Merge branch 'develop' of github.com:thecodingmachine/workadventure into main

This commit is contained in:
_Bastler
2021-07-29 17:54:15 +02:00
10 changed files with 339 additions and 215 deletions
+24 -16
View File
@@ -1,35 +1,43 @@
import type {ITiledMapObject} from "../Map/ITiledMap";
import type {GameScene} from "../Game/GameScene";
import type { ITiledMapObject } from "../Map/ITiledMap";
import type { GameScene } from "../Game/GameScene";
import { type } from "os";
export class TextUtils {
public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
if (object.text === undefined) {
throw new Error('This object has not textual representation.');
throw new Error("This object has not textual representation.");
}
const options: {
fontStyle?: string,
fontSize?: string,
fontFamily?: string,
color?: string,
align?: string,
fontStyle?: string;
fontSize?: string;
fontFamily?: string;
color?: string;
align?: string;
wordWrap?: {
width: number,
useAdvancedWrap?: boolean
}
width: number;
useAdvancedWrap?: boolean;
};
} = {};
if (object.text.italic) {
options.fontStyle = 'italic';
options.fontStyle = "italic";
}
// Note: there is no support for "strikeout" and "underline"
let fontSize: number = 16;
if (object.text.pixelsize) {
fontSize = object.text.pixelsize;
}
options.fontSize = fontSize + 'px';
options.fontSize = fontSize + "px";
if (object.text.fontfamily) {
options.fontFamily = '"'+object.text.fontfamily+'"';
options.fontFamily = '"' + object.text.fontfamily + '"';
}
let color = '#000000';
if (object.properties !== undefined) {
for (const property of object.properties) {
if (property.name === "font-family" && typeof property.value === "string") {
options.fontFamily = property.value;
}
}
}
let color = "#000000";
if (object.text.color !== undefined) {
color = object.text.color;
}
@@ -38,7 +46,7 @@ export class TextUtils {
options.wordWrap = {
width: object.width,
//useAdvancedWrap: true
}
};
}
if (object.text.halign !== undefined) {
options.align = object.text.halign;
+21 -16
View File
@@ -1,7 +1,7 @@
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import {waScaleManager} from "../Services/WaScaleManager";
import {ResizableScene} from "../Login/ResizableScene";
import { SKIP_RENDER_OPTIMIZATIONS } from "../../Enum/EnvironmentVariable";
import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
import { waScaleManager } from "../Services/WaScaleManager";
import { ResizableScene } from "../Login/ResizableScene";
const Events = Phaser.Core.Events;
@@ -14,10 +14,8 @@ const Events = Phaser.Core.Events;
* It also automatically calls "onResize" on any scenes extending ResizableScene.
*/
export class Game extends Phaser.Game {
private _isDirty = false;
constructor(GameConfig: Phaser.Types.Core.GameConfig) {
super(GameConfig);
@@ -27,7 +25,7 @@ export class Game extends Phaser.Game {
scene.onResize();
}
}
})
});
/*window.addEventListener('resize', (event) => {
// Let's trigger the onResize method of any active scene that is a ResizableScene
@@ -39,11 +37,9 @@ export class Game extends Phaser.Game {
});*/
}
public step(time: number, delta: number)
{
public step(time: number, delta: number) {
// @ts-ignore
if (this.pendingDestroy)
{
if (this.pendingDestroy) {
// @ts-ignore
return this.runDestroy();
}
@@ -100,15 +96,17 @@ export class Game extends Phaser.Game {
}
// Loop through the scenes in forward order
for (let i = 0; i < this.scene.scenes.length; i++)
{
for (let i = 0; i < this.scene.scenes.length; i++) {
const scene = this.scene.scenes[i];
const sys = scene.sys;
if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING)
{
if (
sys.settings.visible &&
sys.settings.status >= Phaser.Scenes.LOADING &&
sys.settings.status < Phaser.Scenes.SLEEPING
) {
// @ts-ignore
if(typeof scene.isDirty === 'function') {
if (typeof scene.isDirty === "function") {
// @ts-ignore
const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
if (isDirty) {
@@ -129,4 +127,11 @@ export class Game extends Phaser.Game {
public markDirty(): void {
this._isDirty = true;
}
/**
* Return the first scene found in the game
*/
public findAnyScene(): Phaser.Scene {
return this.scene.getScenes()[0];
}
}