update docs
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@@ -9,8 +9,9 @@ On your map, you can define special silent zones where nobody is allowed to talk
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In order to create a silent zone:
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* You must create a specific layer.
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* In layer properties, you MUST add a boolean "`silent`" property. If the silent property is checked, the users are entering the silent zone when they walk on any tile of the layer.
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* You must create a specific object.
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* Object must be of type "`area`"
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* In object properties, you MUST add a boolean "`silent`" property. If the silent property is checked, the users are entering the silent zone when they walk on the area.
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## Playing sounds or background music
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@@ -18,8 +19,9 @@ Your map can define special zones where a sound or background music will automat
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In order to create a zone that triggers sounds/music:
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* You must create a specific layer.
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* In layer properties, you MUST add a "`playAudio`" property. The value of the property is a URL to an MP3 file that will be played. The URL can be relative to the URL of the map.
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* You must create a specific object.
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* Object must be of type "`area`"
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* In object properties, you MUST add a "`playAudio`" property. The value of the property is a URL to an MP3 file that will be played. The URL can be relative to the URL of the map.
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* You may use the boolean property "`audioLoop`" to make the sound loop (thanks captain obvious).
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* If the "`audioVolume`" property is set, the audio player uses either the value of the property or the last volume set by the user - whichever is smaller. This property is a float from 0 to 1.0
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