Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
This commit is contained in:
@@ -85,6 +85,7 @@ export class GameMap {
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phaserMap
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.createLayer(layer.name, terrains, (layer.x || 0) * 32, (layer.y || 0) * 32)
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.setDepth(depth)
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.setScrollFactor(layer.parallaxx ?? 1, layer.parallaxy ?? 1)
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.setAlpha(layer.opacity)
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.setVisible(layer.visible)
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.setSize(layer.width, layer.height)
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@@ -120,7 +121,7 @@ export class GameMap {
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return [];
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}
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public getCollisionsGrid(): number[][] {
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public getCollisionGrid(): number[][] {
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const grid: number[][] = [];
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for (let y = 0; y < this.map.height; y += 1) {
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const row: number[] = [];
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@@ -341,6 +342,9 @@ export class GameMap {
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private isCollidingAt(x: number, y: number): boolean {
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for (const layer of this.phaserLayers) {
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if (!layer.visible) {
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continue;
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}
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if (layer.getTileAt(x, y)?.properties[GameMapProperties.COLLIDES]) {
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return true;
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}
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@@ -579,7 +579,7 @@ export class GameScene extends DirtyScene {
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this.pathfindingManager = new PathfindingManager(
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this,
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this.gameMap.getCollisionsGrid(),
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this.gameMap.getCollisionGrid(),
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this.gameMap.getTileDimensions()
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);
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@@ -595,7 +595,7 @@ export class GameScene extends DirtyScene {
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this.pathfindingManager = new PathfindingManager(
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this,
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this.gameMap.getCollisionsGrid(),
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this.gameMap.getCollisionGrid(),
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this.gameMap.getTileDimensions()
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);
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@@ -1548,6 +1548,7 @@ export class GameScene extends DirtyScene {
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phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
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}
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}
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this.pathfindingManager.setCollisionGrid(this.gameMap.getCollisionGrid());
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this.markDirty();
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}
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@@ -78,6 +78,8 @@ export interface ITiledMapTileLayer {
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width: number;
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x: number;
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y: number;
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parallaxx?: number;
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parallaxy?: number;
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/**
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* Draw order (topdown (default), index)
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@@ -19,6 +19,10 @@ export class PathfindingManager {
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this.setEasyStarGrid(collisionsGrid);
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}
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public setCollisionGrid(collisionGrid: number[][]): void {
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this.setEasyStarGrid(collisionGrid);
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}
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public async findPath(
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start: { x: number; y: number },
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end: { x: number; y: number },
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