Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
This commit is contained in:
@@ -138,7 +138,7 @@ class ConnectionManager {
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console.error("Invalid data received from /register route. Data: ", data);
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throw new Error("Invalid data received from /register route.");
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}
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this.localUser = new LocalUser(data.userUuid, data.textures, data.email);
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this.localUser = new LocalUser(data.userUuid, data.email);
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this.authToken = data.authToken;
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localUserStore.saveUser(this.localUser);
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localUserStore.setAuthToken(this.authToken);
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@@ -218,22 +218,6 @@ class ConnectionManager {
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}
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}
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this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
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if (this._currentRoom.textures != undefined && this._currentRoom.textures.length > 0) {
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//check if texture was changed
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if (this.localUser.textures.length === 0) {
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this.localUser.textures = this._currentRoom.textures;
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} else {
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this._currentRoom.textures.forEach((newTexture) => {
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const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
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if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
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return;
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}
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this.localUser.textures.push(newTexture);
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});
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}
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localUserStore.saveUser(this.localUser);
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}
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}
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if (this._currentRoom == undefined) {
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return Promise.reject(new Error("Invalid URL"));
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@@ -259,7 +243,7 @@ class ConnectionManager {
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public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
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const data = await axiosWithRetry.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
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this.localUser = new LocalUser(data.userUuid, [], data.email);
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this.localUser = new LocalUser(data.userUuid, data.email);
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this.authToken = data.authToken;
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if (!isBenchmark) {
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// In benchmark, we don't have a local storage.
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@@ -269,7 +253,7 @@ class ConnectionManager {
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}
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public initBenchmark(): void {
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this.localUser = new LocalUser("", []);
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this.localUser = new LocalUser("");
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}
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public connectToRoomSocket(
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@@ -346,16 +330,13 @@ class ConnectionManager {
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throw new Error("No Auth code provided");
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}
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}
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const { authToken, userUuid, textures, email, username, locale } = await Axios.get(
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`${PUSHER_URL}/login-callback`,
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{
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params: { code, nonce, token, playUri: this.currentRoom?.key },
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}
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).then((res) => {
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const { authToken, userUuid, email, username, locale } = await Axios.get(`${PUSHER_URL}/login-callback`, {
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params: { code, nonce, token, playUri: this.currentRoom?.key },
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}).then((res) => {
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return res.data;
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});
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localUserStore.setAuthToken(authToken);
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this.localUser = new LocalUser(userUuid, textures, email);
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this.localUser = new LocalUser(userUuid, email);
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localUserStore.saveUser(this.localUser);
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this.authToken = authToken;
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@@ -1,7 +1,6 @@
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import type { SignalData } from "simple-peer";
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import type { RoomConnection } from "./RoomConnection";
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import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTextures";
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import { PositionMessage_Direction } from "../Messages/ts-proto-generated/messages";
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export interface PointInterface {
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x: number;
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@@ -83,6 +82,7 @@ export interface RoomJoinedMessageInterface {
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//groups: GroupCreatedUpdatedMessageInterface[],
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items: { [itemId: number]: unknown };
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variables: Map<string, unknown>;
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characterLayers: BodyResourceDescriptionInterface[];
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}
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export interface PlayGlobalMessageInterface {
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@@ -1,10 +1,11 @@
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import { MAX_USERNAME_LENGTH } from "../Enum/EnvironmentVariable";
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export type LayerNames = "woka" | "body" | "eyes" | "hair" | "clothes" | "hat" | "accessory";
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export interface CharacterTexture {
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id: number;
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level: number;
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id: string;
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layer: LayerNames;
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url: string;
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rights: string;
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}
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export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
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@@ -14,9 +15,11 @@ export function isUserNameValid(value: unknown): boolean {
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}
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export function areCharacterLayersValid(value: string[] | null): boolean {
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if (!value || !value.length) return false;
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for (let i = 0; i < value.length; i++) {
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if (/^\w+$/.exec(value[i]) === null) {
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if (!value || !value.length) {
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return false;
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}
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for (const layerName of value) {
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if (layerName.length === 0 || layerName === " ") {
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return false;
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}
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}
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@@ -24,9 +27,5 @@ export function areCharacterLayersValid(value: string[] | null): boolean {
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}
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export class LocalUser {
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constructor(
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public readonly uuid: string,
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public textures: CharacterTexture[],
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public email: string | null = null
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) {}
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constructor(public readonly uuid: string, public email: string | null = null) {}
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}
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@@ -9,7 +9,7 @@ import { isMapDetailsData } from "../Messages/JsonMessages/MapDetailsData";
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import { isRoomRedirect } from "../Messages/JsonMessages/RoomRedirect";
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export class MapDetail {
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constructor(public readonly mapUrl: string, public readonly textures: CharacterTexture[] | undefined) {}
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constructor(public readonly mapUrl: string) {}
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}
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export interface RoomRedirect {
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@@ -25,7 +25,6 @@ export class Room {
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private _authenticationMandatory: boolean = DISABLE_ANONYMOUS;
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private _iframeAuthentication?: string = OPID_LOGIN_SCREEN_PROVIDER;
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private _mapUrl: string | undefined;
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private _textures: CharacterTexture[] | undefined;
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private instance: string | undefined;
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private readonly _search: URLSearchParams;
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private _contactPage: string | undefined;
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@@ -118,7 +117,6 @@ export class Room {
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} else if (isMapDetailsData(data)) {
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console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
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this._mapUrl = data.mapUrl;
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this._textures = data.textures;
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this._group = data.group;
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this._authenticationMandatory =
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data.authenticationMandatory != null ? data.authenticationMandatory : DISABLE_ANONYMOUS;
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@@ -128,7 +126,7 @@ export class Room {
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this._expireOn = new Date(data.expireOn);
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}
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this._canReport = data.canReport ?? false;
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return new MapDetail(data.mapUrl, data.textures);
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return new MapDetail(data.mapUrl);
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} else {
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throw new Error("Data received by the /map endpoint of the Pusher is not in a valid format.");
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}
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@@ -205,10 +203,6 @@ export class Room {
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return this.roomUrl.toString();
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}
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get textures(): CharacterTexture[] | undefined {
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return this._textures;
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}
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get mapUrl(): string {
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if (!this._mapUrl) {
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throw new Error("Map URL not fetched yet");
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@@ -20,7 +20,7 @@ import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTe
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import { adminMessagesService } from "./AdminMessagesService";
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import { connectionManager } from "./ConnectionManager";
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import { get } from "svelte/store";
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import { warningContainerStore } from "../Stores/MenuStore";
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import { menuIconVisiblilityStore, menuVisiblilityStore, warningContainerStore } from "../Stores/MenuStore";
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import { followStateStore, followRoleStore, followUsersStore } from "../Stores/FollowStore";
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import { localUserStore } from "./LocalUserStore";
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import {
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@@ -52,10 +52,14 @@ import {
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PositionMessage_Direction,
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SetPlayerDetailsMessage as SetPlayerDetailsMessageTsProto,
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PingMessage as PingMessageTsProto,
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CharacterLayerMessage,
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} from "../Messages/ts-proto-generated/messages";
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import { Subject } from "rxjs";
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import { OpenPopupEvent } from "../Api/Events/OpenPopupEvent";
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import { match } from "assert";
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import { selectCharacterSceneVisibleStore } from "../Stores/SelectCharacterStore";
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import { gameManager } from "../Phaser/Game/GameManager";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../Phaser/Login/SelectCharacterScene";
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const manualPingDelay = 20000;
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@@ -337,11 +341,28 @@ export class RoomConnection implements RoomConnection {
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this.tags = roomJoinedMessage.tag;
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this._userRoomToken = roomJoinedMessage.userRoomToken;
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// If one of the URLs sent to us does not exist, let's go to the Woka selection screen.
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for (const characterLayer of roomJoinedMessage.characterLayer) {
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if (!characterLayer.url) {
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this.goToSelectYourWokaScene();
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this.closed = true;
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break;
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}
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}
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if (this.closed) {
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break;
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}
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const characterLayers = roomJoinedMessage.characterLayer.map(
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this.mapCharacterLayerToBodyResourceDescription.bind(this)
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);
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this._roomJoinedMessageStream.next({
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connection: this,
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room: {
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items,
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variables,
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characterLayers,
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} as RoomJoinedMessageInterface,
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});
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break;
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@@ -351,6 +372,12 @@ export class RoomConnection implements RoomConnection {
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this.closed = true;
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break;
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}
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case "invalidTextureMessage": {
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this.goToSelectYourWokaScene();
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this.closed = true;
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break;
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}
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case "tokenExpiredMessage": {
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connectionManager.logout().catch((e) => console.error(e));
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this.closed = true; //technically, this isn't needed since loadOpenIDScreen() will do window.location.assign() but I prefer to leave it for consistency
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@@ -591,6 +618,15 @@ export class RoomConnection implements RoomConnection {
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});
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}*/
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private mapCharacterLayerToBodyResourceDescription(
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characterLayer: CharacterLayerMessage
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): BodyResourceDescriptionInterface {
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return {
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id: characterLayer.name,
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img: characterLayer.url,
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};
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}
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// TODO: move this to protobuf utils
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private toMessageUserJoined(message: UserJoinedMessageTsProto): MessageUserJoined {
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const position = message.position;
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@@ -598,12 +634,7 @@ export class RoomConnection implements RoomConnection {
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throw new Error("Invalid JOIN_ROOM message");
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}
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const characterLayers = message.characterLayers.map((characterLayer): BodyResourceDescriptionInterface => {
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return {
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name: characterLayer.name,
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img: characterLayer.url,
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};
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});
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const characterLayers = message.characterLayers.map(this.mapCharacterLayerToBodyResourceDescription.bind(this));
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const companion = message.companion;
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@@ -863,4 +894,11 @@ export class RoomConnection implements RoomConnection {
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public get userRoomToken(): string | undefined {
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return this._userRoomToken;
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}
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private goToSelectYourWokaScene(): void {
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menuVisiblilityStore.set(false);
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menuIconVisiblilityStore.set(false);
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selectCharacterSceneVisibleStore.set(true);
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gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
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}
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}
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