Merge pull request #99 from thecodingmachine/map_history
Adding support for history API
This commit is contained in:
commit
23a12ea652
@ -49,7 +49,7 @@
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{
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"name":"exitSceneUrl",
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"type":"string",
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"value":"\/Floor1\/floor1.json"
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"value":"..\/Floor1\/floor1.json"
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}],
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"type":"tilelayer",
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"visible":true,
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@ -67,7 +67,7 @@
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{
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"name":"exitSceneUrl",
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"type":"string",
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"value":"\/Lyon\/lyon.json"
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"value":"..\/Lyon\/lyon.json"
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}],
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"type":"tilelayer",
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"visible":true,
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@ -43,7 +43,7 @@
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{
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"name":"exitSceneUrl",
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"type":"string",
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"value":"\/Floor0\/floor0.json"
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"value":"..\/Floor0\/floor0.json"
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}],
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"type":"tilelayer",
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"visible":true,
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BIN
back/src/Assets/Maps/Lyon/floortileset.png
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BIN
back/src/Assets/Maps/Lyon/floortileset.png
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After Width: | Height: | Size: 85 KiB |
@ -37,7 +37,7 @@
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{
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"name":"exitSceneUrl",
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"type":"string",
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"value":"\/Floor0\/floor0.json"
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"value":"..\/Floor0\/floor0.json"
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}],
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"type":"tilelayer",
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"visible":true,
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BIN
back/src/Assets/Maps/Lyon/tilesets_deviant_milkian_1.png
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BIN
back/src/Assets/Maps/Lyon/tilesets_deviant_milkian_1.png
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After Width: | Height: | Size: 33 KiB |
@ -20,7 +20,7 @@ export class MapController {
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getMaps() {
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this.App.get("/maps", (req: Request, res: Response) => {
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return res.status(OK).send({
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mapUrlStart: URL_ROOM_STARTED
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mapUrlStart: req.headers.host + "/map/files" + URL_ROOM_STARTED
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});
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});
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}
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23
front/dist/.htaccess
vendored
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23
front/dist/.htaccess
vendored
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@ -0,0 +1,23 @@
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DirectoryIndex index.html
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# By default, Apache does not evaluate symbolic links if you did not enable this
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# feature in your server configuration. Uncomment the following line if you
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# install assets as symlinks or if you experience problems related to symlinks
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# when compiling LESS/Sass/CoffeScript assets.
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# Options FollowSymlinks
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# Disabling MultiViews prevents unwanted negotiation, e.g. "/index" should not resolve
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# to the front controller "/index.php" but be rewritten to "/index.php/index".
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<IfModule mod_negotiation.c>
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Options -MultiViews
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</IfModule>
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RewriteEngine On
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RewriteBase /
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# If the requested filename exists, simply serve it.
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# We only want to let Apache serve files and not directories.
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# Rewrite all other queries starting with _ to index.ts.
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RewriteCond %{REQUEST_FILENAME} !-f
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RewriteRule "^_/" "/index.html" [L]
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1
front/dist/index.html
vendored
1
front/dist/index.html
vendored
@ -5,6 +5,7 @@
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<meta name="viewport"
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content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<base href="/">
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<link rel="stylesheet" href="/resources/style/style.css">
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<title>Document</title>
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</head>
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@ -140,7 +140,6 @@ export interface ConnexionInterface {
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token: string;
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email: string;
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userId: string;
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startedRoom: string;
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createConnexion(characterSelected: string): Promise<any>;
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@ -167,7 +166,6 @@ export class Connexion implements ConnexionInterface {
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token: string;
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email: string;
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userId: string;
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startedRoom: string;
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GameManager: GameManager;
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@ -183,8 +181,6 @@ export class Connexion implements ConnexionInterface {
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return Axios.post(`${API_URL}/login`, {email: this.email})
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.then((res) => {
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this.token = res.data.token;
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this.startedRoom = getMapKeyByUrl(res.data.mapUrlStart);
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this.userId = res.data.userId;
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this.socket = SocketIo(`${API_URL}`, {
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@ -194,10 +190,10 @@ export class Connexion implements ConnexionInterface {
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});
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//join the room
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this.joinARoom(this.startedRoom, characterSelected);
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//this.joinARoom(this.startedRoom, characterSelected);
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//share your first position
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this.sharePosition(0, 0, characterSelected, this.startedRoom);
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//this.sharePosition(0, 0, characterSelected, this.startedRoom);
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this.positionOfAllUser();
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@ -3,13 +3,11 @@ const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
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const RESOLUTION = 3;
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const ZOOM_LEVEL = 1/*3/4*/;
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const MAP_FILE_URL = `${API_URL}/map/files`;
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export {
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DEBUG_MODE,
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API_URL,
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RESOLUTION,
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ZOOM_LEVEL,
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ROOM,
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MAP_FILE_URL
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ROOM
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}
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@ -5,6 +5,9 @@ import {
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ListMessageUserPositionInterface
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} from "../../Connexion";
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import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
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import {getMapKeyByUrl} from "../Login/LogincScene";
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import SceneManager = Phaser.Scenes.SceneManager;
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import ScenePlugin = Phaser.Scenes.ScenePlugin;
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export enum StatusGameManagerEnum {
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IN_PROGRESS = 1,
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@ -124,6 +127,18 @@ export class GameManager {
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pushPlayerPosition(event: HasMovedEvent) {
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this.ConnexionInstance.sharePosition(event.x, event.y, event.character, this.currentGameScene.scene.key, event.direction);
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}
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loadMap(mapUrl: string, scene: ScenePlugin): string {
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let sceneKey = getMapKeyByUrl(mapUrl);
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let gameIndex = scene.getIndex(sceneKey);
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let game : Phaser.Scene = null;
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if(gameIndex === -1){
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game = new GameScene(sceneKey, mapUrl);
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scene.add(sceneKey, game, false);
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}
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return sceneKey;
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}
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}
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export const gameManager = new GameManager();
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@ -1,14 +1,13 @@
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import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import { DEBUG_MODE, MAP_FILE_URL, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import CreateSceneFromObjectConfig = Phaser.Types.Scenes.CreateSceneFromObjectConfig;
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import {getMapKeyByUrl} from "../Login/LogincScene";
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export enum Textures {
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Player = "male1"
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@ -61,7 +60,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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this.map = data.data;
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let url = this.MapUrlFile.substr(0, this.MapUrlFile.indexOf(`${this.MapKey}.json`));
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let url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.map.tilesets.forEach((tileset) => {
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if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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console.warn("Don't know how to handle tileset ", tileset)
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@ -151,6 +150,15 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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context.strokeStyle = '#ffffff';
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context.stroke();
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this.circleTexture.refresh();
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// Let's alter browser history
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let url = new URL(this.MapUrlFile);
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let path = '/_/'+url.host+url.pathname;
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if (url.hash) {
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// FIXME: entry should be dictated by a property passed to init()
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path += '#'+url.hash;
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}
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window.history.pushState({}, null, path);
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}
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private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
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@ -175,19 +183,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
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let exitSceneUrl = this.getExitSceneUrl(layer);
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let exitSceneKey = getMapKeyByUrl(exitSceneUrl);
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// TODO: eventually compute a relative URL
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let absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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console.log('absoluteExitSceneUrl ', absoluteExitSceneUrl);
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let exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene);
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let gameIndex = this.scene.getIndex(exitSceneKey);
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let game : Phaser.Scene = null;
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if(gameIndex === -1){
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game = new GameScene(exitSceneKey, `${MAP_FILE_URL}${exitSceneUrl}`);
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this.scene.add(exitSceneKey, game, false);
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}else{
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game = this.scene.get(exitSceneKey);
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}
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if(!game){
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return;
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}
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let tiles : any = layer.data;
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tiles.forEach((objectKey : number, key: number) => {
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if(objectKey === 0){
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@ -8,9 +8,15 @@ import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {MAP_FILE_URL} from "../../Enum/EnvironmentVariable";
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export function getMapKeyByUrl(mapUrlStart: string){
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// FIXME: the key should be computed from the full URL of the map.
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let startPos = mapUrlStart.indexOf('://')+3;
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let endPos = mapUrlStart.indexOf(".json");
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console.log('MAP KEY '+mapUrlStart.substring(startPos, endPos));
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return mapUrlStart.substring(startPos, endPos);
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let tab = mapUrlStart.split("/");
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return tab[tab.length -1].substr(0, tab[tab.length -1].indexOf(".json"));
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}
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@ -99,25 +105,40 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
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private async login(name: string) {
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return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
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// Do we have a start URL in the address bar? If so, let's redirect to this address
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let mapUrl = this.findMapUrl();
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if (mapUrl !== null) {
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let key = gameManager.loadMap(mapUrl, this.scene);
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this.scene.start(key);
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return mapUrl;
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} else {
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// If we do not have a map address in the URL, let's ask the server for a start map.
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return gameManager.loadMaps().then((scene : any) => {
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if (!scene) {
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return;
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}
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let key = getMapKeyByUrl(scene.mapUrlStart);
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let game = new GameScene(key,`${MAP_FILE_URL}${scene.mapUrlStart}`);
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this.scene.add(key, game, false);
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let key = gameManager.loadMap(window.location.protocol+"//"+scene.mapUrlStart, this.scene);
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this.scene.start(key);
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return scene;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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private findMapUrl(): string|null {
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let path = window.location.pathname;
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if (!path.startsWith('/_/')) {
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return null;
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}
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return window.location.protocol+'//'+path.substr(3);
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}
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Map: Phaser.Tilemaps.Tilemap;
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initAnimation(): void {
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@ -8,6 +8,12 @@ module.exports = {
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contentBase: './dist',
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host: '0.0.0.0',
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disableHostCheck: true,
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historyApiFallback: {
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rewrites: [
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{ from: /^_\/.*$/, to: '/index.html' }
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],
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disableDotRule: true
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},
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},
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module: {
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rules: [
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@ -24,6 +30,7 @@ module.exports = {
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output: {
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filename: 'bundle.js',
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path: path.resolve(__dirname, 'dist'),
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publicPath: '/'
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},
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plugins: [
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new webpack.ProvidePlugin({
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