Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
This commit is contained in:
@@ -2,6 +2,7 @@
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import type { Game } from "../../Phaser/Game/Game";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../../Phaser/Login/SelectCharacterScene";
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import LL from "../../i18n/i18n-svelte";
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import { customizeAvailableStore } from "../../Stores/SelectCharacterSceneStore";
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export let game: Game;
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@@ -40,11 +41,13 @@
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class="selectCharacterSceneFormSubmit nes-btn is-primary"
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on:click|preventDefault={cameraScene}>{$LL.woka.selectWoka.continue()}</button
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>
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<button
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type="submit"
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class="selectCharacterSceneFormCustomYourOwnSubmit nes-btn"
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on:click|preventDefault={customizeScene}>{$LL.woka.selectWoka.customize()}</button
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>
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{#if $customizeAvailableStore}
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<button
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type="submit"
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class="selectCharacterSceneFormCustomYourOwnSubmit nes-btn"
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on:click|preventDefault={customizeScene}>{$LL.woka.selectWoka.customize()}</button
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>
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{/if}
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</section>
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</form>
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@@ -138,7 +138,7 @@ class ConnectionManager {
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console.error("Invalid data received from /register route. Data: ", data);
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throw new Error("Invalid data received from /register route.");
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}
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this.localUser = new LocalUser(data.userUuid, data.textures, data.email);
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this.localUser = new LocalUser(data.userUuid, data.email);
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this.authToken = data.authToken;
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localUserStore.saveUser(this.localUser);
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localUserStore.setAuthToken(this.authToken);
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@@ -218,22 +218,6 @@ class ConnectionManager {
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}
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}
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this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
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if (this._currentRoom.textures != undefined && this._currentRoom.textures.length > 0) {
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//check if texture was changed
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if (this.localUser.textures.length === 0) {
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this.localUser.textures = this._currentRoom.textures;
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} else {
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this._currentRoom.textures.forEach((newTexture) => {
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const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
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if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
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return;
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}
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this.localUser.textures.push(newTexture);
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});
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}
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localUserStore.saveUser(this.localUser);
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}
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}
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if (this._currentRoom == undefined) {
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return Promise.reject(new Error("Invalid URL"));
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@@ -259,7 +243,7 @@ class ConnectionManager {
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public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
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const data = await axiosWithRetry.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
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this.localUser = new LocalUser(data.userUuid, [], data.email);
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this.localUser = new LocalUser(data.userUuid, data.email);
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this.authToken = data.authToken;
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if (!isBenchmark) {
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// In benchmark, we don't have a local storage.
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@@ -269,7 +253,7 @@ class ConnectionManager {
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}
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public initBenchmark(): void {
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this.localUser = new LocalUser("", []);
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this.localUser = new LocalUser("");
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}
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public connectToRoomSocket(
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@@ -346,16 +330,13 @@ class ConnectionManager {
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throw new Error("No Auth code provided");
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}
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}
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const { authToken, userUuid, textures, email, username, locale } = await Axios.get(
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`${PUSHER_URL}/login-callback`,
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{
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params: { code, nonce, token, playUri: this.currentRoom?.key },
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}
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).then((res) => {
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const { authToken, userUuid, email, username, locale } = await Axios.get(`${PUSHER_URL}/login-callback`, {
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params: { code, nonce, token, playUri: this.currentRoom?.key },
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}).then((res) => {
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return res.data;
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});
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localUserStore.setAuthToken(authToken);
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this.localUser = new LocalUser(userUuid, textures, email);
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this.localUser = new LocalUser(userUuid, email);
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localUserStore.saveUser(this.localUser);
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this.authToken = authToken;
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@@ -1,7 +1,6 @@
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import type { SignalData } from "simple-peer";
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import type { RoomConnection } from "./RoomConnection";
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import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTextures";
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import { PositionMessage_Direction } from "../Messages/ts-proto-generated/messages";
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export interface PointInterface {
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x: number;
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@@ -83,6 +82,7 @@ export interface RoomJoinedMessageInterface {
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//groups: GroupCreatedUpdatedMessageInterface[],
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items: { [itemId: number]: unknown };
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variables: Map<string, unknown>;
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characterLayers: BodyResourceDescriptionInterface[];
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}
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export interface PlayGlobalMessageInterface {
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@@ -1,10 +1,11 @@
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import { MAX_USERNAME_LENGTH } from "../Enum/EnvironmentVariable";
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export type LayerNames = "woka" | "body" | "eyes" | "hair" | "clothes" | "hat" | "accessory";
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export interface CharacterTexture {
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id: number;
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level: number;
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id: string;
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layer: LayerNames;
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url: string;
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rights: string;
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}
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export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
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@@ -14,9 +15,11 @@ export function isUserNameValid(value: unknown): boolean {
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}
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export function areCharacterLayersValid(value: string[] | null): boolean {
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if (!value || !value.length) return false;
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for (let i = 0; i < value.length; i++) {
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if (/^\w+$/.exec(value[i]) === null) {
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if (!value || !value.length) {
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return false;
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}
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for (const layerName of value) {
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if (layerName.length === 0 || layerName === " ") {
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return false;
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}
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}
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@@ -24,9 +27,5 @@ export function areCharacterLayersValid(value: string[] | null): boolean {
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}
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export class LocalUser {
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constructor(
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public readonly uuid: string,
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public textures: CharacterTexture[],
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public email: string | null = null
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) {}
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constructor(public readonly uuid: string, public email: string | null = null) {}
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}
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@@ -9,7 +9,7 @@ import { isMapDetailsData } from "../Messages/JsonMessages/MapDetailsData";
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import { isRoomRedirect } from "../Messages/JsonMessages/RoomRedirect";
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export class MapDetail {
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constructor(public readonly mapUrl: string, public readonly textures: CharacterTexture[] | undefined) {}
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constructor(public readonly mapUrl: string) {}
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}
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export interface RoomRedirect {
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@@ -25,7 +25,6 @@ export class Room {
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private _authenticationMandatory: boolean = DISABLE_ANONYMOUS;
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private _iframeAuthentication?: string = OPID_LOGIN_SCREEN_PROVIDER;
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private _mapUrl: string | undefined;
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private _textures: CharacterTexture[] | undefined;
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private instance: string | undefined;
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private readonly _search: URLSearchParams;
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private _contactPage: string | undefined;
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@@ -118,7 +117,6 @@ export class Room {
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} else if (isMapDetailsData(data)) {
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console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
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this._mapUrl = data.mapUrl;
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this._textures = data.textures;
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this._group = data.group;
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this._authenticationMandatory =
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data.authenticationMandatory != null ? data.authenticationMandatory : DISABLE_ANONYMOUS;
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@@ -128,7 +126,7 @@ export class Room {
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this._expireOn = new Date(data.expireOn);
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}
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this._canReport = data.canReport ?? false;
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return new MapDetail(data.mapUrl, data.textures);
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return new MapDetail(data.mapUrl);
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} else {
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throw new Error("Data received by the /map endpoint of the Pusher is not in a valid format.");
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}
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@@ -205,10 +203,6 @@ export class Room {
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return this.roomUrl.toString();
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}
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get textures(): CharacterTexture[] | undefined {
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return this._textures;
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}
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get mapUrl(): string {
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if (!this._mapUrl) {
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throw new Error("Map URL not fetched yet");
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@@ -20,7 +20,7 @@ import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTe
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import { adminMessagesService } from "./AdminMessagesService";
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import { connectionManager } from "./ConnectionManager";
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import { get } from "svelte/store";
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import { warningContainerStore } from "../Stores/MenuStore";
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import { menuIconVisiblilityStore, menuVisiblilityStore, warningContainerStore } from "../Stores/MenuStore";
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import { followStateStore, followRoleStore, followUsersStore } from "../Stores/FollowStore";
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import { localUserStore } from "./LocalUserStore";
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import {
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@@ -52,10 +52,14 @@ import {
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PositionMessage_Direction,
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SetPlayerDetailsMessage as SetPlayerDetailsMessageTsProto,
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PingMessage as PingMessageTsProto,
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CharacterLayerMessage,
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} from "../Messages/ts-proto-generated/messages";
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import { Subject } from "rxjs";
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import { OpenPopupEvent } from "../Api/Events/OpenPopupEvent";
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import { match } from "assert";
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import { selectCharacterSceneVisibleStore } from "../Stores/SelectCharacterStore";
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import { gameManager } from "../Phaser/Game/GameManager";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../Phaser/Login/SelectCharacterScene";
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const manualPingDelay = 20000;
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@@ -337,11 +341,28 @@ export class RoomConnection implements RoomConnection {
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this.tags = roomJoinedMessage.tag;
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this._userRoomToken = roomJoinedMessage.userRoomToken;
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// If one of the URLs sent to us does not exist, let's go to the Woka selection screen.
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for (const characterLayer of roomJoinedMessage.characterLayer) {
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if (!characterLayer.url) {
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this.goToSelectYourWokaScene();
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this.closed = true;
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break;
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}
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}
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if (this.closed) {
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break;
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}
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const characterLayers = roomJoinedMessage.characterLayer.map(
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this.mapCharacterLayerToBodyResourceDescription.bind(this)
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);
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this._roomJoinedMessageStream.next({
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connection: this,
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room: {
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items,
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variables,
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characterLayers,
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} as RoomJoinedMessageInterface,
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});
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break;
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@@ -351,6 +372,12 @@ export class RoomConnection implements RoomConnection {
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this.closed = true;
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break;
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}
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case "invalidTextureMessage": {
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this.goToSelectYourWokaScene();
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this.closed = true;
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break;
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}
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case "tokenExpiredMessage": {
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connectionManager.logout().catch((e) => console.error(e));
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this.closed = true; //technically, this isn't needed since loadOpenIDScreen() will do window.location.assign() but I prefer to leave it for consistency
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@@ -591,6 +618,15 @@ export class RoomConnection implements RoomConnection {
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});
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}*/
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private mapCharacterLayerToBodyResourceDescription(
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characterLayer: CharacterLayerMessage
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): BodyResourceDescriptionInterface {
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return {
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id: characterLayer.name,
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img: characterLayer.url,
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};
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}
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// TODO: move this to protobuf utils
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private toMessageUserJoined(message: UserJoinedMessageTsProto): MessageUserJoined {
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const position = message.position;
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@@ -598,12 +634,7 @@ export class RoomConnection implements RoomConnection {
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throw new Error("Invalid JOIN_ROOM message");
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}
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const characterLayers = message.characterLayers.map((characterLayer): BodyResourceDescriptionInterface => {
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return {
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name: characterLayer.name,
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img: characterLayer.url,
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};
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});
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const characterLayers = message.characterLayers.map(this.mapCharacterLayerToBodyResourceDescription.bind(this));
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const companion = message.companion;
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@@ -863,4 +894,11 @@ export class RoomConnection implements RoomConnection {
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public get userRoomToken(): string | undefined {
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return this._userRoomToken;
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}
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private goToSelectYourWokaScene(): void {
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menuVisiblilityStore.set(false);
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menuIconVisiblilityStore.set(false);
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selectCharacterSceneVisibleStore.set(true);
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gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
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}
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}
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@@ -10,7 +10,7 @@ import type { GameScene } from "../Game/GameScene";
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import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
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import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
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import { isSilentStore } from "../../Stores/MediaStore";
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import { lazyLoadPlayerCharacterTextures, loadAllDefaultModels } from "./PlayerTexturesLoadingManager";
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import { lazyLoadPlayerCharacterTextures } from "./PlayerTexturesLoadingManager";
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import { TexturesHelper } from "../Helpers/TexturesHelper";
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import type { PictureStore } from "../../Stores/PictureStore";
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import { Unsubscriber, Writable, writable } from "svelte/store";
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@@ -83,7 +83,16 @@ export abstract class Character extends Container implements OutlineableInterfac
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});
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})
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.catch(() => {
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return lazyLoadPlayerCharacterTextures(scene.load, ["color_22", "eyes_23"]).then((textures) => {
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return lazyLoadPlayerCharacterTextures(scene.load, [
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{
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id: "color_22",
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img: "resources/customisation/character_color/character_color21.png",
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},
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{
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id: "eyes_23",
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img: "resources/customisation/character_eyes/character_eyes23.png",
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},
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]).then((textures) => {
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this.addTextures(textures, frame);
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this.invisible = false;
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this.playAnimation(direction, moving);
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@@ -5,446 +5,122 @@ export interface BodyResourceDescriptionListInterface {
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}
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export interface BodyResourceDescriptionInterface {
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name: string;
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id: string;
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img: string;
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level?: number;
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}
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export const PLAYER_RESOURCES: BodyResourceDescriptionListInterface = {
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male1: { name: "male1", img: "resources/characters/pipoya/Male 01-1.png" },
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male2: { name: "male2", img: "resources/characters/pipoya/Male 02-2.png" },
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male3: { name: "male3", img: "resources/characters/pipoya/Male 03-4.png" },
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male4: { name: "male4", img: "resources/characters/pipoya/Male 09-1.png" },
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male5: { name: "male5", img: "resources/characters/pipoya/Male 10-3.png" },
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male6: { name: "male6", img: "resources/characters/pipoya/Male 17-2.png" },
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male7: { name: "male7", img: "resources/characters/pipoya/Male 18-1.png" },
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male8: { name: "male8", img: "resources/characters/pipoya/Male 16-4.png" },
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male9: { name: "male9", img: "resources/characters/pipoya/Male 07-2.png" },
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male10: { name: "male10", img: "resources/characters/pipoya/Male 05-3.png" },
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male11: { name: "male11", img: "resources/characters/pipoya/Teacher male 02.png" },
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male12: { name: "male12", img: "resources/characters/pipoya/su4 Student male 12.png" },
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Female1: { name: "Female1", img: "resources/characters/pipoya/Female 01-1.png" },
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Female2: { name: "Female2", img: "resources/characters/pipoya/Female 02-2.png" },
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Female3: { name: "Female3", img: "resources/characters/pipoya/Female 03-4.png" },
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Female4: { name: "Female4", img: "resources/characters/pipoya/Female 09-1.png" },
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Female5: { name: "Female5", img: "resources/characters/pipoya/Female 10-3.png" },
|
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Female6: { name: "Female6", img: "resources/characters/pipoya/Female 17-2.png" },
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Female7: { name: "Female7", img: "resources/characters/pipoya/Female 18-1.png" },
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Female8: { name: "Female8", img: "resources/characters/pipoya/Female 16-4.png" },
|
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Female9: { name: "Female9", img: "resources/characters/pipoya/Female 07-2.png" },
|
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Female10: { name: "Female10", img: "resources/characters/pipoya/Female 05-3.png" },
|
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Female11: { name: "Female11", img: "resources/characters/pipoya/Teacher fmale 02.png" },
|
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Female12: { name: "Female12", img: "resources/characters/pipoya/su4 Student fmale 12.png" },
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/**
|
||||
* Temporary object to map layers to the old "level" concept.
|
||||
*/
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||||
export const mapLayerToLevel = {
|
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woka: -1,
|
||||
body: 0,
|
||||
eyes: 1,
|
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hair: 2,
|
||||
clothes: 3,
|
||||
hat: 4,
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||||
accessory: 5,
|
||||
};
|
||||
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||||
export const COLOR_RESOURCES: BodyResourceDescriptionListInterface = {
|
||||
color_1: { name: "color_1", img: "resources/customisation/character_color/character_color0.png" },
|
||||
color_2: { name: "color_2", img: "resources/customisation/character_color/character_color1.png" },
|
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color_3: { name: "color_3", img: "resources/customisation/character_color/character_color2.png" },
|
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color_4: { name: "color_4", img: "resources/customisation/character_color/character_color3.png" },
|
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color_5: { name: "color_5", img: "resources/customisation/character_color/character_color4.png" },
|
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color_6: { name: "color_6", img: "resources/customisation/character_color/character_color5.png" },
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color_7: { name: "color_7", img: "resources/customisation/character_color/character_color6.png" },
|
||||
color_8: { name: "color_8", img: "resources/customisation/character_color/character_color7.png" },
|
||||
color_9: { name: "color_9", img: "resources/customisation/character_color/character_color8.png" },
|
||||
color_10: { name: "color_10", img: "resources/customisation/character_color/character_color9.png" },
|
||||
color_11: { name: "color_11", img: "resources/customisation/character_color/character_color10.png" },
|
||||
color_12: { name: "color_12", img: "resources/customisation/character_color/character_color11.png" },
|
||||
color_13: { name: "color_13", img: "resources/customisation/character_color/character_color12.png" },
|
||||
color_14: { name: "color_14", img: "resources/customisation/character_color/character_color13.png" },
|
||||
color_15: { name: "color_15", img: "resources/customisation/character_color/character_color14.png" },
|
||||
color_16: { name: "color_16", img: "resources/customisation/character_color/character_color15.png" },
|
||||
color_17: { name: "color_17", img: "resources/customisation/character_color/character_color16.png" },
|
||||
color_18: { name: "color_18", img: "resources/customisation/character_color/character_color17.png" },
|
||||
color_19: { name: "color_19", img: "resources/customisation/character_color/character_color18.png" },
|
||||
color_20: { name: "color_20", img: "resources/customisation/character_color/character_color19.png" },
|
||||
color_21: { name: "color_21", img: "resources/customisation/character_color/character_color20.png" },
|
||||
color_22: { name: "color_22", img: "resources/customisation/character_color/character_color21.png" },
|
||||
color_23: { name: "color_23", img: "resources/customisation/character_color/character_color22.png" },
|
||||
color_24: { name: "color_24", img: "resources/customisation/character_color/character_color23.png" },
|
||||
color_25: { name: "color_25", img: "resources/customisation/character_color/character_color24.png" },
|
||||
color_26: { name: "color_26", img: "resources/customisation/character_color/character_color25.png" },
|
||||
color_27: { name: "color_27", img: "resources/customisation/character_color/character_color26.png" },
|
||||
color_28: { name: "color_28", img: "resources/customisation/character_color/character_color27.png" },
|
||||
color_29: { name: "color_29", img: "resources/customisation/character_color/character_color28.png" },
|
||||
color_30: { name: "color_30", img: "resources/customisation/character_color/character_color29.png" },
|
||||
color_31: { name: "color_31", img: "resources/customisation/character_color/character_color30.png" },
|
||||
color_32: { name: "color_32", img: "resources/customisation/character_color/character_color31.png" },
|
||||
color_33: { name: "color_33", img: "resources/customisation/character_color/character_color32.png" },
|
||||
};
|
||||
export enum PlayerTexturesKey {
|
||||
Accessory = "accessory",
|
||||
Body = "body",
|
||||
Clothes = "clothes",
|
||||
Eyes = "eyes",
|
||||
Hair = "hair",
|
||||
Hat = "hat",
|
||||
Woka = "woka",
|
||||
}
|
||||
|
||||
export const EYES_RESOURCES: BodyResourceDescriptionListInterface = {
|
||||
eyes_1: { name: "eyes_1", img: "resources/customisation/character_eyes/character_eyes1.png" },
|
||||
eyes_2: { name: "eyes_2", img: "resources/customisation/character_eyes/character_eyes2.png" },
|
||||
eyes_3: { name: "eyes_3", img: "resources/customisation/character_eyes/character_eyes3.png" },
|
||||
eyes_4: { name: "eyes_4", img: "resources/customisation/character_eyes/character_eyes4.png" },
|
||||
eyes_5: { name: "eyes_5", img: "resources/customisation/character_eyes/character_eyes5.png" },
|
||||
eyes_6: { name: "eyes_6", img: "resources/customisation/character_eyes/character_eyes6.png" },
|
||||
eyes_7: { name: "eyes_7", img: "resources/customisation/character_eyes/character_eyes7.png" },
|
||||
eyes_8: { name: "eyes_8", img: "resources/customisation/character_eyes/character_eyes8.png" },
|
||||
eyes_9: { name: "eyes_9", img: "resources/customisation/character_eyes/character_eyes9.png" },
|
||||
eyes_10: { name: "eyes_10", img: "resources/customisation/character_eyes/character_eyes10.png" },
|
||||
eyes_11: { name: "eyes_11", img: "resources/customisation/character_eyes/character_eyes11.png" },
|
||||
eyes_12: { name: "eyes_12", img: "resources/customisation/character_eyes/character_eyes12.png" },
|
||||
eyes_13: { name: "eyes_13", img: "resources/customisation/character_eyes/character_eyes13.png" },
|
||||
eyes_14: { name: "eyes_14", img: "resources/customisation/character_eyes/character_eyes14.png" },
|
||||
eyes_15: { name: "eyes_15", img: "resources/customisation/character_eyes/character_eyes15.png" },
|
||||
eyes_16: { name: "eyes_16", img: "resources/customisation/character_eyes/character_eyes16.png" },
|
||||
eyes_17: { name: "eyes_17", img: "resources/customisation/character_eyes/character_eyes17.png" },
|
||||
eyes_18: { name: "eyes_18", img: "resources/customisation/character_eyes/character_eyes18.png" },
|
||||
eyes_19: { name: "eyes_19", img: "resources/customisation/character_eyes/character_eyes19.png" },
|
||||
eyes_20: { name: "eyes_20", img: "resources/customisation/character_eyes/character_eyes20.png" },
|
||||
eyes_21: { name: "eyes_21", img: "resources/customisation/character_eyes/character_eyes21.png" },
|
||||
eyes_22: { name: "eyes_22", img: "resources/customisation/character_eyes/character_eyes22.png" },
|
||||
eyes_23: { name: "eyes_23", img: "resources/customisation/character_eyes/character_eyes23.png" },
|
||||
eyes_24: { name: "eyes_24", img: "resources/customisation/character_eyes/character_eyes24.png" },
|
||||
eyes_25: { name: "eyes_25", img: "resources/customisation/character_eyes/character_eyes25.png" },
|
||||
eyes_26: { name: "eyes_26", img: "resources/customisation/character_eyes/character_eyes26.png" },
|
||||
eyes_27: { name: "eyes_27", img: "resources/customisation/character_eyes/character_eyes27.png" },
|
||||
eyes_28: { name: "eyes_28", img: "resources/customisation/character_eyes/character_eyes28.png" },
|
||||
eyes_29: { name: "eyes_29", img: "resources/customisation/character_eyes/character_eyes29.png" },
|
||||
eyes_30: { name: "eyes_30", img: "resources/customisation/character_eyes/character_eyes30.png" },
|
||||
};
|
||||
type PlayerTexturesMetadata = Record<PlayerTexturesKey, PlayerTexturesCategory>;
|
||||
|
||||
export const HAIR_RESOURCES: BodyResourceDescriptionListInterface = {
|
||||
hair_1: { name: "hair_1", img: "resources/customisation/character_hairs/character_hairs0.png" },
|
||||
hair_2: { name: "hair_2", img: "resources/customisation/character_hairs/character_hairs1.png" },
|
||||
hair_3: { name: "hair_3", img: "resources/customisation/character_hairs/character_hairs2.png" },
|
||||
hair_4: { name: "hair_4", img: "resources/customisation/character_hairs/character_hairs3.png" },
|
||||
hair_5: { name: "hair_5", img: "resources/customisation/character_hairs/character_hairs4.png" },
|
||||
hair_6: { name: "hair_6", img: "resources/customisation/character_hairs/character_hairs5.png" },
|
||||
hair_7: { name: "hair_7", img: "resources/customisation/character_hairs/character_hairs6.png" },
|
||||
hair_8: { name: "hair_8", img: "resources/customisation/character_hairs/character_hairs7.png" },
|
||||
hair_9: { name: "hair_9", img: "resources/customisation/character_hairs/character_hairs8.png" },
|
||||
hair_10: { name: "hair_10", img: "resources/customisation/character_hairs/character_hairs9.png" },
|
||||
hair_11: { name: "hair_11", img: "resources/customisation/character_hairs/character_hairs10.png" },
|
||||
hair_12: { name: "hair_12", img: "resources/customisation/character_hairs/character_hairs11.png" },
|
||||
hair_13: { name: "hair_13", img: "resources/customisation/character_hairs/character_hairs12.png" },
|
||||
hair_14: { name: "hair_14", img: "resources/customisation/character_hairs/character_hairs13.png" },
|
||||
hair_15: { name: "hair_15", img: "resources/customisation/character_hairs/character_hairs14.png" },
|
||||
hair_16: { name: "hair_16", img: "resources/customisation/character_hairs/character_hairs15.png" },
|
||||
hair_17: { name: "hair_17", img: "resources/customisation/character_hairs/character_hairs16.png" },
|
||||
hair_18: { name: "hair_18", img: "resources/customisation/character_hairs/character_hairs17.png" },
|
||||
hair_19: { name: "hair_19", img: "resources/customisation/character_hairs/character_hairs18.png" },
|
||||
hair_20: { name: "hair_20", img: "resources/customisation/character_hairs/character_hairs19.png" },
|
||||
hair_21: { name: "hair_21", img: "resources/customisation/character_hairs/character_hairs20.png" },
|
||||
hair_22: { name: "hair_22", img: "resources/customisation/character_hairs/character_hairs21.png" },
|
||||
hair_23: { name: "hair_23", img: "resources/customisation/character_hairs/character_hairs22.png" },
|
||||
hair_24: { name: "hair_24", img: "resources/customisation/character_hairs/character_hairs23.png" },
|
||||
hair_25: { name: "hair_25", img: "resources/customisation/character_hairs/character_hairs24.png" },
|
||||
hair_26: { name: "hair_26", img: "resources/customisation/character_hairs/character_hairs25.png" },
|
||||
hair_27: { name: "hair_27", img: "resources/customisation/character_hairs/character_hairs26.png" },
|
||||
hair_28: { name: "hair_28", img: "resources/customisation/character_hairs/character_hairs27.png" },
|
||||
hair_29: { name: "hair_29", img: "resources/customisation/character_hairs/character_hairs28.png" },
|
||||
hair_30: { name: "hair_30", img: "resources/customisation/character_hairs/character_hairs29.png" },
|
||||
hair_31: { name: "hair_31", img: "resources/customisation/character_hairs/character_hairs30.png" },
|
||||
hair_32: { name: "hair_32", img: "resources/customisation/character_hairs/character_hairs31.png" },
|
||||
hair_33: { name: "hair_33", img: "resources/customisation/character_hairs/character_hairs32.png" },
|
||||
hair_34: { name: "hair_34", img: "resources/customisation/character_hairs/character_hairs33.png" },
|
||||
hair_35: { name: "hair_35", img: "resources/customisation/character_hairs/character_hairs34.png" },
|
||||
hair_36: { name: "hair_36", img: "resources/customisation/character_hairs/character_hairs35.png" },
|
||||
hair_37: { name: "hair_37", img: "resources/customisation/character_hairs/character_hairs36.png" },
|
||||
hair_38: { name: "hair_38", img: "resources/customisation/character_hairs/character_hairs37.png" },
|
||||
hair_39: { name: "hair_39", img: "resources/customisation/character_hairs/character_hairs38.png" },
|
||||
hair_40: { name: "hair_40", img: "resources/customisation/character_hairs/character_hairs39.png" },
|
||||
hair_41: { name: "hair_41", img: "resources/customisation/character_hairs/character_hairs40.png" },
|
||||
hair_42: { name: "hair_42", img: "resources/customisation/character_hairs/character_hairs41.png" },
|
||||
hair_43: { name: "hair_43", img: "resources/customisation/character_hairs/character_hairs42.png" },
|
||||
hair_44: { name: "hair_44", img: "resources/customisation/character_hairs/character_hairs43.png" },
|
||||
hair_45: { name: "hair_45", img: "resources/customisation/character_hairs/character_hairs44.png" },
|
||||
hair_46: { name: "hair_46", img: "resources/customisation/character_hairs/character_hairs45.png" },
|
||||
hair_47: { name: "hair_47", img: "resources/customisation/character_hairs/character_hairs46.png" },
|
||||
hair_48: { name: "hair_48", img: "resources/customisation/character_hairs/character_hairs47.png" },
|
||||
hair_49: { name: "hair_49", img: "resources/customisation/character_hairs/character_hairs48.png" },
|
||||
hair_50: { name: "hair_50", img: "resources/customisation/character_hairs/character_hairs49.png" },
|
||||
hair_51: { name: "hair_51", img: "resources/customisation/character_hairs/character_hairs50.png" },
|
||||
hair_52: { name: "hair_52", img: "resources/customisation/character_hairs/character_hairs51.png" },
|
||||
hair_53: { name: "hair_53", img: "resources/customisation/character_hairs/character_hairs52.png" },
|
||||
hair_54: { name: "hair_54", img: "resources/customisation/character_hairs/character_hairs53.png" },
|
||||
hair_55: { name: "hair_55", img: "resources/customisation/character_hairs/character_hairs54.png" },
|
||||
hair_56: { name: "hair_56", img: "resources/customisation/character_hairs/character_hairs55.png" },
|
||||
hair_57: { name: "hair_57", img: "resources/customisation/character_hairs/character_hairs56.png" },
|
||||
hair_58: { name: "hair_58", img: "resources/customisation/character_hairs/character_hairs57.png" },
|
||||
hair_59: { name: "hair_59", img: "resources/customisation/character_hairs/character_hairs58.png" },
|
||||
hair_60: { name: "hair_60", img: "resources/customisation/character_hairs/character_hairs59.png" },
|
||||
hair_61: { name: "hair_61", img: "resources/customisation/character_hairs/character_hairs60.png" },
|
||||
hair_62: { name: "hair_62", img: "resources/customisation/character_hairs/character_hairs61.png" },
|
||||
hair_63: { name: "hair_63", img: "resources/customisation/character_hairs/character_hairs62.png" },
|
||||
hair_64: { name: "hair_64", img: "resources/customisation/character_hairs/character_hairs63.png" },
|
||||
hair_65: { name: "hair_65", img: "resources/customisation/character_hairs/character_hairs64.png" },
|
||||
hair_66: { name: "hair_66", img: "resources/customisation/character_hairs/character_hairs65.png" },
|
||||
hair_67: { name: "hair_67", img: "resources/customisation/character_hairs/character_hairs66.png" },
|
||||
hair_68: { name: "hair_68", img: "resources/customisation/character_hairs/character_hairs67.png" },
|
||||
hair_69: { name: "hair_69", img: "resources/customisation/character_hairs/character_hairs68.png" },
|
||||
hair_70: { name: "hair_70", img: "resources/customisation/character_hairs/character_hairs69.png" },
|
||||
hair_71: { name: "hair_71", img: "resources/customisation/character_hairs/character_hairs70.png" },
|
||||
hair_72: { name: "hair_72", img: "resources/customisation/character_hairs/character_hairs71.png" },
|
||||
hair_73: { name: "hair_73", img: "resources/customisation/character_hairs/character_hairs72.png" },
|
||||
hair_74: { name: "hair_74", img: "resources/customisation/character_hairs/character_hairs73.png" },
|
||||
};
|
||||
interface PlayerTexturesCategory {
|
||||
collections: PlayerTexturesCollection[];
|
||||
required?: boolean;
|
||||
}
|
||||
|
||||
export const CLOTHES_RESOURCES: BodyResourceDescriptionListInterface = {
|
||||
clothes_1: { name: "clothes_1", img: "resources/customisation/character_clothes/character_clothes0.png" },
|
||||
clothes_2: { name: "clothes_2", img: "resources/customisation/character_clothes/character_clothes1.png" },
|
||||
clothes_3: { name: "clothes_3", img: "resources/customisation/character_clothes/character_clothes2.png" },
|
||||
clothes_4: { name: "clothes_4", img: "resources/customisation/character_clothes/character_clothes3.png" },
|
||||
clothes_5: { name: "clothes_5", img: "resources/customisation/character_clothes/character_clothes4.png" },
|
||||
clothes_6: { name: "clothes_6", img: "resources/customisation/character_clothes/character_clothes5.png" },
|
||||
clothes_7: { name: "clothes_7", img: "resources/customisation/character_clothes/character_clothes6.png" },
|
||||
clothes_8: { name: "clothes_8", img: "resources/customisation/character_clothes/character_clothes7.png" },
|
||||
clothes_9: { name: "clothes_9", img: "resources/customisation/character_clothes/character_clothes8.png" },
|
||||
clothes_10: { name: "clothes_10", img: "resources/customisation/character_clothes/character_clothes9.png" },
|
||||
clothes_11: { name: "clothes_11", img: "resources/customisation/character_clothes/character_clothes10.png" },
|
||||
clothes_12: { name: "clothes_12", img: "resources/customisation/character_clothes/character_clothes11.png" },
|
||||
clothes_13: { name: "clothes_13", img: "resources/customisation/character_clothes/character_clothes12.png" },
|
||||
clothes_14: { name: "clothes_14", img: "resources/customisation/character_clothes/character_clothes13.png" },
|
||||
clothes_15: { name: "clothes_15", img: "resources/customisation/character_clothes/character_clothes14.png" },
|
||||
clothes_16: { name: "clothes_16", img: "resources/customisation/character_clothes/character_clothes15.png" },
|
||||
clothes_17: { name: "clothes_17", img: "resources/customisation/character_clothes/character_clothes16.png" },
|
||||
clothes_18: { name: "clothes_18", img: "resources/customisation/character_clothes/character_clothes17.png" },
|
||||
clothes_19: { name: "clothes_19", img: "resources/customisation/character_clothes/character_clothes18.png" },
|
||||
clothes_20: { name: "clothes_20", img: "resources/customisation/character_clothes/character_clothes19.png" },
|
||||
clothes_21: { name: "clothes_21", img: "resources/customisation/character_clothes/character_clothes20.png" },
|
||||
clothes_22: { name: "clothes_22", img: "resources/customisation/character_clothes/character_clothes21.png" },
|
||||
clothes_23: { name: "clothes_23", img: "resources/customisation/character_clothes/character_clothes22.png" },
|
||||
clothes_24: { name: "clothes_24", img: "resources/customisation/character_clothes/character_clothes23.png" },
|
||||
clothes_25: { name: "clothes_25", img: "resources/customisation/character_clothes/character_clothes24.png" },
|
||||
clothes_26: { name: "clothes_26", img: "resources/customisation/character_clothes/character_clothes25.png" },
|
||||
clothes_27: { name: "clothes_27", img: "resources/customisation/character_clothes/character_clothes26.png" },
|
||||
clothes_28: { name: "clothes_28", img: "resources/customisation/character_clothes/character_clothes27.png" },
|
||||
clothes_29: { name: "clothes_29", img: "resources/customisation/character_clothes/character_clothes28.png" },
|
||||
clothes_30: { name: "clothes_30", img: "resources/customisation/character_clothes/character_clothes29.png" },
|
||||
clothes_31: { name: "clothes_31", img: "resources/customisation/character_clothes/character_clothes30.png" },
|
||||
clothes_32: { name: "clothes_32", img: "resources/customisation/character_clothes/character_clothes31.png" },
|
||||
clothes_33: { name: "clothes_33", img: "resources/customisation/character_clothes/character_clothes32.png" },
|
||||
clothes_34: { name: "clothes_34", img: "resources/customisation/character_clothes/character_clothes33.png" },
|
||||
clothes_35: { name: "clothes_35", img: "resources/customisation/character_clothes/character_clothes34.png" },
|
||||
clothes_36: { name: "clothes_36", img: "resources/customisation/character_clothes/character_clothes35.png" },
|
||||
clothes_37: { name: "clothes_37", img: "resources/customisation/character_clothes/character_clothes36.png" },
|
||||
clothes_38: { name: "clothes_38", img: "resources/customisation/character_clothes/character_clothes37.png" },
|
||||
clothes_39: { name: "clothes_39", img: "resources/customisation/character_clothes/character_clothes38.png" },
|
||||
clothes_40: { name: "clothes_40", img: "resources/customisation/character_clothes/character_clothes39.png" },
|
||||
clothes_41: { name: "clothes_41", img: "resources/customisation/character_clothes/character_clothes40.png" },
|
||||
clothes_42: { name: "clothes_42", img: "resources/customisation/character_clothes/character_clothes41.png" },
|
||||
clothes_43: { name: "clothes_43", img: "resources/customisation/character_clothes/character_clothes42.png" },
|
||||
clothes_44: { name: "clothes_44", img: "resources/customisation/character_clothes/character_clothes43.png" },
|
||||
clothes_45: { name: "clothes_45", img: "resources/customisation/character_clothes/character_clothes44.png" },
|
||||
clothes_46: { name: "clothes_46", img: "resources/customisation/character_clothes/character_clothes45.png" },
|
||||
clothes_47: { name: "clothes_47", img: "resources/customisation/character_clothes/character_clothes46.png" },
|
||||
clothes_48: { name: "clothes_48", img: "resources/customisation/character_clothes/character_clothes47.png" },
|
||||
clothes_49: { name: "clothes_49", img: "resources/customisation/character_clothes/character_clothes48.png" },
|
||||
clothes_50: { name: "clothes_50", img: "resources/customisation/character_clothes/character_clothes49.png" },
|
||||
clothes_51: { name: "clothes_51", img: "resources/customisation/character_clothes/character_clothes50.png" },
|
||||
clothes_52: { name: "clothes_52", img: "resources/customisation/character_clothes/character_clothes51.png" },
|
||||
clothes_53: { name: "clothes_53", img: "resources/customisation/character_clothes/character_clothes52.png" },
|
||||
clothes_54: { name: "clothes_54", img: "resources/customisation/character_clothes/character_clothes53.png" },
|
||||
clothes_55: { name: "clothes_55", img: "resources/customisation/character_clothes/character_clothes54.png" },
|
||||
clothes_56: { name: "clothes_56", img: "resources/customisation/character_clothes/character_clothes55.png" },
|
||||
clothes_57: { name: "clothes_57", img: "resources/customisation/character_clothes/character_clothes56.png" },
|
||||
clothes_58: { name: "clothes_58", img: "resources/customisation/character_clothes/character_clothes57.png" },
|
||||
clothes_59: { name: "clothes_59", img: "resources/customisation/character_clothes/character_clothes58.png" },
|
||||
clothes_60: { name: "clothes_60", img: "resources/customisation/character_clothes/character_clothes59.png" },
|
||||
clothes_61: { name: "clothes_61", img: "resources/customisation/character_clothes/character_clothes60.png" },
|
||||
clothes_62: { name: "clothes_62", img: "resources/customisation/character_clothes/character_clothes61.png" },
|
||||
clothes_63: { name: "clothes_63", img: "resources/customisation/character_clothes/character_clothes62.png" },
|
||||
clothes_64: { name: "clothes_64", img: "resources/customisation/character_clothes/character_clothes63.png" },
|
||||
clothes_65: { name: "clothes_65", img: "resources/customisation/character_clothes/character_clothes64.png" },
|
||||
clothes_66: { name: "clothes_66", img: "resources/customisation/character_clothes/character_clothes65.png" },
|
||||
clothes_67: { name: "clothes_67", img: "resources/customisation/character_clothes/character_clothes66.png" },
|
||||
clothes_68: { name: "clothes_68", img: "resources/customisation/character_clothes/character_clothes67.png" },
|
||||
clothes_69: { name: "clothes_69", img: "resources/customisation/character_clothes/character_clothes68.png" },
|
||||
clothes_70: { name: "clothes_70", img: "resources/customisation/character_clothes/character_clothes69.png" },
|
||||
clothes_pride_shirt: {
|
||||
name: "clothes_pride_shirt",
|
||||
img: "resources/customisation/character_clothes/pride_shirt.png",
|
||||
},
|
||||
clothes_black_hoodie: {
|
||||
name: "clothes_black_hoodie",
|
||||
img: "resources/customisation/character_clothes/black_hoodie.png",
|
||||
},
|
||||
clothes_white_hoodie: {
|
||||
name: "clothes_white_hoodie",
|
||||
img: "resources/customisation/character_clothes/white_hoodie.png",
|
||||
},
|
||||
clothes_engelbert: { name: "clothes_engelbert", img: "resources/customisation/character_clothes/engelbert.png" },
|
||||
};
|
||||
interface PlayerTexturesCollection {
|
||||
name: string;
|
||||
textures: PlayerTexturesRecord[];
|
||||
}
|
||||
|
||||
export const HATS_RESOURCES: BodyResourceDescriptionListInterface = {
|
||||
hats_1: { name: "hats_1", img: "resources/customisation/character_hats/character_hats1.png" },
|
||||
hats_2: { name: "hats_2", img: "resources/customisation/character_hats/character_hats2.png" },
|
||||
hats_3: { name: "hats_3", img: "resources/customisation/character_hats/character_hats3.png" },
|
||||
hats_4: { name: "hats_4", img: "resources/customisation/character_hats/character_hats4.png" },
|
||||
hats_5: { name: "hats_5", img: "resources/customisation/character_hats/character_hats5.png" },
|
||||
hats_6: { name: "hats_6", img: "resources/customisation/character_hats/character_hats6.png" },
|
||||
hats_7: { name: "hats_7", img: "resources/customisation/character_hats/character_hats7.png" },
|
||||
hats_8: { name: "hats_8", img: "resources/customisation/character_hats/character_hats8.png" },
|
||||
hats_9: { name: "hats_9", img: "resources/customisation/character_hats/character_hats9.png" },
|
||||
hats_10: { name: "hats_10", img: "resources/customisation/character_hats/character_hats10.png" },
|
||||
hats_11: { name: "hats_11", img: "resources/customisation/character_hats/character_hats11.png" },
|
||||
hats_12: { name: "hats_12", img: "resources/customisation/character_hats/character_hats12.png" },
|
||||
hats_13: { name: "hats_13", img: "resources/customisation/character_hats/character_hats13.png" },
|
||||
hats_14: { name: "hats_14", img: "resources/customisation/character_hats/character_hats14.png" },
|
||||
hats_15: { name: "hats_15", img: "resources/customisation/character_hats/character_hats15.png" },
|
||||
hats_16: { name: "hats_16", img: "resources/customisation/character_hats/character_hats16.png" },
|
||||
hats_17: { name: "hats_17", img: "resources/customisation/character_hats/character_hats17.png" },
|
||||
hats_18: { name: "hats_18", img: "resources/customisation/character_hats/character_hats18.png" },
|
||||
hats_19: { name: "hats_19", img: "resources/customisation/character_hats/character_hats19.png" },
|
||||
hats_20: { name: "hats_20", img: "resources/customisation/character_hats/character_hats20.png" },
|
||||
hats_21: { name: "hats_21", img: "resources/customisation/character_hats/character_hats21.png" },
|
||||
hats_22: { name: "hats_22", img: "resources/customisation/character_hats/character_hats22.png" },
|
||||
hats_23: { name: "hats_23", img: "resources/customisation/character_hats/character_hats23.png" },
|
||||
hats_24: { name: "hats_24", img: "resources/customisation/character_hats/character_hats24.png" },
|
||||
hats_25: { name: "hats_25", img: "resources/customisation/character_hats/character_hats25.png" },
|
||||
hats_26: { name: "hats_26", img: "resources/customisation/character_hats/character_hats26.png" },
|
||||
tinfoil_hat1: { name: "tinfoil_hat1", img: "resources/customisation/character_hats/tinfoil_hat1.png" },
|
||||
};
|
||||
interface PlayerTexturesRecord {
|
||||
id: string;
|
||||
name: string;
|
||||
url: string;
|
||||
}
|
||||
|
||||
export const ACCESSORIES_RESOURCES: BodyResourceDescriptionListInterface = {
|
||||
accessory_1: {
|
||||
name: "accessory_1",
|
||||
img: "resources/customisation/character_accessories/character_accessories1.png",
|
||||
},
|
||||
accessory_2: {
|
||||
name: "accessory_2",
|
||||
img: "resources/customisation/character_accessories/character_accessories2.png",
|
||||
},
|
||||
accessory_3: {
|
||||
name: "accessory_3",
|
||||
img: "resources/customisation/character_accessories/character_accessories3.png",
|
||||
},
|
||||
accessory_4: {
|
||||
name: "accessory_4",
|
||||
img: "resources/customisation/character_accessories/character_accessories4.png",
|
||||
},
|
||||
accessory_5: {
|
||||
name: "accessory_5",
|
||||
img: "resources/customisation/character_accessories/character_accessories5.png",
|
||||
},
|
||||
accessory_6: {
|
||||
name: "accessory_6",
|
||||
img: "resources/customisation/character_accessories/character_accessories6.png",
|
||||
},
|
||||
accessory_7: {
|
||||
name: "accessory_7",
|
||||
img: "resources/customisation/character_accessories/character_accessories7.png",
|
||||
},
|
||||
accessory_8: {
|
||||
name: "accessory_8",
|
||||
img: "resources/customisation/character_accessories/character_accessories8.png",
|
||||
},
|
||||
accessory_9: {
|
||||
name: "accessory_9",
|
||||
img: "resources/customisation/character_accessories/character_accessories9.png",
|
||||
},
|
||||
accessory_10: {
|
||||
name: "accessory_10",
|
||||
img: "resources/customisation/character_accessories/character_accessories10.png",
|
||||
},
|
||||
accessory_11: {
|
||||
name: "accessory_11",
|
||||
img: "resources/customisation/character_accessories/character_accessories11.png",
|
||||
},
|
||||
accessory_12: {
|
||||
name: "accessory_12",
|
||||
img: "resources/customisation/character_accessories/character_accessories12.png",
|
||||
},
|
||||
accessory_13: {
|
||||
name: "accessory_13",
|
||||
img: "resources/customisation/character_accessories/character_accessories13.png",
|
||||
},
|
||||
accessory_14: {
|
||||
name: "accessory_14",
|
||||
img: "resources/customisation/character_accessories/character_accessories14.png",
|
||||
},
|
||||
accessory_15: {
|
||||
name: "accessory_15",
|
||||
img: "resources/customisation/character_accessories/character_accessories15.png",
|
||||
},
|
||||
accessory_16: {
|
||||
name: "accessory_16",
|
||||
img: "resources/customisation/character_accessories/character_accessories16.png",
|
||||
},
|
||||
accessory_17: {
|
||||
name: "accessory_17",
|
||||
img: "resources/customisation/character_accessories/character_accessories17.png",
|
||||
},
|
||||
accessory_18: {
|
||||
name: "accessory_18",
|
||||
img: "resources/customisation/character_accessories/character_accessories18.png",
|
||||
},
|
||||
accessory_19: {
|
||||
name: "accessory_19",
|
||||
img: "resources/customisation/character_accessories/character_accessories19.png",
|
||||
},
|
||||
accessory_20: {
|
||||
name: "accessory_20",
|
||||
img: "resources/customisation/character_accessories/character_accessories20.png",
|
||||
},
|
||||
accessory_21: {
|
||||
name: "accessory_21",
|
||||
img: "resources/customisation/character_accessories/character_accessories21.png",
|
||||
},
|
||||
accessory_22: {
|
||||
name: "accessory_22",
|
||||
img: "resources/customisation/character_accessories/character_accessories22.png",
|
||||
},
|
||||
accessory_23: {
|
||||
name: "accessory_23",
|
||||
img: "resources/customisation/character_accessories/character_accessories23.png",
|
||||
},
|
||||
accessory_24: {
|
||||
name: "accessory_24",
|
||||
img: "resources/customisation/character_accessories/character_accessories24.png",
|
||||
},
|
||||
accessory_25: {
|
||||
name: "accessory_25",
|
||||
img: "resources/customisation/character_accessories/character_accessories25.png",
|
||||
},
|
||||
accessory_26: {
|
||||
name: "accessory_26",
|
||||
img: "resources/customisation/character_accessories/character_accessories26.png",
|
||||
},
|
||||
accessory_27: {
|
||||
name: "accessory_27",
|
||||
img: "resources/customisation/character_accessories/character_accessories27.png",
|
||||
},
|
||||
accessory_28: {
|
||||
name: "accessory_28",
|
||||
img: "resources/customisation/character_accessories/character_accessories28.png",
|
||||
},
|
||||
accessory_29: {
|
||||
name: "accessory_29",
|
||||
img: "resources/customisation/character_accessories/character_accessories29.png",
|
||||
},
|
||||
accessory_30: {
|
||||
name: "accessory_30",
|
||||
img: "resources/customisation/character_accessories/character_accessories30.png",
|
||||
},
|
||||
accessory_31: {
|
||||
name: "accessory_31",
|
||||
img: "resources/customisation/character_accessories/character_accessories31.png",
|
||||
},
|
||||
accessory_32: {
|
||||
name: "accessory_32",
|
||||
img: "resources/customisation/character_accessories/character_accessories32.png",
|
||||
},
|
||||
accessory_mate_bottle: {
|
||||
name: "accessory_mate_bottle",
|
||||
img: "resources/customisation/character_accessories/mate_bottle1.png",
|
||||
},
|
||||
accessory_mask: { name: "accessory_mask", img: "resources/customisation/character_accessories/mask.png" },
|
||||
};
|
||||
export class PlayerTextures {
|
||||
private PLAYER_RESOURCES: BodyResourceDescriptionListInterface = {};
|
||||
private COLOR_RESOURCES: BodyResourceDescriptionListInterface = {};
|
||||
private EYES_RESOURCES: BodyResourceDescriptionListInterface = {};
|
||||
private HAIR_RESOURCES: BodyResourceDescriptionListInterface = {};
|
||||
private CLOTHES_RESOURCES: BodyResourceDescriptionListInterface = {};
|
||||
private HATS_RESOURCES: BodyResourceDescriptionListInterface = {};
|
||||
private ACCESSORIES_RESOURCES: BodyResourceDescriptionListInterface = {};
|
||||
private LAYERS: BodyResourceDescriptionListInterface[] = [];
|
||||
|
||||
export const LAYERS: BodyResourceDescriptionListInterface[] = [
|
||||
COLOR_RESOURCES,
|
||||
EYES_RESOURCES,
|
||||
HAIR_RESOURCES,
|
||||
CLOTHES_RESOURCES,
|
||||
HATS_RESOURCES,
|
||||
ACCESSORIES_RESOURCES,
|
||||
];
|
||||
public loadPlayerTexturesMetadata(metadata: PlayerTexturesMetadata): void {
|
||||
this.mapTexturesMetadataIntoResources(metadata);
|
||||
}
|
||||
|
||||
public getTexturesResources(key: PlayerTexturesKey): BodyResourceDescriptionListInterface {
|
||||
switch (key) {
|
||||
case PlayerTexturesKey.Accessory:
|
||||
return this.ACCESSORIES_RESOURCES;
|
||||
case PlayerTexturesKey.Body:
|
||||
return this.COLOR_RESOURCES;
|
||||
case PlayerTexturesKey.Clothes:
|
||||
return this.CLOTHES_RESOURCES;
|
||||
case PlayerTexturesKey.Eyes:
|
||||
return this.EYES_RESOURCES;
|
||||
case PlayerTexturesKey.Hair:
|
||||
return this.HAIR_RESOURCES;
|
||||
case PlayerTexturesKey.Hat:
|
||||
return this.HATS_RESOURCES;
|
||||
case PlayerTexturesKey.Woka:
|
||||
return this.PLAYER_RESOURCES;
|
||||
}
|
||||
}
|
||||
|
||||
public getLayers(): BodyResourceDescriptionListInterface[] {
|
||||
return this.LAYERS;
|
||||
}
|
||||
|
||||
private mapTexturesMetadataIntoResources(metadata: PlayerTexturesMetadata): void {
|
||||
this.PLAYER_RESOURCES = this.getMappedResources(metadata.woka);
|
||||
this.COLOR_RESOURCES = this.getMappedResources(metadata.body);
|
||||
this.EYES_RESOURCES = this.getMappedResources(metadata.eyes);
|
||||
this.HAIR_RESOURCES = this.getMappedResources(metadata.hair);
|
||||
this.CLOTHES_RESOURCES = this.getMappedResources(metadata.clothes);
|
||||
this.HATS_RESOURCES = this.getMappedResources(metadata.hat);
|
||||
this.ACCESSORIES_RESOURCES = this.getMappedResources(metadata.accessory);
|
||||
|
||||
this.LAYERS = [
|
||||
this.COLOR_RESOURCES,
|
||||
this.EYES_RESOURCES,
|
||||
this.HAIR_RESOURCES,
|
||||
this.CLOTHES_RESOURCES,
|
||||
this.HATS_RESOURCES,
|
||||
this.ACCESSORIES_RESOURCES,
|
||||
];
|
||||
}
|
||||
|
||||
private getMappedResources(category: PlayerTexturesCategory): BodyResourceDescriptionListInterface {
|
||||
const resources: BodyResourceDescriptionListInterface = {};
|
||||
if (!category) {
|
||||
return {};
|
||||
}
|
||||
for (const collection of category.collections) {
|
||||
for (const texture of collection.textures) {
|
||||
resources[texture.id] = { id: texture.id, img: texture.url };
|
||||
}
|
||||
}
|
||||
return resources;
|
||||
}
|
||||
}
|
||||
|
||||
export const OBJECTS: BodyResourceDescriptionInterface[] = [
|
||||
{ name: "teleportation", img: "resources/objects/teleportation.png" },
|
||||
{ id: "teleportation", img: "resources/objects/teleportation.png" },
|
||||
];
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import type { CharacterTexture } from "../../Connexion/LocalUser";
|
||||
import { BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES } from "./PlayerTextures";
|
||||
import { BodyResourceDescriptionInterface, mapLayerToLevel, PlayerTextures, PlayerTexturesKey } from "./PlayerTextures";
|
||||
import CancelablePromise from "cancelable-promise";
|
||||
|
||||
export interface FrameConfig {
|
||||
@@ -8,33 +8,37 @@ export interface FrameConfig {
|
||||
frameHeight: number;
|
||||
}
|
||||
|
||||
export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
|
||||
export const loadAllLayers = (
|
||||
load: LoaderPlugin,
|
||||
playerTextures: PlayerTextures
|
||||
): BodyResourceDescriptionInterface[][] => {
|
||||
const returnArray: BodyResourceDescriptionInterface[][] = [];
|
||||
LAYERS.forEach((layer) => {
|
||||
playerTextures.getLayers().forEach((layer) => {
|
||||
const layerArray: BodyResourceDescriptionInterface[] = [];
|
||||
Object.values(layer).forEach((textureDescriptor) => {
|
||||
layerArray.push(textureDescriptor);
|
||||
load.spritesheet(textureDescriptor.name, textureDescriptor.img, { frameWidth: 32, frameHeight: 32 });
|
||||
load.spritesheet(textureDescriptor.id, textureDescriptor.img, { frameWidth: 32, frameHeight: 32 });
|
||||
});
|
||||
returnArray.push(layerArray);
|
||||
});
|
||||
return returnArray;
|
||||
};
|
||||
export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptionInterface[] => {
|
||||
const returnArray = Object.values(PLAYER_RESOURCES);
|
||||
export const loadAllDefaultModels = (
|
||||
load: LoaderPlugin,
|
||||
playerTextures: PlayerTextures
|
||||
): BodyResourceDescriptionInterface[] => {
|
||||
const returnArray = Object.values(playerTextures.getTexturesResources(PlayerTexturesKey.Woka));
|
||||
returnArray.forEach((playerResource: BodyResourceDescriptionInterface) => {
|
||||
load.spritesheet(playerResource.name, playerResource.img, { frameWidth: 32, frameHeight: 32 });
|
||||
load.spritesheet(playerResource.id, playerResource.img, { frameWidth: 32, frameHeight: 32 });
|
||||
});
|
||||
return returnArray;
|
||||
};
|
||||
|
||||
export const loadCustomTexture = (
|
||||
export const loadWokaTexture = (
|
||||
loaderPlugin: LoaderPlugin,
|
||||
texture: CharacterTexture
|
||||
texture: BodyResourceDescriptionInterface
|
||||
): CancelablePromise<BodyResourceDescriptionInterface> => {
|
||||
const name = "customCharacterTexture" + texture.id;
|
||||
const playerResourceDescriptor: BodyResourceDescriptionInterface = { name, img: texture.url, level: texture.level };
|
||||
return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
|
||||
return createLoadingPromise(loaderPlugin, texture, {
|
||||
frameWidth: 32,
|
||||
frameHeight: 32,
|
||||
});
|
||||
@@ -42,16 +46,15 @@ export const loadCustomTexture = (
|
||||
|
||||
export const lazyLoadPlayerCharacterTextures = (
|
||||
loadPlugin: LoaderPlugin,
|
||||
texturekeys: Array<string | BodyResourceDescriptionInterface>
|
||||
textures: BodyResourceDescriptionInterface[]
|
||||
): CancelablePromise<string[]> => {
|
||||
const promisesList: CancelablePromise<unknown>[] = [];
|
||||
texturekeys.forEach((textureKey: string | BodyResourceDescriptionInterface) => {
|
||||
textures.forEach((texture) => {
|
||||
try {
|
||||
//TODO refactor
|
||||
const playerResourceDescriptor = getRessourceDescriptor(textureKey);
|
||||
if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
|
||||
if (!loadPlugin.textureManager.exists(texture.id)) {
|
||||
promisesList.push(
|
||||
createLoadingPromise(loadPlugin, playerResourceDescriptor, {
|
||||
createLoadingPromise(loadPlugin, texture, {
|
||||
frameWidth: 32,
|
||||
frameHeight: 32,
|
||||
})
|
||||
@@ -64,58 +67,41 @@ export const lazyLoadPlayerCharacterTextures = (
|
||||
let returnPromise: CancelablePromise<Array<string | BodyResourceDescriptionInterface>>;
|
||||
if (promisesList.length > 0) {
|
||||
loadPlugin.start();
|
||||
returnPromise = CancelablePromise.all(promisesList).then(() => texturekeys);
|
||||
returnPromise = CancelablePromise.all(promisesList).then(() => textures);
|
||||
} else {
|
||||
returnPromise = CancelablePromise.resolve(texturekeys);
|
||||
returnPromise = CancelablePromise.resolve(textures);
|
||||
}
|
||||
|
||||
//If the loading fail, we render the default model instead.
|
||||
return returnPromise.then((keys) =>
|
||||
keys.map((key) => {
|
||||
return typeof key !== "string" ? key.name : key;
|
||||
return typeof key !== "string" ? key.id : key;
|
||||
})
|
||||
);
|
||||
};
|
||||
|
||||
export const getRessourceDescriptor = (
|
||||
textureKey: string | BodyResourceDescriptionInterface
|
||||
): BodyResourceDescriptionInterface => {
|
||||
if (typeof textureKey !== "string" && textureKey.img) {
|
||||
return textureKey;
|
||||
}
|
||||
const textureName: string = typeof textureKey === "string" ? textureKey : textureKey.name;
|
||||
const playerResource = PLAYER_RESOURCES[textureName];
|
||||
if (playerResource !== undefined) return playerResource;
|
||||
|
||||
for (let i = 0; i < LAYERS.length; i++) {
|
||||
const playerResource = LAYERS[i][textureName];
|
||||
if (playerResource !== undefined) return playerResource;
|
||||
}
|
||||
throw new Error("Could not find a data for texture " + textureName);
|
||||
};
|
||||
|
||||
export const createLoadingPromise = (
|
||||
loadPlugin: LoaderPlugin,
|
||||
playerResourceDescriptor: BodyResourceDescriptionInterface,
|
||||
frameConfig: FrameConfig
|
||||
) => {
|
||||
return new CancelablePromise<BodyResourceDescriptionInterface>((res, rej, cancel) => {
|
||||
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
|
||||
if (loadPlugin.textureManager.exists(playerResourceDescriptor.id)) {
|
||||
return res(playerResourceDescriptor);
|
||||
}
|
||||
|
||||
cancel(() => {
|
||||
loadPlugin.off("loaderror");
|
||||
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name);
|
||||
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.id);
|
||||
return;
|
||||
});
|
||||
|
||||
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
|
||||
loadPlugin.spritesheet(playerResourceDescriptor.id, playerResourceDescriptor.img, frameConfig);
|
||||
const errorCallback = (file: { src: string }) => {
|
||||
if (file.src !== playerResourceDescriptor.img) return;
|
||||
console.error("failed loading player resource: ", playerResourceDescriptor);
|
||||
rej(playerResourceDescriptor);
|
||||
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
|
||||
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.id, successCallback);
|
||||
loadPlugin.off("loaderror", errorCallback);
|
||||
};
|
||||
const successCallback = () => {
|
||||
@@ -123,7 +109,7 @@ export const createLoadingPromise = (
|
||||
res(playerResourceDescriptor);
|
||||
};
|
||||
|
||||
loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
|
||||
loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.id, successCallback);
|
||||
loadPlugin.on("loaderror", errorCallback);
|
||||
});
|
||||
};
|
||||
|
||||
@@ -18,7 +18,7 @@ import { soundManager } from "./SoundManager";
|
||||
import { SharedVariablesManager } from "./SharedVariablesManager";
|
||||
import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
|
||||
|
||||
import { lazyLoadPlayerCharacterTextures, loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
|
||||
import { lazyLoadPlayerCharacterTextures, loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
|
||||
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
|
||||
import { iframeListener } from "../../Api/IframeListener";
|
||||
import { DEBUG_MODE, JITSI_URL, MAX_PER_GROUP, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
|
||||
@@ -97,6 +97,8 @@ import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
|
||||
import { JitsiCoWebsite } from "../../WebRtc/CoWebsite/JitsiCoWebsite";
|
||||
import { SimpleCoWebsite } from "../../WebRtc/CoWebsite/SimpleCoWebsite";
|
||||
import type { CoWebsite } from "../../WebRtc/CoWebsite/CoWesbite";
|
||||
import { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
|
||||
import CancelablePromise from "cancelable-promise";
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface | null;
|
||||
reconnecting: boolean;
|
||||
@@ -244,13 +246,6 @@ export class GameScene extends DirtyScene {
|
||||
//initialize frame event of scripting API
|
||||
this.listenToIframeEvents();
|
||||
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
const textures = localUser?.textures;
|
||||
if (textures) {
|
||||
for (const texture of textures) {
|
||||
loadCustomTexture(this.load, texture).catch((e) => console.error(e));
|
||||
}
|
||||
}
|
||||
this.load.image("iconTalk", "/resources/icons/icon_talking.png");
|
||||
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
@@ -744,6 +739,14 @@ export class GameScene extends DirtyScene {
|
||||
.then((onConnect: OnConnectInterface) => {
|
||||
this.connection = onConnect.connection;
|
||||
|
||||
lazyLoadPlayerCharacterTextures(this.load, onConnect.room.characterLayers)
|
||||
.then((layers) => {
|
||||
this.currentPlayerTexturesResolve(layers);
|
||||
})
|
||||
.catch((e) => {
|
||||
this.currentPlayerTexturesReject(e);
|
||||
});
|
||||
|
||||
playersStore.connectToRoomConnection(this.connection);
|
||||
userIsAdminStore.set(this.connection.hasTag("admin"));
|
||||
|
||||
@@ -1531,7 +1534,7 @@ ${escapedMessage}
|
||||
this.messageSubscription?.unsubscribe();
|
||||
this.userInputManager.destroy();
|
||||
this.pinchManager?.destroy();
|
||||
this.emoteManager.destroy();
|
||||
this.emoteManager?.destroy();
|
||||
this.cameraManager.destroy();
|
||||
this.peerStoreUnsubscribe();
|
||||
this.emoteUnsubscribe();
|
||||
@@ -1690,16 +1693,23 @@ ${escapedMessage}
|
||||
}
|
||||
}
|
||||
|
||||
// The promise that will resolve to the current player texture. This will be available only after connection is established.
|
||||
private currentPlayerTexturesResolve!: (value: string[]) => void;
|
||||
private currentPlayerTexturesReject!: (reason: unknown) => void;
|
||||
private currentPlayerTexturesPromise: CancelablePromise<string[]> = new CancelablePromise((resolve, reject) => {
|
||||
this.currentPlayerTexturesResolve = resolve;
|
||||
this.currentPlayerTexturesReject = reject;
|
||||
});
|
||||
|
||||
private createCurrentPlayer() {
|
||||
//TODO create animation moving between exit and start
|
||||
const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, this.characterLayers);
|
||||
try {
|
||||
this.CurrentPlayer = new Player(
|
||||
this,
|
||||
this.startPositionCalculator.startPosition.x,
|
||||
this.startPositionCalculator.startPosition.y,
|
||||
this.playerName,
|
||||
texturesPromise,
|
||||
this.currentPlayerTexturesPromise,
|
||||
PlayerAnimationDirections.Down,
|
||||
false,
|
||||
this.companion,
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
import { ResizableScene } from "./ResizableScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
|
||||
import { loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
|
||||
import type { CharacterTexture } from "../../Connexion/LocalUser";
|
||||
import { BodyResourceDescriptionInterface, PlayerTexturesKey } from "../Entity/PlayerTextures";
|
||||
import { loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
|
||||
import type CancelablePromise from "cancelable-promise";
|
||||
import { PlayerTextures } from "../Entity/PlayerTextures";
|
||||
|
||||
export abstract class AbstractCharacterScene extends ResizableScene {
|
||||
protected playerTextures: PlayerTextures;
|
||||
|
||||
constructor(params: { key: string }) {
|
||||
super(params);
|
||||
this.playerTextures = new PlayerTextures();
|
||||
}
|
||||
|
||||
loadCustomSceneSelectCharacters(): Promise<BodyResourceDescriptionInterface[]> {
|
||||
const textures = this.getTextures();
|
||||
const textures = this.playerTextures.getTexturesResources(PlayerTexturesKey.Woka);
|
||||
const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
|
||||
if (textures) {
|
||||
for (const texture of textures) {
|
||||
for (const texture of Object.values(textures)) {
|
||||
if (texture.level === -1) {
|
||||
continue;
|
||||
}
|
||||
promises.push(loadCustomTexture(this.load, texture));
|
||||
promises.push(loadWokaTexture(this.load, texture));
|
||||
}
|
||||
}
|
||||
return Promise.all(promises);
|
||||
}
|
||||
|
||||
loadSelectSceneCharacters(): Promise<BodyResourceDescriptionInterface[]> {
|
||||
const textures = this.getTextures();
|
||||
const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
|
||||
if (textures) {
|
||||
for (const texture of textures) {
|
||||
for (const textures of this.playerTextures.getLayers()) {
|
||||
for (const texture of Object.values(textures)) {
|
||||
if (texture.level !== -1) {
|
||||
continue;
|
||||
}
|
||||
promises.push(loadCustomTexture(this.load, texture));
|
||||
promises.push(loadWokaTexture(this.load, texture));
|
||||
}
|
||||
}
|
||||
return Promise.all(promises);
|
||||
}
|
||||
|
||||
private getTextures(): CharacterTexture[] | undefined {
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
return localUser?.textures;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
|
||||
import { get } from "svelte/store";
|
||||
import { analyticsClient } from "../../Administration/AnalyticsClient";
|
||||
import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
|
||||
import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
|
||||
|
||||
export const CustomizeSceneName = "CustomizeScene";
|
||||
|
||||
@@ -40,27 +41,45 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.loadCustomSceneSelectCharacters()
|
||||
.then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
if (
|
||||
bodyResourceDescription.level == undefined ||
|
||||
bodyResourceDescription.level < 0 ||
|
||||
bodyResourceDescription.level > 5
|
||||
) {
|
||||
throw new Error("Texture level is null");
|
||||
}
|
||||
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
|
||||
});
|
||||
this.lazyloadingAttempt = true;
|
||||
})
|
||||
.catch((e) => console.error(e));
|
||||
const wokaMetadataKey = "woka-list";
|
||||
this.cache.json.remove(wokaMetadataKey);
|
||||
// FIXME: window.location.href is wrong. We need the URL of the main room (so we need to apply any redirect before!)
|
||||
this.load.json(
|
||||
wokaMetadataKey,
|
||||
`${PUSHER_URL}/woka/list/` + encodeURIComponent(window.location.href),
|
||||
undefined,
|
||||
{
|
||||
responseType: "text",
|
||||
headers: {
|
||||
Authorization: localUserStore.getAuthToken() ?? "",
|
||||
},
|
||||
withCredentials: true,
|
||||
}
|
||||
);
|
||||
this.load.once(`filecomplete-json-${wokaMetadataKey}`, () => {
|
||||
this.playerTextures.loadPlayerTexturesMetadata(this.cache.json.get(wokaMetadataKey));
|
||||
this.loadCustomSceneSelectCharacters()
|
||||
.then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
if (
|
||||
bodyResourceDescription.level == undefined ||
|
||||
bodyResourceDescription.level < 0 ||
|
||||
bodyResourceDescription.level > 5
|
||||
) {
|
||||
throw new Error("Texture level is null");
|
||||
}
|
||||
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
|
||||
});
|
||||
this.lazyloadingAttempt = true;
|
||||
})
|
||||
.catch((e) => console.error(e));
|
||||
|
||||
this.layers = loadAllLayers(this.load);
|
||||
this.lazyloadingAttempt = false;
|
||||
this.layers = loadAllLayers(this.load, this.playerTextures);
|
||||
this.lazyloadingAttempt = false;
|
||||
|
||||
//this function must stay at the end of preload function
|
||||
this.loader.addLoader();
|
||||
//this function must stay at the end of preload function
|
||||
this.loader.addLoader();
|
||||
});
|
||||
}
|
||||
|
||||
create() {
|
||||
@@ -192,13 +211,13 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
const children: Array<string> = new Array<string>();
|
||||
for (let j = 0; j <= layerNumber; j++) {
|
||||
if (j === layerNumber) {
|
||||
children.push(this.layers[j][selectedItem].name);
|
||||
children.push(this.layers[j][selectedItem].id);
|
||||
} else {
|
||||
const layer = this.selectedLayers[j];
|
||||
if (layer === undefined) {
|
||||
continue;
|
||||
}
|
||||
children.push(this.layers[j][layer].name);
|
||||
children.push(this.layers[j][layer].id);
|
||||
}
|
||||
}
|
||||
return children;
|
||||
@@ -276,7 +295,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
layers.push(this.layers[i][layerItem].id);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
@@ -287,14 +306,14 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
analyticsClient.validationWoka("CustomizeWoka");
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
this.scene.stop(CustomizeSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
gameManager.tryResumingGame(EnableCameraSceneName);
|
||||
customCharacterSceneVisibleStore.set(false);
|
||||
}
|
||||
|
||||
public backToPreviousScene() {
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
this.scene.stop(CustomizeSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
this.scene.run(SelectCharacterSceneName);
|
||||
customCharacterSceneVisibleStore.set(false);
|
||||
|
||||
@@ -7,6 +7,8 @@ import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
|
||||
import LL from "../../i18n/i18n-svelte";
|
||||
import { get } from "svelte/store";
|
||||
import { localeDetector } from "../../i18n/locales";
|
||||
import { PlayerTextures } from "../Entity/PlayerTextures";
|
||||
import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
|
||||
|
||||
export const EntrySceneName = "EntryScene";
|
||||
|
||||
@@ -15,6 +17,8 @@ export const EntrySceneName = "EntryScene";
|
||||
* and to route to the next correct scene.
|
||||
*/
|
||||
export class EntryScene extends Scene {
|
||||
private localeLoaded: boolean = false;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: EntrySceneName,
|
||||
@@ -30,6 +34,10 @@ export class EntryScene extends Scene {
|
||||
}
|
||||
|
||||
create() {
|
||||
this.loadLocale();
|
||||
}
|
||||
|
||||
private loadLocale(): void {
|
||||
localeDetector()
|
||||
.then(() => {
|
||||
gameManager
|
||||
|
||||
@@ -5,7 +5,7 @@ import { CustomizeSceneName } from "./CustomizeScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import { loadAllDefaultModels } from "../Entity/PlayerTexturesLoadingManager";
|
||||
import { Loader } from "../Components/Loader";
|
||||
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
|
||||
import { BodyResourceDescriptionInterface, PlayerTextures } from "../Entity/PlayerTextures";
|
||||
import { AbstractCharacterScene } from "./AbstractCharacterScene";
|
||||
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
|
||||
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||
@@ -14,6 +14,8 @@ import { selectCharacterSceneVisibleStore } from "../../Stores/SelectCharacterSt
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
import { analyticsClient } from "../../Administration/AnalyticsClient";
|
||||
import { isMediaBreakpointUp } from "../../Utils/BreakpointsUtils";
|
||||
import { PUSHER_URL } from "../../Enum/EnvironmentVariable";
|
||||
import { customizeAvailableStore } from "../../Stores/SelectCharacterSceneStore";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||
@@ -38,25 +40,46 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
key: SelectCharacterSceneName,
|
||||
});
|
||||
this.loader = new Loader(this);
|
||||
this.playerTextures = new PlayerTextures();
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.loadSelectSceneCharacters()
|
||||
.then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
this.playerModels.push(bodyResourceDescription);
|
||||
});
|
||||
this.lazyloadingAttempt = true;
|
||||
})
|
||||
.catch((e) => console.error(e));
|
||||
this.playerModels = loadAllDefaultModels(this.load);
|
||||
this.lazyloadingAttempt = false;
|
||||
const wokaMetadataKey = "woka-list";
|
||||
this.cache.json.remove(wokaMetadataKey);
|
||||
|
||||
//this function must stay at the end of preload function
|
||||
this.loader.addLoader();
|
||||
// FIXME: window.location.href is wrong. We need the URL of the main room (so we need to apply any redirect before!)
|
||||
this.load.json(
|
||||
wokaMetadataKey,
|
||||
`${PUSHER_URL}/woka/list/` + encodeURIComponent(window.location.href),
|
||||
undefined,
|
||||
{
|
||||
responseType: "text",
|
||||
headers: {
|
||||
Authorization: localUserStore.getAuthToken() ?? "",
|
||||
},
|
||||
withCredentials: true,
|
||||
}
|
||||
);
|
||||
this.load.once(`filecomplete-json-${wokaMetadataKey}`, () => {
|
||||
this.playerTextures.loadPlayerTexturesMetadata(this.cache.json.get(wokaMetadataKey));
|
||||
this.loadSelectSceneCharacters()
|
||||
.then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
this.playerModels.push(bodyResourceDescription);
|
||||
});
|
||||
this.lazyloadingAttempt = true;
|
||||
})
|
||||
.catch((e) => console.error(e));
|
||||
this.playerModels = loadAllDefaultModels(this.load, this.playerTextures);
|
||||
this.lazyloadingAttempt = false;
|
||||
|
||||
//this function must stay at the end of preload function
|
||||
this.loader.addLoader();
|
||||
});
|
||||
}
|
||||
|
||||
create() {
|
||||
customizeAvailableStore.set(this.isCustomizationAvailable());
|
||||
selectCharacterSceneVisibleStore.set(true);
|
||||
this.events.addListener("wake", () => {
|
||||
waScaleManager.saveZoom();
|
||||
@@ -130,16 +153,16 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
const playerResource = this.playerModels[i];
|
||||
|
||||
//check already exist texture
|
||||
if (this.players.find((c) => c.texture.key === playerResource.name)) {
|
||||
if (this.players.find((c) => c.texture.key === playerResource.id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const [middleX, middleY] = this.getCharacterPosition();
|
||||
const player = this.physics.add.sprite(middleX, middleY, playerResource.name, 0);
|
||||
const player = this.physics.add.sprite(middleX, middleY, playerResource.id, 0);
|
||||
this.setUpPlayer(player, i);
|
||||
this.anims.create({
|
||||
key: playerResource.name,
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, { start: 0, end: 11 }),
|
||||
key: playerResource.id,
|
||||
frames: this.anims.generateFrameNumbers(playerResource.id, { start: 0, end: 11 }),
|
||||
frameRate: 8,
|
||||
repeat: -1,
|
||||
});
|
||||
@@ -164,7 +187,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
this.currentSelectUser = 0;
|
||||
}
|
||||
this.selectedPlayer = this.players[this.currentSelectUser];
|
||||
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
|
||||
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].id);
|
||||
}
|
||||
|
||||
protected moveUser() {
|
||||
@@ -247,9 +270,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
protected updateSelectedPlayer(): void {
|
||||
this.selectedPlayer?.anims.pause(this.selectedPlayer?.anims.currentAnim.frames[0]);
|
||||
this.selectedPlayer?.anims?.pause(this.selectedPlayer?.anims.currentAnim.frames[0]);
|
||||
const player = this.players[this.currentSelectUser];
|
||||
player.play(this.playerModels[this.currentSelectUser].name);
|
||||
player?.play(this.playerModels[this.currentSelectUser].id);
|
||||
this.selectedPlayer = player;
|
||||
localUserStore.setPlayerCharacterIndex(this.currentSelectUser);
|
||||
}
|
||||
@@ -274,4 +297,13 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
//move position of user
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
private isCustomizationAvailable(): boolean {
|
||||
for (const layer of this.playerTextures.getLayers()) {
|
||||
if (Object.keys(layer).length > 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
import { writable } from "svelte/store";
|
||||
|
||||
export const customizeAvailableStore = writable(false);
|
||||
@@ -1,28 +0,0 @@
|
||||
import "jasmine";
|
||||
import { getRessourceDescriptor } from "../../../src/Phaser/Entity/PlayerTexturesLoadingManager";
|
||||
|
||||
describe("getRessourceDescriptor()", () => {
|
||||
it(", if given a valid descriptor as parameter, should return it", () => {
|
||||
const desc = getRessourceDescriptor({ name: "name", img: "url" });
|
||||
expect(desc.name).toEqual("name");
|
||||
expect(desc.img).toEqual("url");
|
||||
});
|
||||
|
||||
it(", if given a string as parameter, should search through hardcoded values", () => {
|
||||
const desc = getRessourceDescriptor("male1");
|
||||
expect(desc.name).toEqual("male1");
|
||||
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
|
||||
});
|
||||
|
||||
it(", if given a string as parameter, should search through hardcoded values (bis)", () => {
|
||||
const desc = getRessourceDescriptor("color_2");
|
||||
expect(desc.name).toEqual("color_2");
|
||||
expect(desc.img).toEqual("resources/customisation/character_color/character_color1.png");
|
||||
});
|
||||
|
||||
it(", if given a descriptor without url as parameter, should search through hardcoded values", () => {
|
||||
const desc = getRessourceDescriptor({ name: "male1", img: "" });
|
||||
expect(desc.name).toEqual("male1");
|
||||
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user