Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
This commit is contained in:
@@ -7,6 +7,8 @@ import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
|
||||
import LL from "../../i18n/i18n-svelte";
|
||||
import { get } from "svelte/store";
|
||||
import { localeDetector } from "../../i18n/locales";
|
||||
import { PlayerTextures } from "../Entity/PlayerTextures";
|
||||
import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
|
||||
|
||||
export const EntrySceneName = "EntryScene";
|
||||
|
||||
@@ -15,6 +17,8 @@ export const EntrySceneName = "EntryScene";
|
||||
* and to route to the next correct scene.
|
||||
*/
|
||||
export class EntryScene extends Scene {
|
||||
private localeLoaded: boolean = false;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: EntrySceneName,
|
||||
@@ -30,6 +34,10 @@ export class EntryScene extends Scene {
|
||||
}
|
||||
|
||||
create() {
|
||||
this.loadLocale();
|
||||
}
|
||||
|
||||
private loadLocale(): void {
|
||||
localeDetector()
|
||||
.then(() => {
|
||||
gameManager
|
||||
|
||||
Reference in New Issue
Block a user