diff --git a/front/src/Phaser/Entity/Character.ts b/front/src/Phaser/Entity/Character.ts index 8a82afc3..7263a584 100644 --- a/front/src/Phaser/Entity/Character.ts +++ b/front/src/Phaser/Entity/Character.ts @@ -9,7 +9,6 @@ import type {GameScene} from "../Game/GameScene"; import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes"; import {waScaleManager} from "../Services/WaScaleManager"; import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js"; -import * as Phaser from "phaser"; const playerNameY = - 25; diff --git a/front/src/Phaser/Game/DirtyScene.ts b/front/src/Phaser/Game/DirtyScene.ts index 70cbb127..04ec2474 100644 --- a/front/src/Phaser/Game/DirtyScene.ts +++ b/front/src/Phaser/Game/DirtyScene.ts @@ -4,7 +4,6 @@ import Events = Phaser.Scenes.Events; import AnimationEvents = Phaser.Animations.Events; import StructEvents = Phaser.Structs.Events; import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable"; -import Phaser from "phaser"; /** * A scene that can track its dirty/pristine state.