Added a radial menu to run emotes
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@ -8,6 +8,10 @@
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### Updates
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- Added the emote feature to Workadventure. (@Kharhamel, @Tabascoeye)
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- The emote menu can be opened by clicking on your character.
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- Clicking on one of its element will close the menu and play an emote above your character.
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- This emote can be seen by other players.
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- Mobile support has been improved
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- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
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- Mouse wheel support to zoom in / out
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@ -1,3 +1,5 @@
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import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
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export class ChatModeIcon extends Phaser.GameObjects.Sprite {
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, 'layout_modes', 3);
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@ -6,6 +8,6 @@ export class ChatModeIcon extends Phaser.GameObjects.Sprite {
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this.setOrigin(0, 1);
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this.setInteractive();
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this.setVisible(false);
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this.setDepth(99999);
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this.setDepth(DEPTH_INGAME_TEXT_INDEX);
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}
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}
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@ -1,5 +1,6 @@
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import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
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import {waScaleManager} from "../Services/WaScaleManager";
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
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export const joystickBaseKey = 'joystickBase';
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@ -19,8 +20,8 @@ export class MobileJoystick extends VirtualJoystick {
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x: -1000,
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y: -1000,
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radius: radius * window.devicePixelRatio,
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base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(99999),
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thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(99999),
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base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
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thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
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enable: true,
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dir: "8dir",
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});
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@ -1,4 +1,5 @@
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import {discussionManager} from "../../WebRtc/DiscussionManager";
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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export const openChatIconName = 'openChatIcon';
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export class OpenChatIcon extends Phaser.GameObjects.Image {
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@ -9,7 +10,7 @@ export class OpenChatIcon extends Phaser.GameObjects.Image {
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this.setOrigin(0, 1);
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this.setInteractive();
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this.setVisible(false);
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this.setDepth(99999);
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this.setDepth(DEPTH_INGAME_TEXT_INDEX);
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this.on("pointerup", () => discussionManager.showDiscussionPart());
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}
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@ -1,3 +1,5 @@
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, 'layout_modes', 0);
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@ -6,6 +8,6 @@ export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
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this.setOrigin(0, 1);
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this.setInteractive();
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this.setVisible(false);
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this.setDepth(99999);
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this.setDepth(DEPTH_INGAME_TEXT_INDEX);
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}
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}
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58
front/src/Phaser/Components/RadialMenu.ts
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58
front/src/Phaser/Components/RadialMenu.ts
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@ -0,0 +1,58 @@
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import Sprite = Phaser.GameObjects.Sprite;
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import {DEPTH_UI_INDEX} from "../Game/DepthIndexes";
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export interface RadialMenuItem {
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sprite: string,
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frame: number,
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name: string,
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}
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const menuRadius = 80;
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export const RadialMenuClickEvent = 'radialClick';
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export class RadialMenu extends Phaser.GameObjects.Container {
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constructor(scene: Phaser.Scene, x: number, y: number, private items: RadialMenuItem[]) {
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super(scene, x, y);
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this.setDepth(DEPTH_UI_INDEX)
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this.scene.add.existing(this);
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this.initItems();
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}
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private initItems() {
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const itemsNumber = this.items.length;
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this.items.forEach((item, index) => this.createRadialElement(item, index, itemsNumber))
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}
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private createRadialElement(item: RadialMenuItem, index: number, itemsNumber: number) {
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const image = new Sprite(this.scene, 0, menuRadius, item.sprite, item.frame);
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this.add(image);
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this.scene.sys.updateList.add(image);
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image.setDepth(DEPTH_UI_INDEX)
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image.setInteractive({
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hitArea: new Phaser.Geom.Circle(0, 0, 25),
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hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
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useHandCursor: true,
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});
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image.on('pointerdown', () => this.emit(RadialMenuClickEvent, item));
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image.on('pointerover', () => {
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this.scene.tweens.add({
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targets: image,
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scale: 2,
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duration: 500,
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ease: 'Power3',
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})
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});
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image.on('pointerout', () => {
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this.scene.tweens.add({
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targets: image,
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scale: 1,
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duration: 500,
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ease: 'Power3',
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})
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});
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const angle = 2 * Math.PI * index / itemsNumber;
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Phaser.Actions.RotateAroundDistance([image], {x: 0, y: 0}, angle, menuRadius);
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}
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}
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@ -6,6 +6,8 @@ import Sprite = Phaser.GameObjects.Sprite;
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import {TextureError} from "../../Exception/TextureError";
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import {Companion} from "../Companion/Companion";
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import {getEmoteAnimName} from "../Game/EmoteManager";
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import {GameScene} from "../Game/GameScene";
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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const playerNameY = - 25;
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@ -17,6 +19,8 @@ interface AnimationData {
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frames : number[]
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}
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const interactiveRadius = 40;
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export abstract class Character extends Container {
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private bubble: SpeechBubble|null = null;
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private readonly playerName: BitmapText;
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@ -28,14 +32,16 @@ export abstract class Character extends Container {
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public companion?: Companion;
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private emote: Phaser.GameObjects.Sprite | null = null;
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constructor(scene: Phaser.Scene,
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constructor(scene: GameScene,
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x: number,
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y: number,
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texturesPromise: Promise<string[]>,
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name: string,
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direction: PlayerAnimationDirections,
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moving: boolean,
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frame?: string | number
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frame: string | number,
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companion: string|null,
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companionTexturePromise?: Promise<string>
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) {
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super(scene, x, y/*, texture, frame*/);
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this.PlayerValue = name;
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@ -49,19 +55,18 @@ export abstract class Character extends Container {
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this.invisible = false
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})
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/*this.teleportation = new Sprite(scene, -20, -10, 'teleportation', 3);
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this.teleportation.setInteractive();
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this.teleportation.visible = false;
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this.teleportation.on('pointerup', () => {
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this.report.visible = false;
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this.teleportation.visible = false;
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});
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this.add(this.teleportation);*/
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this.playerName = new BitmapText(scene, 0, playerNameY, 'main_font', name, 7);
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this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
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this.playerName.setOrigin(0.5).setCenterAlign().setDepth(DEPTH_INGAME_TEXT_INDEX);
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this.add(this.playerName);
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if (this.isClickable()) {
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this.setInteractive({
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hitArea: new Phaser.Geom.Circle(0, 0, interactiveRadius),
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hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
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useHandCursor: true,
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});
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}
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scene.add.existing(this);
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this.scene.physics.world.enableBody(this);
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@ -73,6 +78,10 @@ export abstract class Character extends Container {
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this.setDepth(-1);
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this.playAnimation(direction, moving);
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if (typeof companion === 'string') {
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this.addCompanion(companion, companionTexturePromise);
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}
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}
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public addCompanion(name: string, texturePromise?: Promise<string>): void {
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@ -81,13 +90,14 @@ export abstract class Character extends Container {
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}
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}
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public abstract isClickable(): boolean;
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public addTextures(textures: string[], frame?: string | number): void {
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for (const texture of textures) {
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if(!this.scene.textures.exists(texture)){
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throw new TextureError('texture not found');
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}
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const sprite = new Sprite(this.scene, 0, 0, texture, frame);
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sprite.setInteractive({useHandCursor: true});
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this.add(sprite);
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this.getPlayerAnimations(texture).forEach(d => {
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this.scene.anims.create({
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@ -234,18 +244,26 @@ export abstract class Character extends Container {
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}
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playEmote(emoteKey: string) {
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if (this.emote) return;
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this.cancelPreviousEmote();
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this.playerName.setVisible(false);
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this.emote = new Sprite(this.scene, 0, -40, emoteKey, 1);
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this.emote.setDepth(99999);
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this.emote.setDepth(DEPTH_INGAME_TEXT_INDEX);
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this.add(this.emote);
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this.scene.sys.updateList.add(this.emote);
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this.emote.play(getEmoteAnimName(emoteKey));
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this.emote.on(Phaser.Animations.Events.SPRITE_ANIMATION_COMPLETE, () => {
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this.emote.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => {
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this.emote?.destroy();
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this.emote = null;
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this.playerName.setVisible(true);
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});
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}
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cancelPreviousEmote() {
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if (!this.emote) return;
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this.emote?.destroy();
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this.emote = null;
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this.playerName.setVisible(true);
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}
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}
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@ -21,14 +21,10 @@ export class RemotePlayer extends Character {
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companion: string|null,
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companionTexturePromise?: Promise<string>
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) {
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super(Scene, x, y, texturesPromise, name, direction, moving, 1);
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super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
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//set data
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this.userId = userId;
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if (typeof companion === 'string') {
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this.addCompanion(companion, companionTexturePromise);
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}
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}
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updatePosition(position: PointInterface): void {
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@ -42,4 +38,8 @@ export class RemotePlayer extends Character {
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this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
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}
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}
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isClickable(): boolean {
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return false; //todo: make remote players clickable if they are logged in.
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}
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}
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8
front/src/Phaser/Game/DepthIndexes.ts
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8
front/src/Phaser/Game/DepthIndexes.ts
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//this file contains all the depth indexes which will be used in our game
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export const DEPTH_TILE_INDEX = 0;
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//Note: Player characters use their y coordinate as their depth to simulate a perspective.
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//See the Character class.
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export const DEPTH_OVERLAY_INDEX = 10000;
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export const DEPTH_INGAME_TEXT_INDEX = 100000;
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export const DEPTH_UI_INDEX = 1000000;
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@ -2,6 +2,7 @@ import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {createLoadingPromise} from "../Entity/PlayerTexturesLoadingManager";
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import {emoteEventStream} from "../../Connexion/EmoteEventStream";
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import {GameScene} from "./GameScene";
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import {RadialMenuItem} from "../Components/RadialMenu";
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enum RegisteredEmoteTypes {
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short = 1,
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@ -14,10 +15,11 @@ interface RegisteredEmote extends BodyResourceDescriptionInterface {
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type: RegisteredEmoteTypes
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}
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//the last 3 emotes are courtesy of @tabascoeye
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export const emotes: {[key: string]: RegisteredEmote} = {
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'emote-exclamation': {name: 'emote-exclamation', img: 'resources/emotes/pipo-popupemotes001.png', type: RegisteredEmoteTypes.short},
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'emote-exclamation': {name: 'emote-exclamation', img: 'resources/emotes/pipo-popupemotes001.png', type: RegisteredEmoteTypes.short, },
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'emote-interrogation': {name: 'emote-interrogation', img: 'resources/emotes/pipo-popupemotes002.png', type: RegisteredEmoteTypes.short},
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'emote-sleep': {name: 'emote-sleep', img: 'resources/emotes/pipo-popupemotes002.png', type: RegisteredEmoteTypes.short},
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'emote-sleep': {name: 'emote-sleep', img: 'resources/emotes/pipo-popupemotes021.png', type: RegisteredEmoteTypes.short},
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'emote-clap': {name: 'emote-clap', img: 'resources/emotes/taba-clap-emote.png', type: RegisteredEmoteTypes.short},
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'emote-thumbsdown': {name: 'emote-thumbsdown', img: 'resources/emotes/taba-thumbsdown-emote.png', type: RegisteredEmoteTypes.long},
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'emote-thumbsup': {name: 'emote-thumbsup', img: 'resources/emotes/taba-thumbsup-emote.png', type: RegisteredEmoteTypes.long},
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@ -30,16 +32,6 @@ export const getEmoteAnimName = (emoteKey: string): string => {
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export class EmoteManager {
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constructor(private scene: GameScene) {
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//todo: use a radial menu instead?
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this.registerEmoteOnKey('keyup-Y', 'emote-clap');
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this.registerEmoteOnKey('keyup-U', 'emote-thumbsup');
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this.registerEmoteOnKey('keyup-I', 'emote-thumbsdown');
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this.registerEmoteOnKey('keyup-O', 'emote-exclamation');
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this.registerEmoteOnKey('keyup-P', 'emote-interrogation');
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this.registerEmoteOnKey('keyup-T', 'emote-sleep');
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emoteEventStream.stream.subscribe((event) => {
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const actor = this.scene.MapPlayersByKey.get(event.userId);
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if (actor) {
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@ -50,15 +42,6 @@ export class EmoteManager {
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})
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}
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private registerEmoteOnKey(keyboardKey: string, emoteKey: string) {
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this.scene.input.keyboard.on(keyboardKey, () => {
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this.scene.connection?.emitEmoteEvent(emoteKey);
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this.lazyLoadEmoteTexture(emoteKey).then(emoteKey => {
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this.scene.CurrentPlayer.playEmote(emoteKey);
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})
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});
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}
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lazyLoadEmoteTexture(textureKey: string): Promise<string> {
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const emoteDescriptor = emotes[textureKey];
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if (emoteDescriptor === undefined) {
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@ -70,6 +53,9 @@ export class EmoteManager {
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});
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this.scene.load.start();
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return loadPromise.then(() => {
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if (this.scene.anims.exists(getEmoteAnimName(textureKey))) {
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return Promise.resolve(textureKey);
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}
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const frameConfig = emoteDescriptor.type === RegisteredEmoteTypes.short ? {frames: [0,1,2]} : {frames : [0,1,2,3,4,5,6,7]};
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this.scene.anims.create({
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key: getEmoteAnimName(textureKey),
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@ -80,4 +66,20 @@ export class EmoteManager {
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return textureKey;
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});
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}
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getMenuImages(): Promise<RadialMenuItem[]> {
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const promises = [];
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for (const key in emotes) {
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const promise = this.lazyLoadEmoteTexture(key).then((textureKey) => {
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const emoteDescriptor = emotes[textureKey];
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return {
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sprite: textureKey,
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name: textureKey,
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frame: emoteDescriptor.type === RegisteredEmoteTypes.short ? 1 : 4,
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}
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});
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promises.push(promise);
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}
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return Promise.all(promises);
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}
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}
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@ -9,7 +9,7 @@ import type {
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PositionInterface,
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RoomJoinedMessageInterface
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} from "../../Connexion/ConnexionModels";
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import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import {hasMovedEventName, Player, requestEmoteEventName} from "../Player/Player";
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import {
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DEBUG_MODE,
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JITSI_PRIVATE_MODE,
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@ -90,6 +90,7 @@ import {TextUtils} from "../Components/TextUtils";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
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import {DEPTH_OVERLAY_INDEX} from "./DepthIndexes";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {EmoteManager} from "./EmoteManager";
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@ -132,7 +133,7 @@ const defaultStartLayerName = 'start';
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export class GameScene extends DirtyScene implements CenterListener {
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer!: CurrentGamerInterface;
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CurrentPlayer!: Player;
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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@ -428,7 +429,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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}
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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depth = DEPTH_OVERLAY_INDEX;
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}
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if (layer.type === 'objectgroup') {
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for (const object of layer.objects) {
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@ -1132,6 +1133,12 @@ ${escapedMessage}
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this.companion,
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this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
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);
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this.CurrentPlayer.on('pointerdown', () => {
|
||||
this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
|
||||
})
|
||||
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
|
||||
this.connection?.emitEmoteEvent(emoteKey);
|
||||
})
|
||||
}catch (err){
|
||||
if(err instanceof TextureError) {
|
||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
||||
|
@ -2,17 +2,15 @@ import {PlayerAnimationDirections} from "./Animation";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {Character} from "../Entity/Character";
|
||||
import {RadialMenu, RadialMenuClickEvent, RadialMenuItem} from "../Components/RadialMenu";
|
||||
|
||||
export const hasMovedEventName = "hasMoved";
|
||||
export interface CurrentGamerInterface extends Character{
|
||||
moveUser(delta: number) : void;
|
||||
say(text : string) : void;
|
||||
isMoving(): boolean;
|
||||
}
|
||||
export const requestEmoteEventName = "requestEmote";
|
||||
|
||||
export class Player extends Character implements CurrentGamerInterface {
|
||||
export class Player extends Character {
|
||||
private previousDirection: string = PlayerAnimationDirections.Down;
|
||||
private wasMoving: boolean = false;
|
||||
private emoteMenu: RadialMenu|null = null;
|
||||
|
||||
constructor(
|
||||
Scene: GameScene,
|
||||
@ -26,14 +24,10 @@ export class Player extends Character implements CurrentGamerInterface {
|
||||
companion: string|null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
|
||||
|
||||
//the current player model should be push away by other players to prevent conflict
|
||||
this.getBody().setImmovable(false);
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
this.addCompanion(companion, companionTexturePromise);
|
||||
}
|
||||
}
|
||||
|
||||
moveUser(delta: number): void {
|
||||
@ -88,4 +82,33 @@ export class Player extends Character implements CurrentGamerInterface {
|
||||
public isMoving(): boolean {
|
||||
return this.wasMoving;
|
||||
}
|
||||
|
||||
openOrCloseEmoteMenu(emotes:RadialMenuItem[]) {
|
||||
if(this.emoteMenu) {
|
||||
this.closeEmoteMenu();
|
||||
} else {
|
||||
this.openEmoteMenu(emotes);
|
||||
}
|
||||
}
|
||||
|
||||
isClickable(): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
openEmoteMenu(emotes:RadialMenuItem[]): void {
|
||||
this.cancelPreviousEmote();
|
||||
this.emoteMenu = new RadialMenu(this.scene, 0, 0, emotes)
|
||||
this.emoteMenu.on(RadialMenuClickEvent, (item: RadialMenuItem) => {
|
||||
this.closeEmoteMenu();
|
||||
this.emit(requestEmoteEventName, item.name);
|
||||
this.playEmote(item.name);
|
||||
})
|
||||
this.add(this.emoteMenu);
|
||||
}
|
||||
|
||||
closeEmoteMenu(): void {
|
||||
if (!this.emoteMenu) return;
|
||||
this.emoteMenu.destroy();
|
||||
this.emoteMenu = null;
|
||||
}
|
||||
}
|
||||
|
@ -74,6 +74,7 @@ export class SocketManager implements ZoneEventListener {
|
||||
client.adminConnection = adminRoomStream;
|
||||
|
||||
adminRoomStream.on('data', (message: ServerToAdminClientMessage) => {
|
||||
|
||||
if (message.hasUserjoinedroom()) {
|
||||
const userJoinedRoomMessage = message.getUserjoinedroom() as UserJoinedRoomMessage;
|
||||
if (!client.disconnecting) {
|
||||
@ -331,6 +332,7 @@ export class SocketManager implements ZoneEventListener {
|
||||
const room: PusherRoom | undefined = this.rooms.get(socket.roomId);
|
||||
if (room) {
|
||||
debug('Leaving room %s.', socket.roomId);
|
||||
|
||||
room.leave(socket);
|
||||
if (room.isEmpty()) {
|
||||
this.rooms.delete(socket.roomId);
|
||||
|
Loading…
Reference in New Issue
Block a user