Merge branch 'develop' of github.com:thecodingmachine/workadventure
This commit is contained in:
@@ -927,9 +927,10 @@ export class GameScene extends DirtyScene {
|
||||
});
|
||||
|
||||
this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
|
||||
if (newValue === undefined || newValue === false || newValue === "") {
|
||||
if (oldValue) {
|
||||
iframeListener.sendLeaveEvent(oldValue as string);
|
||||
} else {
|
||||
}
|
||||
if (newValue) {
|
||||
iframeListener.sendEnterEvent(newValue as string);
|
||||
}
|
||||
});
|
||||
@@ -1482,7 +1483,7 @@ export class GameScene extends DirtyScene {
|
||||
private async loadNextGame(exitRoomPath: URL): Promise<void> {
|
||||
try {
|
||||
const room = await Room.createRoom(exitRoomPath);
|
||||
return gameManager.loadMap(room, this.scene);
|
||||
return gameManager.loadMap(room);
|
||||
} catch (e /*: unknown*/) {
|
||||
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
|
||||
}
|
||||
@@ -1542,7 +1543,7 @@ export class GameScene extends DirtyScene {
|
||||
});
|
||||
} catch (err) {
|
||||
if (err instanceof TextureError) {
|
||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
||||
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
|
||||
}
|
||||
throw err;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user