Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
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@@ -23,6 +23,9 @@ export const OPID_USERNAME_CLAIM = process.env.OPID_USERNAME_CLAIM || "username"
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export const OPID_LOCALE_CLAIM = process.env.OPID_LOCALE_CLAIM || "locale";
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export const DISABLE_ANONYMOUS: boolean = process.env.DISABLE_ANONYMOUS === "true";
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// If set to the string "true", the /openapi route will return the OpenAPI definition and the swagger-ui/ route will display the documentation
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export const ENABLE_OPENAPI_ENDPOINT = process.env.ENABLE_OPENAPI_ENDPOINT === "true";
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export {
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SECRET_KEY,
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API_URL,
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@@ -0,0 +1,48 @@
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import * as tg from "generic-type-guard";
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import { z } from "zod";
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//The list of all the player textures, both the default models and the partial textures used for customization
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const wokaTexture = z.object({
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id: z.string(),
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name: z.string(),
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url: z.string(),
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tags: z.array(z.string()).optional(),
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tintable: z.boolean().optional(),
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});
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export type WokaTexture = z.infer<typeof wokaTexture>;
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const wokaTextureCollection = z.object({
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name: z.string(),
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textures: z.array(wokaTexture),
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});
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export type WokaTextureCollection = z.infer<typeof wokaTextureCollection>;
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const wokaPartType = z.object({
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collections: z.array(wokaTextureCollection),
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required: z.boolean().optional(),
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});
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export type WokaPartType = z.infer<typeof wokaPartType>;
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export const wokaList = z.record(wokaPartType);
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export type WokaList = z.infer<typeof wokaList>;
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export const wokaPartNames = ["woka", "body", "eyes", "hair", "clothes", "hat", "accessory"];
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export const isWokaDetail = new tg.IsInterface()
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.withProperties({
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id: tg.isString,
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})
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.withOptionalProperties({
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url: tg.isString,
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layer: tg.isString,
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})
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.get();
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export type WokaDetail = tg.GuardedType<typeof isWokaDetail>;
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export type WokaDetailsResult = WokaDetail[];
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