Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified. This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
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@@ -1,18 +1,21 @@
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import {HdpiManager} from "./HdpiManager";
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import ScaleManager = Phaser.Scale.ScaleManager;
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import type {Game} from "../Game/Game";
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class WaScaleManager {
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private hdpiManager: HdpiManager;
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private scaleManager!: ScaleManager;
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private game!: Game;
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public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
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this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
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}
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public setScaleManager(scaleManager: ScaleManager) {
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this.scaleManager = scaleManager;
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public setGame(game: Game): void {
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this.scaleManager = game.scale;
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this.game = game;
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}
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public applyNewSize() {
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@@ -32,6 +35,8 @@ class WaScaleManager {
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const style = this.scaleManager.canvas.style;
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style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
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style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
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this.game.markDirty();
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}
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public get zoomModifier(): number {
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@@ -42,6 +47,7 @@ class WaScaleManager {
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this.hdpiManager.zoomModifier = zoomModifier;
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this.applyNewSize();
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}
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}
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export const waScaleManager = new WaScaleManager(640*480, 196*196);
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