Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
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@@ -34,6 +34,7 @@ message SilentMessage {
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message CharacterLayerMessage {
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string url = 1;
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string name = 2;
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string layer = 3;
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}
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message CompanionMessage {
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@@ -223,6 +224,8 @@ message RoomJoinedMessage {
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repeated string tag = 5;
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repeated VariableMessage variable = 6;
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string userRoomToken = 7;
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// We send the current skin of the current player.
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repeated CharacterLayerMessage characterLayer = 8;
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}
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message WebRtcStartMessage {
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@@ -274,6 +277,8 @@ message WorldFullMessage{
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}
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message TokenExpiredMessage{
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}
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message InvalidTextureMessage{
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}
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message WorldConnexionMessage{
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string message = 2;
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@@ -310,6 +315,7 @@ message ServerToClientMessage {
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FollowRequestMessage followRequestMessage = 21;
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FollowConfirmationMessage followConfirmationMessage = 22;
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FollowAbortMessage followAbortMessage = 23;
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InvalidTextureMessage invalidTextureMessage = 24;
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}
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}
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