Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
This commit is contained in:
@@ -30,6 +30,9 @@ import {
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BanUserMessage,
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RefreshRoomMessage,
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EmotePromptMessage,
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VariableMessage,
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BatchToPusherRoomMessage,
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SubToPusherRoomMessage,
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} from "../Messages/generated/messages_pb";
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import { User, UserSocket } from "../Model/User";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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@@ -48,7 +51,7 @@ import Jwt from "jsonwebtoken";
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import { JITSI_URL } from "../Enum/EnvironmentVariable";
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import { clientEventsEmitter } from "./ClientEventsEmitter";
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import { gaugeManager } from "./GaugeManager";
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import { ZoneSocket } from "../RoomManager";
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import { RoomSocket, ZoneSocket } from "../RoomManager";
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import { Zone } from "_Model/Zone";
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import Debug from "debug";
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import { Admin } from "_Model/Admin";
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@@ -65,7 +68,9 @@ function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): vo
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}
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export class SocketManager {
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private rooms: Map<string, GameRoom> = new Map<string, GameRoom>();
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//private rooms = new Map<string, GameRoom>();
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// List of rooms in process of loading.
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private roomsPromises = new Map<string, PromiseLike<GameRoom>>();
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constructor() {
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clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
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@@ -101,6 +106,16 @@ export class SocketManager {
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roomJoinedMessage.addItem(itemStateMessage);
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}
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const variables = await room.getVariablesForTags(user.tags);
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for (const [name, value] of variables.entries()) {
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const variableMessage = new VariableMessage();
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variableMessage.setName(name);
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variableMessage.setValue(value);
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roomJoinedMessage.addVariable(variableMessage);
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}
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roomJoinedMessage.setCurrentuserid(user.id);
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const serverToClientMessage = new ServerToClientMessage();
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@@ -114,30 +129,25 @@ export class SocketManager {
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}
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handleUserMovesMessage(room: GameRoom, user: User, userMovesMessage: UserMovesMessage) {
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try {
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const userMoves = userMovesMessage.toObject();
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const position = userMovesMessage.getPosition();
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const userMoves = userMovesMessage.toObject();
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const position = userMovesMessage.getPosition();
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// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
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if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
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return;
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}
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if (position === undefined) {
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throw new Error("Position not found in message");
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}
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const viewport = userMoves.viewport;
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if (viewport === undefined) {
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throw new Error("Viewport not found in message");
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}
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// update position in the world
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room.updatePosition(user, ProtobufUtils.toPointInterface(position));
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//room.setViewport(client, client.viewport);
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} catch (e) {
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console.error('An error occurred on "user_position" event');
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console.error(e);
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// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
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if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
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return;
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}
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if (position === undefined) {
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throw new Error("Position not found in message");
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}
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const viewport = userMoves.viewport;
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if (viewport === undefined) {
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throw new Error("Viewport not found in message");
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}
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// update position in the world
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room.updatePosition(user, ProtobufUtils.toPointInterface(position));
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//room.setViewport(client, client.viewport);
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}
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// Useless now, will be useful again if we allow editing details in game
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@@ -156,32 +166,26 @@ export class SocketManager {
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}*/
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handleSilentMessage(room: GameRoom, user: User, silentMessage: SilentMessage) {
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try {
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room.setSilent(user, silentMessage.getSilent());
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} catch (e) {
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console.error('An error occurred on "handleSilentMessage"');
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console.error(e);
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}
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room.setSilent(user, silentMessage.getSilent());
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}
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handleItemEvent(room: GameRoom, user: User, itemEventMessage: ItemEventMessage) {
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const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
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try {
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const subMessage = new SubMessage();
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subMessage.setItemeventmessage(itemEventMessage);
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const subMessage = new SubMessage();
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subMessage.setItemeventmessage(itemEventMessage);
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// Let's send the event without using the SocketIO room.
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// TODO: move this in the GameRoom class.
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for (const user of room.getUsers().values()) {
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user.emitInBatch(subMessage);
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}
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room.setItemState(itemEvent.itemId, itemEvent.state);
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} catch (e) {
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console.error('An error occurred on "item_event"');
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console.error(e);
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// Let's send the event without using the SocketIO room.
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// TODO: move this in the GameRoom class.
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for (const user of room.getUsers().values()) {
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user.emitInBatch(subMessage);
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}
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room.setItemState(itemEvent.itemId, itemEvent.state);
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}
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handleVariableEvent(room: GameRoom, user: User, variableMessage: VariableMessage): Promise<void> {
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return room.setVariable(variableMessage.getName(), variableMessage.getValue(), user);
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}
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emitVideo(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
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@@ -250,7 +254,7 @@ export class SocketManager {
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//user leave previous world
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room.leave(user);
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if (room.isEmpty()) {
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this.rooms.delete(room.roomUrl);
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this.roomsPromises.delete(room.roomUrl);
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gaugeManager.decNbRoomGauge();
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debug('Room is empty. Deleting room "%s"', room.roomUrl);
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}
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@@ -261,10 +265,10 @@ export class SocketManager {
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}
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async getOrCreateRoom(roomId: string): Promise<GameRoom> {
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//check and create new world for a room
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let world = this.rooms.get(roomId);
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if (world === undefined) {
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world = new GameRoom(
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//check and create new room
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let roomPromise = this.roomsPromises.get(roomId);
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if (roomPromise === undefined) {
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roomPromise = GameRoom.create(
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roomId,
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(user: User, group: Group) => this.joinWebRtcRoom(user, group),
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(user: User, group: Group) => this.disConnectedUser(user, group),
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@@ -278,11 +282,18 @@ export class SocketManager {
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this.onClientLeave(thing, newZone, listener),
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(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
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this.onEmote(emoteEventMessage, listener)
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);
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gaugeManager.incNbRoomGauge();
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this.rooms.set(roomId, world);
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)
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.then((gameRoom) => {
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gaugeManager.incNbRoomGauge();
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return gameRoom;
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})
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.catch((e) => {
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this.roomsPromises.delete(roomId);
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throw e;
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});
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this.roomsPromises.set(roomId, roomPromise);
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}
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return Promise.resolve(world);
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return roomPromise;
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}
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private async joinRoom(
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@@ -508,21 +519,16 @@ export class SocketManager {
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}
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emitPlayGlobalMessage(room: GameRoom, playGlobalMessage: PlayGlobalMessage) {
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try {
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setPlayglobalmessage(playGlobalMessage);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setPlayglobalmessage(playGlobalMessage);
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for (const [id, user] of room.getUsers().entries()) {
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user.socket.write(serverToClientMessage);
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}
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} catch (e) {
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console.error('An error occurred on "emitPlayGlobalMessage" event');
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console.error(e);
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for (const [id, user] of room.getUsers().entries()) {
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user.socket.write(serverToClientMessage);
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}
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}
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public getWorlds(): Map<string, GameRoom> {
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return this.rooms;
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public getWorlds(): Map<string, PromiseLike<GameRoom>> {
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return this.roomsPromises;
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}
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public handleQueryJitsiJwtMessage(user: User, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
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@@ -592,11 +598,10 @@ export class SocketManager {
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}, 10000);
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}
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public addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): void {
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const room = this.rooms.get(roomId);
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public async addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error("In addZoneListener, could not find room with id '" + roomId + "'");
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return;
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throw new Error("In addZoneListener, could not find room with id '" + roomId + "'");
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}
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const things = room.addZoneListener(call, x, y);
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@@ -637,16 +642,37 @@ export class SocketManager {
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call.write(batchMessage);
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}
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removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number) {
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const room = this.rooms.get(roomId);
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async removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error("In removeZoneListener, could not find room with id '" + roomId + "'");
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return;
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throw new Error("In removeZoneListener, could not find room with id '" + roomId + "'");
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}
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room.removeZoneListener(call, x, y);
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}
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async addRoomListener(call: RoomSocket, roomId: string) {
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const room = await this.getOrCreateRoom(roomId);
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if (!room) {
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throw new Error("In addRoomListener, could not find room with id '" + roomId + "'");
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}
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room.addRoomListener(call);
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const batchMessage = new BatchToPusherRoomMessage();
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call.write(batchMessage);
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}
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async removeRoomListener(call: RoomSocket, roomId: string) {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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throw new Error("In removeRoomListener, could not find room with id '" + roomId + "'");
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}
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room.removeRoomListener(call);
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}
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public async handleJoinAdminRoom(admin: Admin, roomId: string): Promise<GameRoom> {
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const room = await socketManager.getOrCreateRoom(roomId);
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@@ -658,14 +684,14 @@ export class SocketManager {
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public leaveAdminRoom(room: GameRoom, admin: Admin) {
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room.adminLeave(admin);
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if (room.isEmpty()) {
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this.rooms.delete(room.roomUrl);
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this.roomsPromises.delete(room.roomUrl);
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gaugeManager.decNbRoomGauge();
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debug('Room is empty. Deleting room "%s"', room.roomUrl);
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}
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}
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public sendAdminMessage(roomId: string, recipientUuid: string, message: string): void {
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const room = this.rooms.get(roomId);
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public async sendAdminMessage(roomId: string, recipientUuid: string, message: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error(
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"In sendAdminMessage, could not find room with id '" +
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@@ -695,8 +721,8 @@ export class SocketManager {
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recipient.socket.write(serverToClientMessage);
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}
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public banUser(roomId: string, recipientUuid: string, message: string): void {
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const room = this.rooms.get(roomId);
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public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error(
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"In banUser, could not find room with id '" +
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@@ -731,8 +757,8 @@ export class SocketManager {
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recipient.socket.end();
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}
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sendAdminRoomMessage(roomId: string, message: string, type: string) {
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const room = this.rooms.get(roomId);
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async sendAdminRoomMessage(roomId: string, message: string, type: string) {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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//todo: this should cause the http call to return a 500
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console.error(
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@@ -755,8 +781,8 @@ export class SocketManager {
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});
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}
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dispatchWorlFullWarning(roomId: string): void {
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const room = this.rooms.get(roomId);
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async dispatchWorldFullWarning(roomId: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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//todo: this should cause the http call to return a 500
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console.error(
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@@ -777,8 +803,8 @@ export class SocketManager {
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});
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}
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dispatchRoomRefresh(roomId: string): void {
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const room = this.rooms.get(roomId);
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async dispatchRoomRefresh(roomId: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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return;
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}
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