Refactoring Woka management (#1810)

* Wrap websockets with HyperExpress

* Add endpoints on pusher to resolve wokas

* getting textures urls from pusher

* Adding OpenAPI documentation for the pusher.

The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.

* revert FRONT_URL

* playerTextures metadata is being loaded via Phaser.Loader

* fetch textures every time character or customize scene is open

* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

* Sending character layer details to admin

* Cleaning commented code

* Fixing regex

* Fix woka endpoints on pusher

* Change error wording on pusher

* Working on integration of the woka-list with the new admin endpoint.

* Switching from "name" to "id" in texture object + using zod for woka/list validation

* Add position on default woka data

* Remove async on pusher option method

* Fix woka list url

* add options for /register

* Fxiing loading the Woka list

* Actually returning something in logout-callback

* Copying messages to back too

* remove customize button if no body parts are available (#1952)

* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>

* Add returns on pusher endpoints

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
This commit is contained in:
David Négrier
2022-03-11 17:02:58 +01:00
committed by GitHub
parent d3862a3afd
commit 6540f15c5b
71 changed files with 3979 additions and 1810 deletions
+7 -26
View File
@@ -138,7 +138,7 @@ class ConnectionManager {
console.error("Invalid data received from /register route. Data: ", data);
throw new Error("Invalid data received from /register route.");
}
this.localUser = new LocalUser(data.userUuid, data.textures, data.email);
this.localUser = new LocalUser(data.userUuid, data.email);
this.authToken = data.authToken;
localUserStore.saveUser(this.localUser);
localUserStore.setAuthToken(this.authToken);
@@ -218,22 +218,6 @@ class ConnectionManager {
}
}
this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
if (this._currentRoom.textures != undefined && this._currentRoom.textures.length > 0) {
//check if texture was changed
if (this.localUser.textures.length === 0) {
this.localUser.textures = this._currentRoom.textures;
} else {
this._currentRoom.textures.forEach((newTexture) => {
const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
return;
}
this.localUser.textures.push(newTexture);
});
}
localUserStore.saveUser(this.localUser);
}
}
if (this._currentRoom == undefined) {
return Promise.reject(new Error("Invalid URL"));
@@ -259,7 +243,7 @@ class ConnectionManager {
public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
const data = await axiosWithRetry.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
this.localUser = new LocalUser(data.userUuid, [], data.email);
this.localUser = new LocalUser(data.userUuid, data.email);
this.authToken = data.authToken;
if (!isBenchmark) {
// In benchmark, we don't have a local storage.
@@ -269,7 +253,7 @@ class ConnectionManager {
}
public initBenchmark(): void {
this.localUser = new LocalUser("", []);
this.localUser = new LocalUser("");
}
public connectToRoomSocket(
@@ -346,16 +330,13 @@ class ConnectionManager {
throw new Error("No Auth code provided");
}
}
const { authToken, userUuid, textures, email, username, locale } = await Axios.get(
`${PUSHER_URL}/login-callback`,
{
params: { code, nonce, token, playUri: this.currentRoom?.key },
}
).then((res) => {
const { authToken, userUuid, email, username, locale } = await Axios.get(`${PUSHER_URL}/login-callback`, {
params: { code, nonce, token, playUri: this.currentRoom?.key },
}).then((res) => {
return res.data;
});
localUserStore.setAuthToken(authToken);
this.localUser = new LocalUser(userUuid, textures, email);
this.localUser = new LocalUser(userUuid, email);
localUserStore.saveUser(this.localUser);
this.authToken = authToken;
+1 -1
View File
@@ -1,7 +1,6 @@
import type { SignalData } from "simple-peer";
import type { RoomConnection } from "./RoomConnection";
import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTextures";
import { PositionMessage_Direction } from "../Messages/ts-proto-generated/messages";
export interface PointInterface {
x: number;
@@ -83,6 +82,7 @@ export interface RoomJoinedMessageInterface {
//groups: GroupCreatedUpdatedMessageInterface[],
items: { [itemId: number]: unknown };
variables: Map<string, unknown>;
characterLayers: BodyResourceDescriptionInterface[];
}
export interface PlayGlobalMessageInterface {
+10 -11
View File
@@ -1,10 +1,11 @@
import { MAX_USERNAME_LENGTH } from "../Enum/EnvironmentVariable";
export type LayerNames = "woka" | "body" | "eyes" | "hair" | "clothes" | "hat" | "accessory";
export interface CharacterTexture {
id: number;
level: number;
id: string;
layer: LayerNames;
url: string;
rights: string;
}
export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
@@ -14,9 +15,11 @@ export function isUserNameValid(value: unknown): boolean {
}
export function areCharacterLayersValid(value: string[] | null): boolean {
if (!value || !value.length) return false;
for (let i = 0; i < value.length; i++) {
if (/^\w+$/.exec(value[i]) === null) {
if (!value || !value.length) {
return false;
}
for (const layerName of value) {
if (layerName.length === 0 || layerName === " ") {
return false;
}
}
@@ -24,9 +27,5 @@ export function areCharacterLayersValid(value: string[] | null): boolean {
}
export class LocalUser {
constructor(
public readonly uuid: string,
public textures: CharacterTexture[],
public email: string | null = null
) {}
constructor(public readonly uuid: string, public email: string | null = null) {}
}
+2 -8
View File
@@ -9,7 +9,7 @@ import { isMapDetailsData } from "../Messages/JsonMessages/MapDetailsData";
import { isRoomRedirect } from "../Messages/JsonMessages/RoomRedirect";
export class MapDetail {
constructor(public readonly mapUrl: string, public readonly textures: CharacterTexture[] | undefined) {}
constructor(public readonly mapUrl: string) {}
}
export interface RoomRedirect {
@@ -25,7 +25,6 @@ export class Room {
private _authenticationMandatory: boolean = DISABLE_ANONYMOUS;
private _iframeAuthentication?: string = OPID_LOGIN_SCREEN_PROVIDER;
private _mapUrl: string | undefined;
private _textures: CharacterTexture[] | undefined;
private instance: string | undefined;
private readonly _search: URLSearchParams;
private _contactPage: string | undefined;
@@ -118,7 +117,6 @@ export class Room {
} else if (isMapDetailsData(data)) {
console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
this._mapUrl = data.mapUrl;
this._textures = data.textures;
this._group = data.group;
this._authenticationMandatory =
data.authenticationMandatory != null ? data.authenticationMandatory : DISABLE_ANONYMOUS;
@@ -128,7 +126,7 @@ export class Room {
this._expireOn = new Date(data.expireOn);
}
this._canReport = data.canReport ?? false;
return new MapDetail(data.mapUrl, data.textures);
return new MapDetail(data.mapUrl);
} else {
throw new Error("Data received by the /map endpoint of the Pusher is not in a valid format.");
}
@@ -205,10 +203,6 @@ export class Room {
return this.roomUrl.toString();
}
get textures(): CharacterTexture[] | undefined {
return this._textures;
}
get mapUrl(): string {
if (!this._mapUrl) {
throw new Error("Map URL not fetched yet");
+45 -7
View File
@@ -20,7 +20,7 @@ import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTe
import { adminMessagesService } from "./AdminMessagesService";
import { connectionManager } from "./ConnectionManager";
import { get } from "svelte/store";
import { warningContainerStore } from "../Stores/MenuStore";
import { menuIconVisiblilityStore, menuVisiblilityStore, warningContainerStore } from "../Stores/MenuStore";
import { followStateStore, followRoleStore, followUsersStore } from "../Stores/FollowStore";
import { localUserStore } from "./LocalUserStore";
import {
@@ -52,10 +52,14 @@ import {
PositionMessage_Direction,
SetPlayerDetailsMessage as SetPlayerDetailsMessageTsProto,
PingMessage as PingMessageTsProto,
CharacterLayerMessage,
} from "../Messages/ts-proto-generated/messages";
import { Subject } from "rxjs";
import { OpenPopupEvent } from "../Api/Events/OpenPopupEvent";
import { match } from "assert";
import { selectCharacterSceneVisibleStore } from "../Stores/SelectCharacterStore";
import { gameManager } from "../Phaser/Game/GameManager";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Phaser/Login/SelectCharacterScene";
const manualPingDelay = 20000;
@@ -337,11 +341,28 @@ export class RoomConnection implements RoomConnection {
this.tags = roomJoinedMessage.tag;
this._userRoomToken = roomJoinedMessage.userRoomToken;
// If one of the URLs sent to us does not exist, let's go to the Woka selection screen.
for (const characterLayer of roomJoinedMessage.characterLayer) {
if (!characterLayer.url) {
this.goToSelectYourWokaScene();
this.closed = true;
break;
}
}
if (this.closed) {
break;
}
const characterLayers = roomJoinedMessage.characterLayer.map(
this.mapCharacterLayerToBodyResourceDescription.bind(this)
);
this._roomJoinedMessageStream.next({
connection: this,
room: {
items,
variables,
characterLayers,
} as RoomJoinedMessageInterface,
});
break;
@@ -351,6 +372,12 @@ export class RoomConnection implements RoomConnection {
this.closed = true;
break;
}
case "invalidTextureMessage": {
this.goToSelectYourWokaScene();
this.closed = true;
break;
}
case "tokenExpiredMessage": {
connectionManager.logout().catch((e) => console.error(e));
this.closed = true; //technically, this isn't needed since loadOpenIDScreen() will do window.location.assign() but I prefer to leave it for consistency
@@ -591,6 +618,15 @@ export class RoomConnection implements RoomConnection {
});
}*/
private mapCharacterLayerToBodyResourceDescription(
characterLayer: CharacterLayerMessage
): BodyResourceDescriptionInterface {
return {
id: characterLayer.name,
img: characterLayer.url,
};
}
// TODO: move this to protobuf utils
private toMessageUserJoined(message: UserJoinedMessageTsProto): MessageUserJoined {
const position = message.position;
@@ -598,12 +634,7 @@ export class RoomConnection implements RoomConnection {
throw new Error("Invalid JOIN_ROOM message");
}
const characterLayers = message.characterLayers.map((characterLayer): BodyResourceDescriptionInterface => {
return {
name: characterLayer.name,
img: characterLayer.url,
};
});
const characterLayers = message.characterLayers.map(this.mapCharacterLayerToBodyResourceDescription.bind(this));
const companion = message.companion;
@@ -863,4 +894,11 @@ export class RoomConnection implements RoomConnection {
public get userRoomToken(): string | undefined {
return this._userRoomToken;
}
private goToSelectYourWokaScene(): void {
menuVisiblilityStore.set(false);
menuIconVisiblilityStore.set(false);
selectCharacterSceneVisibleStore.set(true);
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
}
}