Refactoring Woka management (#1810)

* Wrap websockets with HyperExpress

* Add endpoints on pusher to resolve wokas

* getting textures urls from pusher

* Adding OpenAPI documentation for the pusher.

The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.

* revert FRONT_URL

* playerTextures metadata is being loaded via Phaser.Loader

* fetch textures every time character or customize scene is open

* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

* Sending character layer details to admin

* Cleaning commented code

* Fixing regex

* Fix woka endpoints on pusher

* Change error wording on pusher

* Working on integration of the woka-list with the new admin endpoint.

* Switching from "name" to "id" in texture object + using zod for woka/list validation

* Add position on default woka data

* Remove async on pusher option method

* Fix woka list url

* add options for /register

* Fxiing loading the Woka list

* Actually returning something in logout-callback

* Copying messages to back too

* remove customize button if no body parts are available (#1952)

* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>

* Add returns on pusher endpoints

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
This commit is contained in:
David Négrier
2022-03-11 17:02:58 +01:00
committed by GitHub
parent d3862a3afd
commit 6540f15c5b
71 changed files with 3979 additions and 1810 deletions
+1
View File
@@ -103,6 +103,7 @@ export class SocketManager {
const roomJoinedMessage = new RoomJoinedMessage();
roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
roomJoinedMessage.setUserroomtoken(joinRoomMessage.getUserroomtoken());
roomJoinedMessage.setCharacterlayerList(joinRoomMessage.getCharacterlayerList());
for (const [itemId, item] of room.getItemsState().entries()) {
const itemStateMessage = new ItemStateMessage();