test map for Camera API

This commit is contained in:
Hanusiak Piotr 2021-12-16 16:08:41 +01:00
parent 4ebc55a429
commit 4871b406de
3 changed files with 226 additions and 0 deletions

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@ -0,0 +1,158 @@
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"id":3,
"name":"floorLayer",
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"height":115.775966464835,
"id":1,
"name":"",
"rotation":0,
"text":
{
"fontfamily":"MS Shell Dlg 2",
"pixelsize":21,
"text":"Set Position - Move the camera to the given point but do not lock it. If the player moves, camera will back to following him",
"wrap":true
},
"type":"",
"visible":true,
"width":315.4375,
"x":68.4021076998051,
"y":8.73391812865529
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{
"height":115.776,
"id":3,
"name":"",
"rotation":0,
"text":
{
"fontfamily":"MS Shell Dlg 2",
"pixelsize":21,
"text":"Focus On - Works like for Focusable Zones. Camera will be locked and won't move unless we explicitly change the mode",
"wrap":true
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"height":115.776,
"id":4,
"name":"",
"rotation":0,
"text":
{
"fontfamily":"MS Shell Dlg 2",
"pixelsize":21,
"text":"Follow Player - Camera will start following the player if doesn't do this already",
"wrap":true
},
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"visible":true,
"width":315.438,
"x":64.7309301350722,
"y":256.224715416861
},
{
"height":115.776,
"id":5,
"name":"",
"rotation":0,
"text":
{
"fontfamily":"MS Shell Dlg 2",
"pixelsize":21,
"text":"Both Set Position and Focus On will lock the ability of changing the game zoom",
"wrap":true
},
"type":"",
"visible":true,
"width":315.438,
"x":65.848768979972,
"y":351.241017233349
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"y":0
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"orientation":"orthogonal",
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"name":"openWebsite",
"type":"string",
"value":"script.php"
},
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"name":"openWebsiteAllowApi",
"type":"bool",
"value":true
}],
"renderorder":"right-down",
"tiledversion":"1.7.2",
"tileheight":32,
"tilesets":[
{
"columns":11,
"firstgid":1,
"image":"..\/tileset1.png",
"imageheight":352,
"imagewidth":352,
"margin":0,
"name":"tileset1",
"spacing":0,
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<!doctype html>
<html lang="en">
<head>
<script src="<?php echo $_SERVER["FRONT_URL"] ?>/iframe_api.js"></script>
<script>
window.addEventListener('load', () => {
console.log('On load');
WA.onInit().then(() => {
console.log('After WA init');
const setPositionButton = document.getElementById('setPositionButton');
const focusOnButton = document.getElementById('focusOnButton');
const followPlayerButton = document.getElementById('followPlayerButton');
const xField = document.getElementById('x');
const yField = document.getElementById('y');
const widthField = document.getElementById('width');
const heightField = document.getElementById('height');
const smoothField = document.getElementById('smooth');
setPositionButton.addEventListener('click', () => {
console.log('SET POSITION BUTTON PRESSED');
console.log(smoothField.checked);
WA.camera.setPosition(
parseInt(xField.value),
parseInt(yField.value),
parseInt(widthField.value),
parseInt(heightField.value),
smoothField.checked,
);
});
focusOnButton.addEventListener('click', () => {
WA.camera.focusOn(
parseInt(xField.value),
parseInt(yField.value),
parseInt(widthField.value),
parseInt(heightField.value),
smoothField.checked,
);
});
followPlayerButton.addEventListener('click', () => {
WA.camera.followPlayer(smoothField.checked);
});
});
})
</script>
</head>
<body>
X: <input type="text" id="x" value="64" /><br/>
Y: <input type="text" id="y" value="64" /><br/>
width: <input type="text" id="width" value="600" /><br/>
height: <input type="text" id="height" value="400" /><br/>
Smooth: <input type="checkbox" id="smooth" value=1 /><br/>
<button id="setPositionButton">Set Position</button>
<button id="focusOnButton">Focus On</button>
<button id="followPlayerButton">Follow Player</button>
</body>
</html>

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@ -203,6 +203,14 @@
<a href="#" class="testLink" data-testmap="Metadata/setTiles.json" target="_blank">Test set tiles</a>
</td>
</tr>
<tr>
<td>
<input type="radio" name="test-set-tiles"> Success <input type="radio" name="test-set-tiles"> Failure <input type="radio" name="test-set-tiles" checked> Pending
</td>
<td>
<a href="#" class="testLink" data-testmap="CameraApi/camera_api_test.json" target="_blank">Test camera API</a>
</td>
</tr>
<tr>
<td>
<input type="radio" name="test-variables"> Success <input type="radio" name="test-variables"> Failure <input type="radio" name="test-variables" checked> Pending