Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
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@@ -15,6 +15,7 @@ import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
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import { get } from "svelte/store";
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import { analyticsClient } from "../../Administration/AnalyticsClient";
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import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
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import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
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export const CustomizeSceneName = "CustomizeScene";
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@@ -40,27 +41,45 @@ export class CustomizeScene extends AbstractCharacterScene {
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}
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preload() {
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this.loadCustomSceneSelectCharacters()
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.then((bodyResourceDescriptions) => {
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bodyResourceDescriptions.forEach((bodyResourceDescription) => {
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if (
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bodyResourceDescription.level == undefined ||
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bodyResourceDescription.level < 0 ||
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bodyResourceDescription.level > 5
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) {
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throw new Error("Texture level is null");
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}
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this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
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});
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this.lazyloadingAttempt = true;
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})
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.catch((e) => console.error(e));
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const wokaMetadataKey = "woka-list";
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this.cache.json.remove(wokaMetadataKey);
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// FIXME: window.location.href is wrong. We need the URL of the main room (so we need to apply any redirect before!)
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this.load.json(
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wokaMetadataKey,
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`${PUSHER_URL}/woka/list/` + encodeURIComponent(window.location.href),
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undefined,
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{
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responseType: "text",
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headers: {
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Authorization: localUserStore.getAuthToken() ?? "",
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},
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withCredentials: true,
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}
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);
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this.load.once(`filecomplete-json-${wokaMetadataKey}`, () => {
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this.playerTextures.loadPlayerTexturesMetadata(this.cache.json.get(wokaMetadataKey));
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this.loadCustomSceneSelectCharacters()
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.then((bodyResourceDescriptions) => {
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bodyResourceDescriptions.forEach((bodyResourceDescription) => {
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if (
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bodyResourceDescription.level == undefined ||
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bodyResourceDescription.level < 0 ||
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bodyResourceDescription.level > 5
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) {
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throw new Error("Texture level is null");
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}
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this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
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});
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this.lazyloadingAttempt = true;
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})
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.catch((e) => console.error(e));
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this.layers = loadAllLayers(this.load);
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this.lazyloadingAttempt = false;
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this.layers = loadAllLayers(this.load, this.playerTextures);
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this.lazyloadingAttempt = false;
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//this function must stay at the end of preload function
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this.loader.addLoader();
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//this function must stay at the end of preload function
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this.loader.addLoader();
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});
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}
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create() {
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@@ -192,13 +211,13 @@ export class CustomizeScene extends AbstractCharacterScene {
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const children: Array<string> = new Array<string>();
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for (let j = 0; j <= layerNumber; j++) {
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if (j === layerNumber) {
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children.push(this.layers[j][selectedItem].name);
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children.push(this.layers[j][selectedItem].id);
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} else {
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const layer = this.selectedLayers[j];
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if (layer === undefined) {
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continue;
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}
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children.push(this.layers[j][layer].name);
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children.push(this.layers[j][layer].id);
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}
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}
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return children;
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@@ -276,7 +295,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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let i = 0;
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for (const layerItem of this.selectedLayers) {
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if (layerItem !== undefined) {
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layers.push(this.layers[i][layerItem].name);
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layers.push(this.layers[i][layerItem].id);
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}
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i++;
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}
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@@ -287,14 +306,14 @@ export class CustomizeScene extends AbstractCharacterScene {
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analyticsClient.validationWoka("CustomizeWoka");
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gameManager.setCharacterLayers(layers);
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this.scene.sleep(CustomizeSceneName);
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this.scene.stop(CustomizeSceneName);
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waScaleManager.restoreZoom();
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gameManager.tryResumingGame(EnableCameraSceneName);
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customCharacterSceneVisibleStore.set(false);
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}
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public backToPreviousScene() {
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this.scene.sleep(CustomizeSceneName);
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this.scene.stop(CustomizeSceneName);
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waScaleManager.restoreZoom();
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this.scene.run(SelectCharacterSceneName);
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customCharacterSceneVisibleStore.set(false);
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