834 lines
32 KiB
TypeScript
834 lines
32 KiB
TypeScript
import { GameRoom } from "../Model/GameRoom";
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import {
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ItemEventMessage,
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ItemStateMessage,
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PlayGlobalMessage,
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PointMessage,
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RoomJoinedMessage,
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ServerToClientMessage,
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SilentMessage,
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SubMessage,
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UserMovedMessage,
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UserMovesMessage,
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WebRtcDisconnectMessage,
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WebRtcSignalToClientMessage,
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WebRtcSignalToServerMessage,
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WebRtcStartMessage,
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QueryJitsiJwtMessage,
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SendJitsiJwtMessage,
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SendUserMessage,
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JoinRoomMessage,
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Zone as ProtoZone,
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BatchToPusherMessage,
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SubToPusherMessage,
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UserJoinedZoneMessage,
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GroupUpdateZoneMessage,
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GroupLeftZoneMessage,
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WorldFullWarningMessage,
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UserLeftZoneMessage,
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EmoteEventMessage,
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BanUserMessage,
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RefreshRoomMessage,
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EmotePromptMessage,
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VariableMessage,
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BatchToPusherRoomMessage,
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SubToPusherRoomMessage,
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} from "../Messages/generated/messages_pb";
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import { User, UserSocket } from "../Model/User";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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import { Group } from "../Model/Group";
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import { cpuTracker } from "./CpuTracker";
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import {
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GROUP_RADIUS,
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JITSI_ISS,
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MINIMUM_DISTANCE,
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SECRET_JITSI_KEY,
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TURN_STATIC_AUTH_SECRET,
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} from "../Enum/EnvironmentVariable";
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import { Movable } from "../Model/Movable";
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import { PositionInterface } from "../Model/PositionInterface";
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import Jwt from "jsonwebtoken";
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import { JITSI_URL } from "../Enum/EnvironmentVariable";
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import { clientEventsEmitter } from "./ClientEventsEmitter";
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import { gaugeManager } from "./GaugeManager";
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import { RoomSocket, ZoneSocket } from "../RoomManager";
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import { Zone } from "_Model/Zone";
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import Debug from "debug";
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import { Admin } from "_Model/Admin";
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import crypto from "crypto";
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const debug = Debug("sockermanager");
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function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): void {
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// TODO: should we batch those every 100ms?
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const batchMessage = new BatchToPusherMessage();
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batchMessage.addPayload(subMessage);
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socket.write(batchMessage);
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}
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export class SocketManager {
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//private rooms = new Map<string, GameRoom>();
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// List of rooms in process of loading.
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private roomsPromises = new Map<string, PromiseLike<GameRoom>>();
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constructor() {
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clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
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gaugeManager.incNbClientPerRoomGauge(roomId);
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});
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clientEventsEmitter.registerToClientLeave((clientUUid: string, roomId: string) => {
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gaugeManager.decNbClientPerRoomGauge(roomId);
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});
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}
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public async handleJoinRoom(
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socket: UserSocket,
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joinRoomMessage: JoinRoomMessage
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): Promise<{ room: GameRoom; user: User }> {
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//join new previous room
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const { room, user } = await this.joinRoom(socket, joinRoomMessage);
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if (!socket.writable) {
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console.warn("Socket was aborted");
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return {
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room,
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user,
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};
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}
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const roomJoinedMessage = new RoomJoinedMessage();
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roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
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for (const [itemId, item] of room.getItemsState().entries()) {
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const itemStateMessage = new ItemStateMessage();
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itemStateMessage.setItemid(itemId);
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itemStateMessage.setStatejson(JSON.stringify(item));
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roomJoinedMessage.addItem(itemStateMessage);
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}
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const variables = await room.getVariablesForTags(user.tags);
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for (const [name, value] of variables.entries()) {
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const variableMessage = new VariableMessage();
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variableMessage.setName(name);
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variableMessage.setValue(value);
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roomJoinedMessage.addVariable(variableMessage);
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}
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roomJoinedMessage.setCurrentuserid(user.id);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
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socket.write(serverToClientMessage);
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return {
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room,
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user,
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};
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}
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handleUserMovesMessage(room: GameRoom, user: User, userMovesMessage: UserMovesMessage) {
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const userMoves = userMovesMessage.toObject();
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const position = userMovesMessage.getPosition();
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// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
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if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
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return;
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}
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if (position === undefined) {
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throw new Error("Position not found in message");
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}
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const viewport = userMoves.viewport;
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if (viewport === undefined) {
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throw new Error("Viewport not found in message");
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}
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// update position in the world
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room.updatePosition(user, ProtobufUtils.toPointInterface(position));
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//room.setViewport(client, client.viewport);
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}
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// Useless now, will be useful again if we allow editing details in game
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/*handleSetPlayerDetails(client: UserSocket, playerDetailsMessage: SetPlayerDetailsMessage) {
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const playerDetails = {
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name: playerDetailsMessage.getName(),
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characterLayers: playerDetailsMessage.getCharacterlayersList()
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};
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//console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails);
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if (!isSetPlayerDetailsMessage(playerDetails)) {
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emitError(client, 'Invalid SET_PLAYER_DETAILS message received: ');
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return;
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}
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client.name = playerDetails.name;
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client.characterLayers = SocketManager.mergeCharacterLayersAndCustomTextures(playerDetails.characterLayers, client.textures);
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}*/
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handleSilentMessage(room: GameRoom, user: User, silentMessage: SilentMessage) {
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room.setSilent(user, silentMessage.getSilent());
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}
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handleItemEvent(room: GameRoom, user: User, itemEventMessage: ItemEventMessage) {
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const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
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const subMessage = new SubMessage();
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subMessage.setItemeventmessage(itemEventMessage);
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// Let's send the event without using the SocketIO room.
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// TODO: move this in the GameRoom class.
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for (const user of room.getUsers().values()) {
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user.emitInBatch(subMessage);
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}
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room.setItemState(itemEvent.itemId, itemEvent.state);
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}
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handleVariableEvent(room: GameRoom, user: User, variableMessage: VariableMessage): Promise<void> {
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return room.setVariable(variableMessage.getName(), variableMessage.getValue(), user);
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}
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emitVideo(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
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//send only at user
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const remoteUser = room.getUsers().get(data.getReceiverid());
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if (remoteUser === undefined) {
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console.warn(
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"While exchanging a WebRTC signal: client with id ",
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data.getReceiverid(),
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" does not exist. This might be a race condition."
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);
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return;
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}
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const webrtcSignalToClient = new WebRtcSignalToClientMessage();
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webrtcSignalToClient.setUserid(user.id);
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webrtcSignalToClient.setSignal(data.getSignal());
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// TODO: only compute credentials if data.signal.type === "offer"
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if (TURN_STATIC_AUTH_SECRET !== "") {
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const { username, password } = this.getTURNCredentials("" + user.id, TURN_STATIC_AUTH_SECRET);
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webrtcSignalToClient.setWebrtcusername(username);
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webrtcSignalToClient.setWebrtcpassword(password);
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}
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
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//if (!client.disconnecting) {
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remoteUser.socket.write(serverToClientMessage);
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//}
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}
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emitScreenSharing(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
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//send only at user
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const remoteUser = room.getUsers().get(data.getReceiverid());
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if (remoteUser === undefined) {
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console.warn(
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"While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ",
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data.getReceiverid(),
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" does not exist. This might be a race condition."
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);
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return;
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}
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const webrtcSignalToClient = new WebRtcSignalToClientMessage();
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webrtcSignalToClient.setUserid(user.id);
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webrtcSignalToClient.setSignal(data.getSignal());
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// TODO: only compute credentials if data.signal.type === "offer"
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if (TURN_STATIC_AUTH_SECRET !== "") {
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const { username, password } = this.getTURNCredentials("" + user.id, TURN_STATIC_AUTH_SECRET);
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webrtcSignalToClient.setWebrtcusername(username);
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webrtcSignalToClient.setWebrtcpassword(password);
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}
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
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//if (!client.disconnecting) {
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remoteUser.socket.write(serverToClientMessage);
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//}
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}
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leaveRoom(room: GameRoom, user: User) {
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// leave previous room and world
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try {
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//user leave previous world
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room.leave(user);
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if (room.isEmpty()) {
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this.roomsPromises.delete(room.roomUrl);
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gaugeManager.decNbRoomGauge();
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debug('Room is empty. Deleting room "%s"', room.roomUrl);
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}
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} finally {
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clientEventsEmitter.emitClientLeave(user.uuid, room.roomUrl);
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console.log("A user left");
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}
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}
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async getOrCreateRoom(roomId: string): Promise<GameRoom> {
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//check and create new room
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let roomPromise = this.roomsPromises.get(roomId);
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if (roomPromise === undefined) {
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roomPromise = GameRoom.create(
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roomId,
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(user: User, group: Group) => this.joinWebRtcRoom(user, group),
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(user: User, group: Group) => this.disConnectedUser(user, group),
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MINIMUM_DISTANCE,
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GROUP_RADIUS,
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(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) =>
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this.onZoneEnter(thing, fromZone, listener),
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(thing: Movable, position: PositionInterface, listener: ZoneSocket) =>
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this.onClientMove(thing, position, listener),
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(thing: Movable, newZone: Zone | null, listener: ZoneSocket) =>
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this.onClientLeave(thing, newZone, listener),
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(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
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this.onEmote(emoteEventMessage, listener)
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)
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.then((gameRoom) => {
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gaugeManager.incNbRoomGauge();
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return gameRoom;
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})
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.catch((e) => {
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this.roomsPromises.delete(roomId);
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throw e;
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});
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this.roomsPromises.set(roomId, roomPromise);
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}
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return roomPromise;
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}
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private async joinRoom(
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socket: UserSocket,
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joinRoomMessage: JoinRoomMessage
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): Promise<{ room: GameRoom; user: User }> {
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const roomId = joinRoomMessage.getRoomid();
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const room = await socketManager.getOrCreateRoom(roomId);
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//join world
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const user = room.join(socket, joinRoomMessage);
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clientEventsEmitter.emitClientJoin(user.uuid, roomId);
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console.log(new Date().toISOString() + " A user joined");
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return { room, user };
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}
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private onZoneEnter(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) {
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if (thing instanceof User) {
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const userJoinedZoneMessage = new UserJoinedZoneMessage();
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if (!Number.isInteger(thing.id)) {
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throw new Error("clientUser.userId is not an integer " + thing.id);
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}
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userJoinedZoneMessage.setUserid(thing.id);
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userJoinedZoneMessage.setUseruuid(thing.uuid);
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userJoinedZoneMessage.setName(thing.name);
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userJoinedZoneMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
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userJoinedZoneMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
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userJoinedZoneMessage.setFromzone(this.toProtoZone(fromZone));
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if (thing.visitCardUrl) {
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userJoinedZoneMessage.setVisitcardurl(thing.visitCardUrl);
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}
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userJoinedZoneMessage.setCompanion(thing.companion);
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const subMessage = new SubToPusherMessage();
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subMessage.setUserjoinedzonemessage(userJoinedZoneMessage);
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emitZoneMessage(subMessage, listener);
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//listener.emitInBatch(subMessage);
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} else if (thing instanceof Group) {
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this.emitCreateUpdateGroupEvent(listener, fromZone, thing);
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} else {
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console.error("Unexpected type for Movable.");
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}
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}
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private onClientMove(thing: Movable, position: PositionInterface, listener: ZoneSocket): void {
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if (thing instanceof User) {
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const userMovedMessage = new UserMovedMessage();
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userMovedMessage.setUserid(thing.id);
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userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
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const subMessage = new SubToPusherMessage();
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subMessage.setUsermovedmessage(userMovedMessage);
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emitZoneMessage(subMessage, listener);
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//listener.emitInBatch(subMessage);
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//console.log("Sending USER_MOVED event");
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} else if (thing instanceof Group) {
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this.emitCreateUpdateGroupEvent(listener, null, thing);
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} else {
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console.error("Unexpected type for Movable.");
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}
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}
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private onClientLeave(thing: Movable, newZone: Zone | null, listener: ZoneSocket) {
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if (thing instanceof User) {
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this.emitUserLeftEvent(listener, thing.id, newZone);
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} else if (thing instanceof Group) {
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this.emitDeleteGroupEvent(listener, thing.getId(), newZone);
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} else {
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console.error("Unexpected type for Movable.");
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}
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}
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private onEmote(emoteEventMessage: EmoteEventMessage, client: ZoneSocket) {
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const subMessage = new SubToPusherMessage();
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subMessage.setEmoteeventmessage(emoteEventMessage);
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emitZoneMessage(subMessage, client);
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}
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private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone | null, group: Group): void {
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const position = group.getPosition();
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const pointMessage = new PointMessage();
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pointMessage.setX(Math.floor(position.x));
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pointMessage.setY(Math.floor(position.y));
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const groupUpdateMessage = new GroupUpdateZoneMessage();
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groupUpdateMessage.setGroupid(group.getId());
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groupUpdateMessage.setPosition(pointMessage);
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groupUpdateMessage.setGroupsize(group.getSize);
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groupUpdateMessage.setFromzone(this.toProtoZone(fromZone));
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const subMessage = new SubToPusherMessage();
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subMessage.setGroupupdatezonemessage(groupUpdateMessage);
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emitZoneMessage(subMessage, client);
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//client.emitInBatch(subMessage);
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}
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private emitDeleteGroupEvent(client: ZoneSocket, groupId: number, newZone: Zone | null): void {
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const groupDeleteMessage = new GroupLeftZoneMessage();
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groupDeleteMessage.setGroupid(groupId);
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groupDeleteMessage.setTozone(this.toProtoZone(newZone));
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const subMessage = new SubToPusherMessage();
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subMessage.setGroupleftzonemessage(groupDeleteMessage);
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emitZoneMessage(subMessage, client);
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//user.emitInBatch(subMessage);
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}
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private emitUserLeftEvent(client: ZoneSocket, userId: number, newZone: Zone | null): void {
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const userLeftMessage = new UserLeftZoneMessage();
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userLeftMessage.setUserid(userId);
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userLeftMessage.setTozone(this.toProtoZone(newZone));
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const subMessage = new SubToPusherMessage();
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subMessage.setUserleftzonemessage(userLeftMessage);
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emitZoneMessage(subMessage, client);
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}
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private toProtoZone(zone: Zone | null): ProtoZone | undefined {
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if (zone !== null) {
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const zoneMessage = new ProtoZone();
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zoneMessage.setX(zone.x);
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zoneMessage.setY(zone.y);
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return zoneMessage;
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}
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return undefined;
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}
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private joinWebRtcRoom(user: User, group: Group) {
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for (const otherUser of group.getUsers()) {
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if (user === otherUser) {
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continue;
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}
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// Let's send 2 messages: one to the user joining the group and one to the other user
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const webrtcStartMessage1 = new WebRtcStartMessage();
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webrtcStartMessage1.setUserid(otherUser.id);
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webrtcStartMessage1.setInitiator(true);
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if (TURN_STATIC_AUTH_SECRET !== "") {
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const { username, password } = this.getTURNCredentials("" + otherUser.id, TURN_STATIC_AUTH_SECRET);
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webrtcStartMessage1.setWebrtcusername(username);
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webrtcStartMessage1.setWebrtcpassword(password);
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}
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const serverToClientMessage1 = new ServerToClientMessage();
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serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1);
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user.socket.write(serverToClientMessage1);
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const webrtcStartMessage2 = new WebRtcStartMessage();
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webrtcStartMessage2.setUserid(user.id);
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webrtcStartMessage2.setInitiator(false);
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if (TURN_STATIC_AUTH_SECRET !== "") {
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const { username, password } = this.getTURNCredentials("" + user.id, TURN_STATIC_AUTH_SECRET);
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webrtcStartMessage2.setWebrtcusername(username);
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webrtcStartMessage2.setWebrtcpassword(password);
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}
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const serverToClientMessage2 = new ServerToClientMessage();
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serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2);
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otherUser.socket.write(serverToClientMessage2);
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}
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}
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|
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/**
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* Computes a unique user/password for the TURN server, using a shared secret between the WorkAdventure API server
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* and the Coturn server.
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* The Coturn server should be initialized with parameters: `--use-auth-secret --static-auth-secret=MySecretKey`
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*/
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private getTURNCredentials(name: string, secret: string): { username: string; password: string } {
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const unixTimeStamp = Math.floor(Date.now() / 1000) + 4 * 3600; // this credential would be valid for the next 4 hours
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const username = [unixTimeStamp, name].join(":");
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const hmac = crypto.createHmac("sha1", secret);
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hmac.setEncoding("base64");
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hmac.write(username);
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hmac.end();
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const password = hmac.read();
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return {
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username: username,
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password: password,
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};
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}
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//disconnect user
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private disConnectedUser(user: User, group: Group) {
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// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
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// which will be shut for the other player).
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// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
|
|
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
|
|
// So we also send the disconnect event to the other player.
|
|
for (const otherUser of group.getUsers()) {
|
|
if (user === otherUser) {
|
|
continue;
|
|
}
|
|
|
|
const webrtcDisconnectMessage1 = new WebRtcDisconnectMessage();
|
|
webrtcDisconnectMessage1.setUserid(user.id);
|
|
|
|
const serverToClientMessage1 = new ServerToClientMessage();
|
|
serverToClientMessage1.setWebrtcdisconnectmessage(webrtcDisconnectMessage1);
|
|
|
|
//if (!otherUser.socket.disconnecting) {
|
|
otherUser.socket.write(serverToClientMessage1);
|
|
//}
|
|
|
|
const webrtcDisconnectMessage2 = new WebRtcDisconnectMessage();
|
|
webrtcDisconnectMessage2.setUserid(otherUser.id);
|
|
|
|
const serverToClientMessage2 = new ServerToClientMessage();
|
|
serverToClientMessage2.setWebrtcdisconnectmessage(webrtcDisconnectMessage2);
|
|
|
|
//if (!user.socket.disconnecting) {
|
|
user.socket.write(serverToClientMessage2);
|
|
//}
|
|
}
|
|
}
|
|
|
|
emitPlayGlobalMessage(room: GameRoom, playGlobalMessage: PlayGlobalMessage) {
|
|
const serverToClientMessage = new ServerToClientMessage();
|
|
serverToClientMessage.setPlayglobalmessage(playGlobalMessage);
|
|
|
|
for (const [id, user] of room.getUsers().entries()) {
|
|
user.socket.write(serverToClientMessage);
|
|
}
|
|
}
|
|
|
|
public getWorlds(): Map<string, PromiseLike<GameRoom>> {
|
|
return this.roomsPromises;
|
|
}
|
|
|
|
public handleQueryJitsiJwtMessage(user: User, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
|
|
const room = queryJitsiJwtMessage.getJitsiroom();
|
|
const tag = queryJitsiJwtMessage.getTag(); // FIXME: this is not secure. We should load the JSON for the current room and check rights associated to room instead.
|
|
|
|
if (SECRET_JITSI_KEY === "") {
|
|
throw new Error("You must set the SECRET_JITSI_KEY key to the secret to generate JWT tokens for Jitsi.");
|
|
}
|
|
|
|
// Let's see if the current client has
|
|
const isAdmin = user.tags.includes(tag);
|
|
|
|
const jwt = Jwt.sign(
|
|
{
|
|
aud: "jitsi",
|
|
iss: JITSI_ISS,
|
|
sub: JITSI_URL,
|
|
room: room,
|
|
moderator: isAdmin,
|
|
},
|
|
SECRET_JITSI_KEY,
|
|
{
|
|
expiresIn: "1d",
|
|
algorithm: "HS256",
|
|
header: {
|
|
alg: "HS256",
|
|
typ: "JWT",
|
|
},
|
|
}
|
|
);
|
|
|
|
const sendJitsiJwtMessage = new SendJitsiJwtMessage();
|
|
sendJitsiJwtMessage.setJitsiroom(room);
|
|
sendJitsiJwtMessage.setJwt(jwt);
|
|
|
|
const serverToClientMessage = new ServerToClientMessage();
|
|
serverToClientMessage.setSendjitsijwtmessage(sendJitsiJwtMessage);
|
|
|
|
user.socket.write(serverToClientMessage);
|
|
}
|
|
|
|
public handlerSendUserMessage(user: User, sendUserMessageToSend: SendUserMessage) {
|
|
const sendUserMessage = new SendUserMessage();
|
|
sendUserMessage.setMessage(sendUserMessageToSend.getMessage());
|
|
sendUserMessage.setType(sendUserMessageToSend.getType());
|
|
|
|
const serverToClientMessage = new ServerToClientMessage();
|
|
serverToClientMessage.setSendusermessage(sendUserMessage);
|
|
user.socket.write(serverToClientMessage);
|
|
}
|
|
|
|
public handlerBanUserMessage(room: GameRoom, user: User, banUserMessageToSend: BanUserMessage) {
|
|
const banUserMessage = new BanUserMessage();
|
|
banUserMessage.setMessage(banUserMessageToSend.getMessage());
|
|
banUserMessage.setType(banUserMessageToSend.getType());
|
|
|
|
const serverToClientMessage = new ServerToClientMessage();
|
|
serverToClientMessage.setSendusermessage(banUserMessage);
|
|
user.socket.write(serverToClientMessage);
|
|
|
|
setTimeout(() => {
|
|
// Let's leave the room now.
|
|
room.leave(user);
|
|
// Let's close the connection when the user is banned.
|
|
user.socket.end();
|
|
}, 10000);
|
|
}
|
|
|
|
public async addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
|
|
const room = await this.roomsPromises.get(roomId);
|
|
if (!room) {
|
|
throw new Error("In addZoneListener, could not find room with id '" + roomId + "'");
|
|
}
|
|
|
|
const things = room.addZoneListener(call, x, y);
|
|
|
|
const batchMessage = new BatchToPusherMessage();
|
|
|
|
for (const thing of things) {
|
|
if (thing instanceof User) {
|
|
const userJoinedMessage = new UserJoinedZoneMessage();
|
|
userJoinedMessage.setUserid(thing.id);
|
|
userJoinedMessage.setUseruuid(thing.uuid);
|
|
userJoinedMessage.setName(thing.name);
|
|
userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
|
|
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
|
|
if (thing.visitCardUrl) {
|
|
userJoinedMessage.setVisitcardurl(thing.visitCardUrl);
|
|
}
|
|
userJoinedMessage.setCompanion(thing.companion);
|
|
|
|
const subMessage = new SubToPusherMessage();
|
|
subMessage.setUserjoinedzonemessage(userJoinedMessage);
|
|
|
|
batchMessage.addPayload(subMessage);
|
|
} else if (thing instanceof Group) {
|
|
const groupUpdateMessage = new GroupUpdateZoneMessage();
|
|
groupUpdateMessage.setGroupid(thing.getId());
|
|
groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
|
|
|
|
const subMessage = new SubToPusherMessage();
|
|
subMessage.setGroupupdatezonemessage(groupUpdateMessage);
|
|
|
|
batchMessage.addPayload(subMessage);
|
|
} else {
|
|
console.error("Unexpected type for Movable returned by setViewport");
|
|
}
|
|
}
|
|
|
|
call.write(batchMessage);
|
|
}
|
|
|
|
async removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
|
|
const room = await this.roomsPromises.get(roomId);
|
|
if (!room) {
|
|
throw new Error("In removeZoneListener, could not find room with id '" + roomId + "'");
|
|
}
|
|
|
|
room.removeZoneListener(call, x, y);
|
|
}
|
|
|
|
async addRoomListener(call: RoomSocket, roomId: string) {
|
|
const room = await this.getOrCreateRoom(roomId);
|
|
if (!room) {
|
|
throw new Error("In addRoomListener, could not find room with id '" + roomId + "'");
|
|
}
|
|
|
|
room.addRoomListener(call);
|
|
|
|
const batchMessage = new BatchToPusherRoomMessage();
|
|
|
|
call.write(batchMessage);
|
|
}
|
|
|
|
async removeRoomListener(call: RoomSocket, roomId: string) {
|
|
const room = await this.roomsPromises.get(roomId);
|
|
if (!room) {
|
|
throw new Error("In removeRoomListener, could not find room with id '" + roomId + "'");
|
|
}
|
|
|
|
room.removeRoomListener(call);
|
|
}
|
|
|
|
public async handleJoinAdminRoom(admin: Admin, roomId: string): Promise<GameRoom> {
|
|
const room = await socketManager.getOrCreateRoom(roomId);
|
|
|
|
room.adminJoin(admin);
|
|
|
|
return room;
|
|
}
|
|
|
|
public leaveAdminRoom(room: GameRoom, admin: Admin) {
|
|
room.adminLeave(admin);
|
|
if (room.isEmpty()) {
|
|
this.roomsPromises.delete(room.roomUrl);
|
|
gaugeManager.decNbRoomGauge();
|
|
debug('Room is empty. Deleting room "%s"', room.roomUrl);
|
|
}
|
|
}
|
|
|
|
public async sendAdminMessage(roomId: string, recipientUuid: string, message: string): Promise<void> {
|
|
const room = await this.roomsPromises.get(roomId);
|
|
if (!room) {
|
|
console.error(
|
|
"In sendAdminMessage, could not find room with id '" +
|
|
roomId +
|
|
"'. Maybe the room was closed a few milliseconds ago and there was a race condition?"
|
|
);
|
|
return;
|
|
}
|
|
|
|
const recipient = room.getUserByUuid(recipientUuid);
|
|
if (recipient === undefined) {
|
|
console.error(
|
|
"In sendAdminMessage, could not find user with id '" +
|
|
recipientUuid +
|
|
"'. Maybe the user left the room a few milliseconds ago and there was a race condition?"
|
|
);
|
|
return;
|
|
}
|
|
|
|
const sendUserMessage = new SendUserMessage();
|
|
sendUserMessage.setMessage(message);
|
|
sendUserMessage.setType("ban"); //todo: is the type correct?
|
|
|
|
const serverToClientMessage = new ServerToClientMessage();
|
|
serverToClientMessage.setSendusermessage(sendUserMessage);
|
|
|
|
recipient.socket.write(serverToClientMessage);
|
|
}
|
|
|
|
public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
|
|
const room = await this.roomsPromises.get(roomId);
|
|
if (!room) {
|
|
console.error(
|
|
"In banUser, could not find room with id '" +
|
|
roomId +
|
|
"'. Maybe the room was closed a few milliseconds ago and there was a race condition?"
|
|
);
|
|
return;
|
|
}
|
|
|
|
const recipient = room.getUserByUuid(recipientUuid);
|
|
if (recipient === undefined) {
|
|
console.error(
|
|
"In banUser, could not find user with id '" +
|
|
recipientUuid +
|
|
"'. Maybe the user left the room a few milliseconds ago and there was a race condition?"
|
|
);
|
|
return;
|
|
}
|
|
|
|
// Let's leave the room now.
|
|
room.leave(recipient);
|
|
|
|
const banUserMessage = new BanUserMessage();
|
|
banUserMessage.setMessage(message);
|
|
banUserMessage.setType("banned");
|
|
|
|
const serverToClientMessage = new ServerToClientMessage();
|
|
serverToClientMessage.setBanusermessage(banUserMessage);
|
|
|
|
// Let's close the connection when the user is banned.
|
|
recipient.socket.write(serverToClientMessage);
|
|
recipient.socket.end();
|
|
}
|
|
|
|
async sendAdminRoomMessage(roomId: string, message: string, type: string) {
|
|
const room = await this.roomsPromises.get(roomId);
|
|
if (!room) {
|
|
//todo: this should cause the http call to return a 500
|
|
console.error(
|
|
"In sendAdminRoomMessage, could not find room with id '" +
|
|
roomId +
|
|
"'. Maybe the room was closed a few milliseconds ago and there was a race condition?"
|
|
);
|
|
return;
|
|
}
|
|
|
|
room.getUsers().forEach((recipient) => {
|
|
const sendUserMessage = new SendUserMessage();
|
|
sendUserMessage.setMessage(message);
|
|
sendUserMessage.setType(type);
|
|
|
|
const clientMessage = new ServerToClientMessage();
|
|
clientMessage.setSendusermessage(sendUserMessage);
|
|
|
|
recipient.socket.write(clientMessage);
|
|
});
|
|
}
|
|
|
|
async dispatchWorldFullWarning(roomId: string): Promise<void> {
|
|
const room = await this.roomsPromises.get(roomId);
|
|
if (!room) {
|
|
//todo: this should cause the http call to return a 500
|
|
console.error(
|
|
"In sendAdminRoomMessage, could not find room with id '" +
|
|
roomId +
|
|
"'. Maybe the room was closed a few milliseconds ago and there was a race condition?"
|
|
);
|
|
return;
|
|
}
|
|
|
|
room.getUsers().forEach((recipient) => {
|
|
const worldFullMessage = new WorldFullWarningMessage();
|
|
|
|
const clientMessage = new ServerToClientMessage();
|
|
clientMessage.setWorldfullwarningmessage(worldFullMessage);
|
|
|
|
recipient.socket.write(clientMessage);
|
|
});
|
|
}
|
|
|
|
async dispatchRoomRefresh(roomId: string): Promise<void> {
|
|
const room = await this.roomsPromises.get(roomId);
|
|
if (!room) {
|
|
return;
|
|
}
|
|
|
|
const versionNumber = room.incrementVersion();
|
|
room.getUsers().forEach((recipient) => {
|
|
const worldFullMessage = new RefreshRoomMessage();
|
|
worldFullMessage.setRoomid(roomId);
|
|
worldFullMessage.setVersionnumber(versionNumber);
|
|
|
|
const clientMessage = new ServerToClientMessage();
|
|
clientMessage.setRefreshroommessage(worldFullMessage);
|
|
|
|
recipient.socket.write(clientMessage);
|
|
});
|
|
}
|
|
|
|
handleEmoteEventMessage(room: GameRoom, user: User, emotePromptMessage: EmotePromptMessage) {
|
|
const emoteEventMessage = new EmoteEventMessage();
|
|
emoteEventMessage.setEmote(emotePromptMessage.getEmote());
|
|
emoteEventMessage.setActoruserid(user.id);
|
|
room.emitEmoteEvent(user, emoteEventMessage);
|
|
}
|
|
}
|
|
|
|
export const socketManager = new SocketManager();
|