Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
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@@ -18,7 +18,7 @@ import { soundManager } from "./SoundManager";
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import { SharedVariablesManager } from "./SharedVariablesManager";
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import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
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import { lazyLoadPlayerCharacterTextures, loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
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import { lazyLoadPlayerCharacterTextures, loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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import { iframeListener } from "../../Api/IframeListener";
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import { DEBUG_MODE, JITSI_URL, MAX_PER_GROUP, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
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@@ -97,6 +97,8 @@ import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
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import { JitsiCoWebsite } from "../../WebRtc/CoWebsite/JitsiCoWebsite";
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import { SimpleCoWebsite } from "../../WebRtc/CoWebsite/SimpleCoWebsite";
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import type { CoWebsite } from "../../WebRtc/CoWebsite/CoWesbite";
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import { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
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import CancelablePromise from "cancelable-promise";
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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reconnecting: boolean;
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@@ -244,13 +246,6 @@ export class GameScene extends DirtyScene {
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//initialize frame event of scripting API
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this.listenToIframeEvents();
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const localUser = localUserStore.getLocalUser();
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const textures = localUser?.textures;
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if (textures) {
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for (const texture of textures) {
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loadCustomTexture(this.load, texture).catch((e) => console.error(e));
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}
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}
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this.load.image("iconTalk", "/resources/icons/icon_talking.png");
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if (touchScreenManager.supportTouchScreen) {
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@@ -744,6 +739,14 @@ export class GameScene extends DirtyScene {
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.then((onConnect: OnConnectInterface) => {
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this.connection = onConnect.connection;
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lazyLoadPlayerCharacterTextures(this.load, onConnect.room.characterLayers)
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.then((layers) => {
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this.currentPlayerTexturesResolve(layers);
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})
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.catch((e) => {
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this.currentPlayerTexturesReject(e);
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});
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playersStore.connectToRoomConnection(this.connection);
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userIsAdminStore.set(this.connection.hasTag("admin"));
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@@ -1531,7 +1534,7 @@ ${escapedMessage}
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this.messageSubscription?.unsubscribe();
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this.userInputManager.destroy();
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this.pinchManager?.destroy();
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this.emoteManager.destroy();
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this.emoteManager?.destroy();
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this.cameraManager.destroy();
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this.peerStoreUnsubscribe();
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this.emoteUnsubscribe();
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@@ -1690,16 +1693,23 @@ ${escapedMessage}
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}
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}
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// The promise that will resolve to the current player texture. This will be available only after connection is established.
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private currentPlayerTexturesResolve!: (value: string[]) => void;
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private currentPlayerTexturesReject!: (reason: unknown) => void;
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private currentPlayerTexturesPromise: CancelablePromise<string[]> = new CancelablePromise((resolve, reject) => {
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this.currentPlayerTexturesResolve = resolve;
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this.currentPlayerTexturesReject = reject;
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});
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private createCurrentPlayer() {
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//TODO create animation moving between exit and start
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const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, this.characterLayers);
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try {
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this.CurrentPlayer = new Player(
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this,
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this.startPositionCalculator.startPosition.x,
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this.startPositionCalculator.startPosition.y,
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this.playerName,
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texturesPromise,
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this.currentPlayerTexturesPromise,
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PlayerAnimationDirections.Down,
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false,
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this.companion,
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