Removing useless import
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@ -9,7 +9,6 @@ import type {GameScene} from "../Game/GameScene";
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {waScaleManager} from "../Services/WaScaleManager";
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import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
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import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
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import * as Phaser from "phaser";
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const playerNameY = - 25;
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const playerNameY = - 25;
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@ -4,7 +4,6 @@ import Events = Phaser.Scenes.Events;
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import AnimationEvents = Phaser.Animations.Events;
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import AnimationEvents = Phaser.Animations.Events;
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import StructEvents = Phaser.Structs.Events;
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import StructEvents = Phaser.Structs.Events;
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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import Phaser from "phaser";
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/**
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/**
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* A scene that can track its dirty/pristine state.
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* A scene that can track its dirty/pristine state.
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