Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
This commit is contained in:
@@ -1,35 +1,43 @@
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import type {ITiledMapObject} from "../Map/ITiledMap";
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import type {GameScene} from "../Game/GameScene";
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import type { ITiledMapObject } from "../Map/ITiledMap";
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import type { GameScene } from "../Game/GameScene";
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import { type } from "os";
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export class TextUtils {
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public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
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if (object.text === undefined) {
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throw new Error('This object has not textual representation.');
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throw new Error("This object has not textual representation.");
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}
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const options: {
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fontStyle?: string,
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fontSize?: string,
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fontFamily?: string,
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color?: string,
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align?: string,
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fontStyle?: string;
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fontSize?: string;
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fontFamily?: string;
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color?: string;
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align?: string;
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wordWrap?: {
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width: number,
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useAdvancedWrap?: boolean
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}
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width: number;
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useAdvancedWrap?: boolean;
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};
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} = {};
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if (object.text.italic) {
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options.fontStyle = 'italic';
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options.fontStyle = "italic";
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}
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// Note: there is no support for "strikeout" and "underline"
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let fontSize: number = 16;
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if (object.text.pixelsize) {
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fontSize = object.text.pixelsize;
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}
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options.fontSize = fontSize + 'px';
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options.fontSize = fontSize + "px";
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if (object.text.fontfamily) {
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options.fontFamily = '"'+object.text.fontfamily+'"';
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options.fontFamily = '"' + object.text.fontfamily + '"';
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}
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let color = '#000000';
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if (object.properties !== undefined) {
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for (const property of object.properties) {
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if (property.name === "font-family" && typeof property.value === "string") {
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options.fontFamily = property.value;
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}
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}
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}
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let color = "#000000";
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if (object.text.color !== undefined) {
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color = object.text.color;
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}
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@@ -38,7 +46,7 @@ export class TextUtils {
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options.wordWrap = {
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width: object.width,
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//useAdvancedWrap: true
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}
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};
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}
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if (object.text.halign !== undefined) {
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options.align = object.text.halign;
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@@ -1,7 +1,7 @@
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {ResizableScene} from "../Login/ResizableScene";
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import { SKIP_RENDER_OPTIMIZATIONS } from "../../Enum/EnvironmentVariable";
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import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { ResizableScene } from "../Login/ResizableScene";
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const Events = Phaser.Core.Events;
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@@ -14,10 +14,8 @@ const Events = Phaser.Core.Events;
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* It also automatically calls "onResize" on any scenes extending ResizableScene.
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*/
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export class Game extends Phaser.Game {
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private _isDirty = false;
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constructor(GameConfig: Phaser.Types.Core.GameConfig) {
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super(GameConfig);
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@@ -27,7 +25,7 @@ export class Game extends Phaser.Game {
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scene.onResize();
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}
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}
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})
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});
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/*window.addEventListener('resize', (event) => {
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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@@ -39,11 +37,9 @@ export class Game extends Phaser.Game {
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});*/
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}
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public step(time: number, delta: number)
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{
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public step(time: number, delta: number) {
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// @ts-ignore
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if (this.pendingDestroy)
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{
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if (this.pendingDestroy) {
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// @ts-ignore
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return this.runDestroy();
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}
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@@ -100,15 +96,17 @@ export class Game extends Phaser.Game {
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}
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// Loop through the scenes in forward order
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for (let i = 0; i < this.scene.scenes.length; i++)
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{
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for (let i = 0; i < this.scene.scenes.length; i++) {
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const scene = this.scene.scenes[i];
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const sys = scene.sys;
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if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING)
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{
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if (
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sys.settings.visible &&
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sys.settings.status >= Phaser.Scenes.LOADING &&
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sys.settings.status < Phaser.Scenes.SLEEPING
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) {
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// @ts-ignore
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if(typeof scene.isDirty === 'function') {
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if (typeof scene.isDirty === "function") {
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// @ts-ignore
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const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
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if (isDirty) {
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@@ -129,4 +127,11 @@ export class Game extends Phaser.Game {
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public markDirty(): void {
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this._isDirty = true;
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}
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/**
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* Return the first scene found in the game
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*/
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public findAnyScene(): Phaser.Scene {
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return this.scene.getScenes()[0];
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}
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}
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