Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop

This commit is contained in:
_Bastler 2022-02-10 08:35:25 +01:00
commit 71431165d6
8 changed files with 403 additions and 3 deletions

View File

@ -85,6 +85,7 @@ export class GameMap {
phaserMap
.createLayer(layer.name, terrains, (layer.x || 0) * 32, (layer.y || 0) * 32)
.setDepth(depth)
.setScrollFactor(layer.parallaxx ?? 1, layer.parallaxy ?? 1)
.setAlpha(layer.opacity)
.setVisible(layer.visible)
.setSize(layer.width, layer.height)
@ -120,7 +121,7 @@ export class GameMap {
return [];
}
public getCollisionsGrid(): number[][] {
public getCollisionGrid(): number[][] {
const grid: number[][] = [];
for (let y = 0; y < this.map.height; y += 1) {
const row: number[] = [];
@ -341,6 +342,9 @@ export class GameMap {
private isCollidingAt(x: number, y: number): boolean {
for (const layer of this.phaserLayers) {
if (!layer.visible) {
continue;
}
if (layer.getTileAt(x, y)?.properties[GameMapProperties.COLLIDES]) {
return true;
}

View File

@ -579,7 +579,7 @@ export class GameScene extends DirtyScene {
this.pathfindingManager = new PathfindingManager(
this,
this.gameMap.getCollisionsGrid(),
this.gameMap.getCollisionGrid(),
this.gameMap.getTileDimensions()
);
@ -595,7 +595,7 @@ export class GameScene extends DirtyScene {
this.pathfindingManager = new PathfindingManager(
this,
this.gameMap.getCollisionsGrid(),
this.gameMap.getCollisionGrid(),
this.gameMap.getTileDimensions()
);
@ -1548,6 +1548,7 @@ export class GameScene extends DirtyScene {
phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
}
}
this.pathfindingManager.setCollisionGrid(this.gameMap.getCollisionGrid());
this.markDirty();
}

View File

@ -78,6 +78,8 @@ export interface ITiledMapTileLayer {
width: number;
x: number;
y: number;
parallaxx?: number;
parallaxy?: number;
/**
* Draw order (topdown (default), index)

View File

@ -19,6 +19,10 @@ export class PathfindingManager {
this.setEasyStarGrid(collisionsGrid);
}
public setCollisionGrid(collisionGrid: number[][]): void {
this.setEasyStarGrid(collisionGrid);
}
public async findPath(
start: { x: number; y: number },
end: { x: number; y: number },

View File

@ -0,0 +1,197 @@
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"height":30,
"id":2,
"name":"start",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":30,
"x":0,
"y":0
},
{
"draworder":"topdown",
"id":3,
"name":"floorLayer",
"objects":[
{
"height":101.5,
"id":11,
"name":"",
"rotation":0,
"text":
{
"text":"You should be able to get here only if the path isn't blocked",
"wrap":true
},
"type":"",
"visible":true,
"width":383,
"x":81.226595249185,
"y":297.048206800186
},
{
"height":101.5,
"id":12,
"name":"",
"rotation":0,
"text":
{
"text":"Try to move to the next room by using right-click \/ tap movement. Click \"Toggle Door\" button to block \/ make access.",
"wrap":true
},
"type":"",
"visible":true,
"width":383,
"x":81,
"y":99.75
}],
"opacity":1,
"type":"objectgroup",
"visible":true,
"x":0,
"y":0
}],
"nextlayerid":9,
"nextobjectid":13,
"orientation":"orthogonal",
"properties":[
{
"name":"openWebsite",
"type":"string",
"value":"script.php"
},
{
"name":"openWebsiteAllowApi",
"type":"bool",
"value":true
}],
"renderorder":"right-down",
"tiledversion":"1.7.2",
"tileheight":32,
"tilesets":[
{
"columns":11,
"firstgid":1,
"image":"..\/tileset1.png",
"imageheight":352,
"imagewidth":352,
"margin":0,
"name":"tileset1",
"spacing":0,
"tilecount":121,
"tileheight":32,
"tiles":[
{
"id":16,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
},
{
"id":17,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
},
{
"id":27,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
},
{
"id":28,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
},
{
"id":72,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
},
{
"id":73,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
}],
"tilewidth":32
}],
"tilewidth":32,
"type":"map",
"version":"1.6",
"width":30
}

View File

@ -0,0 +1,26 @@
<!doctype html>
<html lang="en">
<head>
<script src="<?php echo $_SERVER["FRONT_URL"] ?>/iframe_api.js"></script>
<script>
let closed = true;
window.addEventListener('load', () => {
//@ts-ignore
WA.onInit().then(() => {
console.log('After WA init');
const toogleDoorButton = document.getElementById('toogleDoorButton');
toogleDoorButton.addEventListener('click', async () => {
closed ? WA.room.hideLayer('closedPath') : WA.room.showLayer('closedPath');
closed = !closed;
});
});
})
</script>
</head>
<body>
<button id="toogleDoorButton">Toggle Door</button>
</body>
</html>

View File

@ -32,6 +32,14 @@
<a href="#" class="testLink" data-testmap="jitsi_custom_url.json" target="_blank">Testing jitsiUrl property</a>
</td>
</tr>
<tr>
<td>
<input type="radio" name="test-parallax-effect"> Success <input type="radio" name="test-parallax-effect"> Failure <input type="radio" name="test-parallax-effect" checked> Pending
</td>
<td>
<a href="#" class="testLink" data-testmap="parallax.json" target="_blank">Test parallax effect</a>
</td>
</tr>
<tr>
<td>
<input type="radio" name="test-animated-tiles"> Success <input type="radio" name="test-animated-tiles"> Failure <input type="radio" name="test-animated-tiles" checked> Pending
@ -40,6 +48,14 @@
<a href="#" class="testLink" data-testmap="animated_tiles.json" target="_blank">Test animated tiles</a>
</td>
</tr>
<tr>
<td>
<input type="radio" name="test-door-map"> Success <input type="radio" name="test-door-map"> Failure <input type="radio" name="test-door-map" checked> Pending
</td>
<td>
<a href="#" class="testLink" data-testmap="DoorTest/map.json" target="_blank">Test Doors</a>
</td>
</tr>
<tr>
<td>
<input type="radio" name="test-start-tile-S1"> Success <input type="radio" name="test-start-tile-S1"> Failure <input type="radio" name="test-start-tile-S1" checked> Pending

150
maps/tests/parallax.json Normal file

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