Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop

This commit is contained in:
_Bastler
2022-02-10 08:35:25 +01:00
8 changed files with 403 additions and 3 deletions
+5 -1
View File
@@ -85,6 +85,7 @@ export class GameMap {
phaserMap
.createLayer(layer.name, terrains, (layer.x || 0) * 32, (layer.y || 0) * 32)
.setDepth(depth)
.setScrollFactor(layer.parallaxx ?? 1, layer.parallaxy ?? 1)
.setAlpha(layer.opacity)
.setVisible(layer.visible)
.setSize(layer.width, layer.height)
@@ -120,7 +121,7 @@ export class GameMap {
return [];
}
public getCollisionsGrid(): number[][] {
public getCollisionGrid(): number[][] {
const grid: number[][] = [];
for (let y = 0; y < this.map.height; y += 1) {
const row: number[] = [];
@@ -341,6 +342,9 @@ export class GameMap {
private isCollidingAt(x: number, y: number): boolean {
for (const layer of this.phaserLayers) {
if (!layer.visible) {
continue;
}
if (layer.getTileAt(x, y)?.properties[GameMapProperties.COLLIDES]) {
return true;
}
+3 -2
View File
@@ -579,7 +579,7 @@ export class GameScene extends DirtyScene {
this.pathfindingManager = new PathfindingManager(
this,
this.gameMap.getCollisionsGrid(),
this.gameMap.getCollisionGrid(),
this.gameMap.getTileDimensions()
);
@@ -595,7 +595,7 @@ export class GameScene extends DirtyScene {
this.pathfindingManager = new PathfindingManager(
this,
this.gameMap.getCollisionsGrid(),
this.gameMap.getCollisionGrid(),
this.gameMap.getTileDimensions()
);
@@ -1548,6 +1548,7 @@ export class GameScene extends DirtyScene {
phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
}
}
this.pathfindingManager.setCollisionGrid(this.gameMap.getCollisionGrid());
this.markDirty();
}
+2
View File
@@ -78,6 +78,8 @@ export interface ITiledMapTileLayer {
width: number;
x: number;
y: number;
parallaxx?: number;
parallaxy?: number;
/**
* Draw order (topdown (default), index)
+4
View File
@@ -19,6 +19,10 @@ export class PathfindingManager {
this.setEasyStarGrid(collisionsGrid);
}
public setCollisionGrid(collisionGrid: number[][]): void {
this.setEasyStarGrid(collisionGrid);
}
public async findPath(
start: { x: number; y: number },
end: { x: number; y: number },