Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
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@@ -138,7 +138,7 @@ class ConnectionManager {
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console.error("Invalid data received from /register route. Data: ", data);
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throw new Error("Invalid data received from /register route.");
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}
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this.localUser = new LocalUser(data.userUuid, data.textures, data.email);
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this.localUser = new LocalUser(data.userUuid, data.email);
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this.authToken = data.authToken;
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localUserStore.saveUser(this.localUser);
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localUserStore.setAuthToken(this.authToken);
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@@ -218,22 +218,6 @@ class ConnectionManager {
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}
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}
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this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
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if (this._currentRoom.textures != undefined && this._currentRoom.textures.length > 0) {
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//check if texture was changed
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if (this.localUser.textures.length === 0) {
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this.localUser.textures = this._currentRoom.textures;
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} else {
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this._currentRoom.textures.forEach((newTexture) => {
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const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
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if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
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return;
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}
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this.localUser.textures.push(newTexture);
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});
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}
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localUserStore.saveUser(this.localUser);
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}
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}
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if (this._currentRoom == undefined) {
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return Promise.reject(new Error("Invalid URL"));
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@@ -259,7 +243,7 @@ class ConnectionManager {
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public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
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const data = await axiosWithRetry.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
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this.localUser = new LocalUser(data.userUuid, [], data.email);
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this.localUser = new LocalUser(data.userUuid, data.email);
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this.authToken = data.authToken;
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if (!isBenchmark) {
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// In benchmark, we don't have a local storage.
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@@ -269,7 +253,7 @@ class ConnectionManager {
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}
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public initBenchmark(): void {
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this.localUser = new LocalUser("", []);
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this.localUser = new LocalUser("");
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}
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public connectToRoomSocket(
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@@ -346,16 +330,13 @@ class ConnectionManager {
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throw new Error("No Auth code provided");
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}
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}
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const { authToken, userUuid, textures, email, username, locale } = await Axios.get(
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`${PUSHER_URL}/login-callback`,
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{
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params: { code, nonce, token, playUri: this.currentRoom?.key },
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}
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).then((res) => {
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const { authToken, userUuid, email, username, locale } = await Axios.get(`${PUSHER_URL}/login-callback`, {
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params: { code, nonce, token, playUri: this.currentRoom?.key },
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}).then((res) => {
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return res.data;
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});
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localUserStore.setAuthToken(authToken);
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this.localUser = new LocalUser(userUuid, textures, email);
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this.localUser = new LocalUser(userUuid, email);
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localUserStore.saveUser(this.localUser);
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this.authToken = authToken;
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