variables = await variablesRepository.loadVariables(this.roomUrl);
for (const key in variables) {
// Let's only set variables if they are in the map (if the map has changed, maybe stored variables do not exist anymore)
if (this.variableObjects) {
const variableObject = this.variableObjects.get(key);
if (variableObject === undefined) {
continue;
}
if (!variableObject.persist) {
continue;
}
}
this._variables.set(key, variables[key]);
}
return this;
@ -146,8 +157,9 @@ export class VariablesManager {
*/
setVariable(name: string, value: string, user: User): string | undefined | false {
let readableBy: string | undefined;
let variableObject: Variable | undefined;
if (this.variableObjects) {
const variableObject = this.variableObjects.get(name);
variableObject = this.variableObjects.get(name);
if (variableObject === undefined) {
throw new Error('Trying to set a variable "' + name + '" that is not defined as an object in the map.');
}
@ -175,9 +187,13 @@ export class VariablesManager {
}
this._variables.set(name, value);
variablesRepository
.saveVariable(this.roomUrl, name, value)
.catch((e) => console.error("Error while saving variable in Redis:", e));
if (variableObject !== undefined && variableObject.persist) {
variablesRepository
.saveVariable(this.roomUrl, name, value)
.catch((e) => console.error("Error while saving variable in Redis:", e));
}
return readableBy;
}

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@ -55,10 +55,10 @@ Start by testing this with a simple message sent to the chat.
**script.js**
```javascript
WA.sendChatMessage('Hello world', 'Mr Robot');
WA.chat.sendChatMessage('Hello world', 'Mr Robot');
```
The `WA` objects contains a number of useful methods enabling you to interact with the WorkAdventure game. For instance, `WA.sendChatMessage` opens the chat and adds a message in it.
The `WA` objects contains a number of useful methods enabling you to interact with the WorkAdventure game. For instance, `WA.chat.sendChatMessage` opens the chat and adds a message in it.
In your browser console, when you open the map, the chat message should be displayed right away.