Merge pull request #562 from thecodingmachine/phaser35
updated phaser to version 3.51 and fixed the BC breaks
This commit is contained in:
commit
186114a4e2
@ -59,6 +59,7 @@ export abstract class Character extends Container {
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frame?: string | number
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) {
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super(scene, x, y/*, texture, frame*/);
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this.PlayerValue = name;
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this.sprites = new Map<string, Sprite>();
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@ -73,10 +74,9 @@ export abstract class Character extends Container {
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});
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this.add(this.teleportation);*/
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this.PlayerValue = name;
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 7);
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this.playerName = new BitmapText(scene, 0, - 25, 'main_font', name, 7);
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this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
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scene.add.existing(this.playerName);
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this.add(this.playerName);
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scene.add.existing(this);
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@ -88,8 +88,6 @@ export abstract class Character extends Container {
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this.getBody().setOffset(0, 8);
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this.setDepth(-1);
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this.scene.events.on('postupdate', this.postupdate.bind(this));
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this.playAnimation(direction, moving);
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}
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@ -181,35 +179,21 @@ export abstract class Character extends Container {
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if (body.velocity.y < 0) { //moving up
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this.lastDirection = PlayerAnimationNames.WalkUp;
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this.playAnimation(PlayerAnimationNames.WalkUp, true);
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//this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`, true);
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} else if (body.velocity.y > 0) { //moving down
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this.lastDirection = PlayerAnimationNames.WalkDown;
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this.playAnimation(PlayerAnimationNames.WalkDown, true);
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//this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`, true);
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} else if (body.velocity.x > 0) { //moving right
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this.lastDirection = PlayerAnimationNames.WalkRight;
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this.playAnimation(PlayerAnimationNames.WalkRight, true);
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//this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`, true);
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} else if (body.velocity.x < 0) { //moving left
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this.lastDirection = PlayerAnimationNames.WalkLeft;
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this.playAnimation(PlayerAnimationNames.WalkLeft, true);
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//this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
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}
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//todo:remove this, use a container tech to move the bubble instead
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if (this.bubble) {
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this.bubble.moveBubble(this.x, this.y);
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}
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//update depth user
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this.setDepth(this.y);
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}
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postupdate(time: number, delta: number) {
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//super.update(delta);
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this.playerName.setPosition(this.x, this.y - 25);
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}
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stop(){
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this.getBody().setVelocity(0, 0);
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this.playAnimation(this.lastDirection, false);
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@ -218,7 +202,6 @@ export abstract class Character extends Container {
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say(text: string) {
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if (this.bubble) return;
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this.bubble = new SpeechBubble(this.scene, this, text)
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//todo make the bubble destroy on player movement?
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setTimeout(() => {
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if (this.bubble !== null) {
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this.bubble.destroy();
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@ -227,16 +210,13 @@ export abstract class Character extends Container {
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}, 3000)
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}
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destroy(fromScene?: boolean): void {
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if (this.scene) {
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this.scene.events.removeListener('postupdate', this.postupdate.bind(this));
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}
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destroy(): void {
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for (const sprite of this.sprites.values()) {
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if(this.scene) {
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this.scene.sys.updateList.remove(sprite);
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}
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}
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super.destroy(fromScene);
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super.destroy();
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this.playerName.destroy();
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}
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}
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@ -29,6 +29,7 @@ export class RemotePlayer extends Character {
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this.playAnimation(position.direction, position.moving);
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this.setX(position.x);
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this.setY(position.y);
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this.setDepth(position.y);
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this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
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}
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}
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@ -1,16 +1,12 @@
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import Scene = Phaser.Scene;
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import {Character} from "./Character";
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//todo: improve this WIP
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export class SpeechBubble {
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private bubble: Phaser.GameObjects.Graphics;
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private content: Phaser.GameObjects.Text;
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/**
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*
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* @param scene
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* @param player
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* @param text
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*/
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constructor(scene: Scene, player: Character, text: string = "") {
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const bubbleHeight = 50;
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@ -19,6 +15,7 @@ export class SpeechBubble {
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const arrowHeight = bubbleHeight / 4;
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this.bubble = scene.add.graphics({ x: player.x + 16, y: player.y - 80 });
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player.add(this.bubble);
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// Bubble shadow
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this.bubble.fillStyle(0x222222, 0.5);
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@ -52,31 +49,13 @@ export class SpeechBubble {
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this.bubble.lineBetween(point2X, point2Y, point3X, point3Y);
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this.bubble.lineBetween(point1X, point1Y, point3X, point3Y);
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this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: 20, color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
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this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: '20', color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
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player.add(this.content);
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const bounds = this.content.getBounds();
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
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}
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/**
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*
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* @param x
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* @param y
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*/
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moveBubble(x : number, y : number) {
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if (this.bubble) {
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this.bubble.setPosition((x + 16), (y - 80));
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}
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if (this.content) {
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const bubbleHeight = 50;
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const bubblePadding = 10;
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const bubbleWidth = bubblePadding * 2 + this.content.text.length * 10;
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const bounds = this.content.getBounds();
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//this.content.setPosition(x, y);
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
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}
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}
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destroy(): void {
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this.bubble.setVisible(false) //todo find a better way
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this.bubble.destroy();
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@ -66,6 +66,7 @@ import {ChatModeIcon} from "../Components/ChatModeIcon";
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import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
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import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
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import {TextureError} from "../../Exception/TextureError";
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import {TextField} from "../Components/TextField";
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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@ -110,7 +111,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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groups: Map<number, Sprite>;
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@ -180,6 +181,8 @@ export class GameScene extends ResizableScene implements CenterListener {
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//hook preload scene
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preload(): void {
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this.initProgressBar();
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this.load.image(openChatIconName, 'resources/objects/talk.png');
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this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
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this.scene.start(FourOFourSceneName, {
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@ -206,6 +209,20 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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}
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private initProgressBar(): void {
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const loadingText = this.add.text(this.game.renderer.width / 2, 200, 'Loading');
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const progress = this.add.graphics();
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this.load.on('progress', (value: number) => {
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progress.clear();
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progress.fillStyle(0xffffff, 1);
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progress.fillRect(0, 270, 800 * value, 60);
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});
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this.load.on('complete', () => {
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loadingText.destroy();
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progress.destroy();
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});
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}
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// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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private async onMapLoad(data: any): Promise<void> {
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@ -342,11 +359,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
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let depth = -2;
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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@ -379,40 +396,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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//notify game manager can to create currentUser in map
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this.createCurrentPlayer();
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//initialise camera
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this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
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this.initCamera();
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// Let's generate the circle for the group delimiter
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let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-white');
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if (circleElement) {
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this.textures.remove('circleSprite-white');
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}
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circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-red');
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if (circleElement) {
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this.textures.remove('circleSprite-red');
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}
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//create white circle canvas use to create sprite
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this.circleTexture = this.textures.createCanvas('circleSprite-white', 96, 96);
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const context = this.circleTexture.context;
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context.beginPath();
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context.arc(48, 48, 48, 0, 2 * Math.PI, false);
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// context.lineWidth = 5;
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context.strokeStyle = '#ffffff';
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context.stroke();
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this.circleTexture.refresh();
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//create red circle canvas use to create sprite
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this.circleRedTexture = this.textures.createCanvas('circleSprite-red', 96, 96);
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const contextRed = this.circleRedTexture.context;
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contextRed.beginPath();
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contextRed.arc(48, 48, 48, 0, 2 * Math.PI, false);
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// context.lineWidth = 5;
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contextRed.strokeStyle = '#ff0000';
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contextRed.stroke();
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this.circleRedTexture.refresh();
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this.initCirclesCanvas();
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// Let's pause the scene if the connection is not established yet
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if (this.isReconnecting) {
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@ -594,6 +582,40 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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}
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//todo: into dedicated classes
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private initCirclesCanvas(): void {
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// Let's generate the circle for the group delimiter
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let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-white');
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if (circleElement) {
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this.textures.remove('circleSprite-white');
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}
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circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-red');
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if (circleElement) {
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this.textures.remove('circleSprite-red');
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}
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//create white circle canvas use to create sprite
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this.circleTexture = this.textures.createCanvas('circleSprite-white', 96, 96);
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const context = this.circleTexture.context;
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context.beginPath();
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context.arc(48, 48, 48, 0, 2 * Math.PI, false);
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// context.lineWidth = 5;
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context.strokeStyle = '#ffffff';
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context.stroke();
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this.circleTexture.refresh();
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//create red circle canvas use to create sprite
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this.circleRedTexture = this.textures.createCanvas('circleSprite-red', 96, 96);
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const contextRed = this.circleRedTexture.context;
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contextRed.beginPath();
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contextRed.arc(48, 48, 48, 0, 2 * Math.PI, false);
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// context.lineWidth = 5;
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contextRed.strokeStyle = '#ff0000';
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contextRed.stroke();
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this.circleRedTexture.refresh();
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}
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private playAudio(url: string|number|boolean|undefined, loop=false): void {
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if (url === undefined) {
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audioManager.unloadAudio();
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@ -705,6 +727,14 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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}
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private removeAllRemotePlayers(): void {
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this.MapPlayersByKey.forEach((player: RemotePlayer) => {
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player.destroy();
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this.MapPlayers.remove(player);
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});
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this.MapPlayersByKey = new Map<number, RemotePlayer>();
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}
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private switchLayoutMode(): void {
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//if discussion is activated, this layout cannot be activated
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if(mediaManager.activatedDiscussion){
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@ -824,13 +854,13 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.cameras.main.setZoom(ZOOM_LEVEL);
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}
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addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
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addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
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this.Layers.push(Layer);
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}
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createCollisionWithPlayer() {
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//add collision layer
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this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
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this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
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this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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@ -1012,14 +1042,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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*/
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private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
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const currentPlayerId = this.connection.getUserId();
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// clean map
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this.MapPlayersByKey.forEach((player: RemotePlayer) => {
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player.destroy();
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this.MapPlayers.remove(player);
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});
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this.MapPlayersByKey = new Map<number, RemotePlayer>();
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this.removeAllRemotePlayers();
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// load map
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usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
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if(userPosition.userId === currentPlayerId){
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@ -1212,9 +1235,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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// Let's put this in Game coordinates by applying the zoom level:
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xCenter /= ZOOM_LEVEL * RESOLUTION;
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yCenter /= ZOOM_LEVEL * RESOLUTION;
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//console.log("updateCameraOffset", array, xCenter, yCenter, this.game.renderer.width, this.game.renderer.height);
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this.cameras.main.startFollow(this.CurrentPlayer, true, 1, 1, xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
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}
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|
@ -43,8 +43,7 @@ export class ActionableItem {
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}
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this.isSelectable = true;
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this.sprite.setPipeline(OutlinePipeline.KEY);
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this.sprite.pipeline.setFloat2('uTextureSize',
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this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
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this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
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}
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/**
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|
@ -1,5 +1,4 @@
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export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline
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{
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export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
|
||||
|
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// the unique id of this pipeline
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public static readonly KEY = 'Outline';
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@ -11,7 +10,6 @@ export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTint
|
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{
|
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super({
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game: game,
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renderer: game.renderer,
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fragShader: `
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precision mediump float;
|
||||
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||||
|
@ -75,7 +75,7 @@ const config: GameConfig = {
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postBoot: game => {
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// FIXME: we should fore WebGL in the config.
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const renderer = game.renderer as WebGLRenderer;
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renderer.addPipeline(OutlinePipeline.KEY, new OutlinePipeline(game));
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renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
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}
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}
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||||
};
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|
@ -1771,7 +1771,7 @@ eventemitter3@^2.0.3:
|
||||
resolved "https://registry.yarnpkg.com/eventemitter3/-/eventemitter3-2.0.3.tgz#b5e1079b59fb5e1ba2771c0a993be060a58c99ba"
|
||||
integrity sha1-teEHm1n7XhuidxwKmTvgYKWMmbo=
|
||||
|
||||
eventemitter3@^4.0.0, eventemitter3@^4.0.4:
|
||||
eventemitter3@^4.0.0, eventemitter3@^4.0.7:
|
||||
version "4.0.7"
|
||||
resolved "https://registry.yarnpkg.com/eventemitter3/-/eventemitter3-4.0.7.tgz#2de9b68f6528d5644ef5c59526a1b4a07306169f"
|
||||
integrity sha512-8guHBZCwKnFhYdHr2ysuRWErTwhoN2X8XELRlrRwpmfeY2jjuUN4taQMsULKUVo1K4DvZl+0pgfyoysHxvmvEw==
|
||||
@ -1829,7 +1829,7 @@ expand-tilde@^2.0.0, expand-tilde@^2.0.2:
|
||||
dependencies:
|
||||
homedir-polyfill "^1.0.1"
|
||||
|
||||
exports-loader@^1.1.0:
|
||||
exports-loader@^1.1.1:
|
||||
version "1.1.1"
|
||||
resolved "https://registry.yarnpkg.com/exports-loader/-/exports-loader-1.1.1.tgz#88c9a6877ee6a5519d7c41a016bdd99148421e69"
|
||||
integrity sha512-CmyhIR2sJ3KOfVsHjsR0Yvo+0lhRhRMAevCbB8dhTVLHsZPs0lCQTvRmR9YNvBXDBxUuhmCE2f54KqEjZUaFrg==
|
||||
@ -2528,7 +2528,7 @@ import-local@^2.0.0:
|
||||
pkg-dir "^3.0.0"
|
||||
resolve-cwd "^2.0.0"
|
||||
|
||||
imports-loader@^1.1.0:
|
||||
imports-loader@^1.2.0:
|
||||
version "1.2.0"
|
||||
resolved "https://registry.yarnpkg.com/imports-loader/-/imports-loader-1.2.0.tgz#b06823d0bb42e6f5ff89bc893829000eda46693f"
|
||||
integrity sha512-zPvangKEgrrPeqeUqH0Uhc59YqK07JqZBi9a9cQ3v/EKUIqrbJHY4CvUrDus2lgQa5AmPyXuGrWP8JJTqzE5RQ==
|
||||
@ -3664,13 +3664,13 @@ pbkdf2@^3.0.3:
|
||||
sha.js "^2.4.8"
|
||||
|
||||
phaser@^3.22.0:
|
||||
version "3.24.1"
|
||||
resolved "https://registry.yarnpkg.com/phaser/-/phaser-3.24.1.tgz#376e0c965d2a35af37c06ee78627dafbde5be017"
|
||||
integrity sha512-WbrRMkbpEzarkfrq83akeauc6b8xNxsOTpDygyW7wrU2G2ne6kOYu3hji4UAaGnZaOLrVuj8ycYPjX9P1LxcDw==
|
||||
version "3.51.0"
|
||||
resolved "https://registry.yarnpkg.com/phaser/-/phaser-3.51.0.tgz#b0c7ee2b21e795830d74f476dd30816a42b023bd"
|
||||
integrity sha512-Z7XNToZWO60Zx/YetaoeGSeELy5ND45TPPfYB9HtQU2692ACXc/nioQaWp20NzTMgeBsgl6vYf3CI82y/DzSyg==
|
||||
dependencies:
|
||||
eventemitter3 "^4.0.4"
|
||||
exports-loader "^1.1.0"
|
||||
imports-loader "^1.1.0"
|
||||
eventemitter3 "^4.0.7"
|
||||
exports-loader "^1.1.1"
|
||||
imports-loader "^1.2.0"
|
||||
path "^0.12.7"
|
||||
|
||||
picomatch@^2.0.4, picomatch@^2.0.5, picomatch@^2.2.1:
|
||||
|
Loading…
Reference in New Issue
Block a user