Fix url to get the next map in GameScene

This commit is contained in:
gparant 2020-05-11 00:25:06 +02:00
parent 1868bd3f65
commit 141280e691

View File

@ -1,13 +1,9 @@
import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager"; import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion"; import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player"; import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {API_URL, DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; import { DEBUG_MODE, MAP_FILE_URL, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap"; import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter"; import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import Circle = Phaser.Geom.Circle;
import Graphics = Phaser.GameObjects.Graphics;
import Texture = Phaser.Textures.Texture; import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite; import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture; import CanvasTexture = Phaser.Textures.CanvasTexture;
@ -173,7 +169,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
let gameIndex = this.scene.getIndex(exitSceneKey); let gameIndex = this.scene.getIndex(exitSceneKey);
let game : Phaser.Scene = null; let game : Phaser.Scene = null;
if(gameIndex === -1){ if(gameIndex === -1){
game = new GameScene(exitSceneKey, `${API_URL}${exitSceneUrl.value}`); game = new GameScene(exitSceneKey, `${MAP_FILE_URL}${exitSceneUrl.value}`);
this.scene.add(exitSceneKey, game, false); this.scene.add(exitSceneKey, game, false);
}else{ }else{
game = this.scene.get(exitSceneKey); game = this.scene.get(exitSceneKey);