independent parts preview

This commit is contained in:
Piotr 'pwh' Hanusiak 2022-03-17 11:58:12 +01:00
parent 7703a76689
commit 701c5f65cd
2 changed files with 15 additions and 31 deletions

View File

@ -10,12 +10,12 @@ export enum CustomWokaBodyPart {
}
export enum CustomWokaBodyPartOrder {
Body = 0,
Eyes = 1,
Hair = 2,
Clothes = 3,
Hat = 4,
Accessory = 5,
Body,
Eyes,
Hair,
Clothes,
Hat,
Accessory,
}
export interface CustomWokaPreviewerConfig {
@ -87,7 +87,6 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
public updateSprite(textureKey: string, bodyPart: CustomWokaBodyPart): void {
this.sprites[bodyPart].setTexture(textureKey).setVisible(textureKey !== "");
console.log(this.sprites[bodyPart].texture.key);
if (textureKey === "") {
return;
}

View File

@ -46,6 +46,7 @@ export class CustomizeScene extends AbstractCharacterScene {
}
public preload(): void {
this.input.dragDistanceThreshold = 10;
const wokaMetadataKey = "woka-list";
this.cache.json.remove(wokaMetadataKey);
// FIXME: window.location.href is wrong. We need the URL of the main room (so we need to apply any redirect before!)
@ -335,33 +336,17 @@ export class CustomizeScene extends AbstractCharacterScene {
this.input.keyboard.on("keydown-R", () => {
this.randomizeOutfit();
this.setPlayerCurrentOutfit();
});
}
private randomizeOutfit(): void {
for (let i = 0; i < 6; i += 1) {
this.selectedLayers[i] = Math.floor(Math.random() * this.layers[i].length);
this.customWokaPreviewer.updateSprite(
this.layers[0][Math.floor(Math.random() * this.layers[0].length)].id,
CustomWokaBodyPart.Body
);
this.customWokaPreviewer.updateSprite(
this.layers[1][Math.floor(Math.random() * this.layers[1].length)].id,
CustomWokaBodyPart.Eyes
);
this.customWokaPreviewer.updateSprite(
this.layers[2][Math.floor(Math.random() * this.layers[2].length)].id,
CustomWokaBodyPart.Hair
);
this.customWokaPreviewer.updateSprite(
this.layers[3][Math.floor(Math.random() * this.layers[3].length)].id,
CustomWokaBodyPart.Clothes
);
this.customWokaPreviewer.updateSprite(
this.layers[4][Math.floor(Math.random() * this.layers[4].length)].id,
CustomWokaBodyPart.Hat
);
this.customWokaPreviewer.updateSprite(
this.layers[5][Math.floor(Math.random() * this.layers[5].length)].id,
CustomWokaBodyPart.Accessory
this.layers[i][Math.floor(Math.random() * this.layers[i].length)].id,
CustomWokaBodyPart[CustomWokaBodyPartOrder[i] as CustomWokaBodyPart]
);
}
}
}