diff --git a/docs/maps/camera.md b/docs/maps/camera.md
index 9e58fcad..59a212f8 100644
--- a/docs/maps/camera.md
+++ b/docs/maps/camera.md
@@ -1,15 +1,15 @@
{.section-title.accent.text-primary}
# Working with camera
-## Focusable Zones
+## Focusable Area
-It is possible to define special regions on the map that can make the camera zoom and center on themselves. We call them "Focusable Zones". When player gets inside, his camera view will be altered - focused, zoomed and locked on defined zone, like this:
+It is possible to define special regions on the map that can make the camera zoom and center on themselves. We call them "Focusable Area". When player gets inside, his camera view will be altered - focused, zoomed and locked on defined area, like this:
-### Adding new **Focusable Zone**:
+### Adding new **Focusable Area**:
1. Make sure you are editing an **Object Layer**
@@ -29,7 +29,7 @@ It is possible to define special regions on the map that can make the camera zoo
-4. Make sure your object is of type "zone"!
+4. Make sure your object is of type "area"!
@@ -53,11 +53,11 @@ It is possible to define special regions on the map that can make the camera zoo
-All should be set up now and your new **Focusable Zone** should be working fine!
+All should be set up now and your new **Focusable Area** should be working fine!
### Defining custom zoom margin:
-If you want, you can add an additional property to control how much should the camera zoom onto focusable zone.
+If you want, you can add an additional property to control how much should the camera zoom onto focusable area.
1. Like before, click on **Add Property**
@@ -77,7 +77,7 @@ If you want, you can add an additional property to control how much should the c
- For example, if you define your zone as a 300x200 rectangle, setting this property to 0.5 *(50%)* means the camera will try to fit within the viewport the entire zone + margin of 50% of its dimensions, so 450x300.
+ For example, if you define your area as a 300x200 rectangle, setting this property to 0.5 *(50%)* means the camera will try to fit within the viewport the entire area + margin of 50% of its dimensions, so 450x300.
- No margin defined
diff --git a/docs/maps/meeting-rooms.md b/docs/maps/meeting-rooms.md
index 9c3963ed..f971d039 100644
--- a/docs/maps/meeting-rooms.md
+++ b/docs/maps/meeting-rooms.md
@@ -9,19 +9,20 @@ On your map, you can define special zones (meeting rooms) that will trigger the
In order to create Jitsi meet zones:
-* You must create a specific layer.
-* In layer properties, you MUST add a "`jitsiRoom`" property (of type "`string`"). The value of the property is the name of the room in Jitsi. Note: the name of the room will be "slugified" and prepended with the name of the instance of the map (so that different instances of the map have different rooms)
+* You must create a specific object.
+* Object must be of type "`area`"
+* In object properties, you MUST add a "`jitsiRoom`" property (of type "`string`"). The value of the property is the name of the room in Jitsi. Note: the name of the room will be "slugified" and prepended with the name of the instance of the map (so that different instances of the map have different rooms)
* You may also use "jitsiWidth" property (of type "number" between 0 and 100) to control the width of the iframe containing the meeting room.
-You can have this layer (i.e. your meeting area) to be selectable as the precise location for your meeting using the [Google Calendar integration for Work Adventure](/integrations/google-calendar). To do so, you must set the `meetingRoomLabel` property. You can provide any name that you would like your meeting room to have (as a string).
+You can have this object (i.e. your meeting area) to be selectable as the precise location for your meeting using the [Google Calendar integration for Work Adventure](/integrations/google-calendar). To do so, you must set the `meetingRoomLabel` property. You can provide any name that you would like your meeting room to have (as a string).
## Triggering of the "Jitsi meet" action
-By default, Jitsi meet will open when a user enters the zone defined on the map.
+By default, Jitsi meet will open when a user enters the area defined on the map.
It is however possible to trigger Jitsi only on user action. You can do this with the `jitsiTrigger` property.
-If you set `jitsiTrigger: onaction`, when the user walks on the layer, an alert message will be displayed at the bottom of the screen:
+If you set `jitsiTrigger: onaction`, when the user walks on the area, an alert message will be displayed at the bottom of the screen: