2020-04-12 19:35:51 +02:00
|
|
|
import Scene = Phaser.Scene;
|
2021-09-06 14:27:54 +02:00
|
|
|
import type { Character } from "./Character";
|
2020-04-12 19:35:51 +02:00
|
|
|
|
2021-01-07 12:43:21 +01:00
|
|
|
//todo: improve this WIP
|
2020-04-12 19:35:51 +02:00
|
|
|
export class SpeechBubble {
|
|
|
|
private bubble: Phaser.GameObjects.Graphics;
|
|
|
|
private content: Phaser.GameObjects.Text;
|
|
|
|
|
2020-06-04 18:54:34 +02:00
|
|
|
constructor(scene: Scene, player: Character, text: string = "") {
|
2020-06-09 23:13:26 +02:00
|
|
|
const bubbleHeight = 50;
|
|
|
|
const bubblePadding = 10;
|
|
|
|
const bubbleWidth = bubblePadding * 2 + text.length * 10;
|
|
|
|
const arrowHeight = bubbleHeight / 4;
|
2020-04-12 19:35:51 +02:00
|
|
|
|
2021-02-13 14:04:28 +01:00
|
|
|
this.bubble = scene.add.graphics({ x: 16, y: -80 });
|
2021-01-07 12:43:21 +01:00
|
|
|
player.add(this.bubble);
|
2020-04-12 19:35:51 +02:00
|
|
|
|
|
|
|
// Bubble shadow
|
|
|
|
this.bubble.fillStyle(0x222222, 0.5);
|
|
|
|
this.bubble.fillRoundedRect(6, 6, bubbleWidth, bubbleHeight, 16);
|
|
|
|
|
|
|
|
// this.bubble color
|
|
|
|
this.bubble.fillStyle(0xffffff, 1);
|
|
|
|
|
|
|
|
// this.bubble outline line style
|
|
|
|
this.bubble.lineStyle(4, 0x565656, 1);
|
|
|
|
|
|
|
|
// this.bubble shape and outline
|
|
|
|
this.bubble.strokeRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
|
|
|
|
this.bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
|
|
|
|
|
|
|
|
// Calculate arrow coordinates
|
2020-06-09 23:13:26 +02:00
|
|
|
const point1X = Math.floor(bubbleWidth / 7);
|
|
|
|
const point1Y = bubbleHeight;
|
|
|
|
const point2X = Math.floor((bubbleWidth / 7) * 2);
|
|
|
|
const point2Y = bubbleHeight;
|
|
|
|
const point3X = Math.floor(bubbleWidth / 7);
|
|
|
|
const point3Y = Math.floor(bubbleHeight + arrowHeight);
|
2020-04-12 19:35:51 +02:00
|
|
|
|
|
|
|
// bubble arrow shadow
|
|
|
|
this.bubble.lineStyle(4, 0x222222, 0.5);
|
|
|
|
this.bubble.lineBetween(point2X - 1, point2Y + 6, point3X + 2, point3Y);
|
|
|
|
|
|
|
|
// bubble arrow fill
|
|
|
|
this.bubble.fillTriangle(point1X, point1Y, point2X, point2Y, point3X, point3Y);
|
|
|
|
this.bubble.lineStyle(2, 0x565656, 1);
|
|
|
|
this.bubble.lineBetween(point2X, point2Y, point3X, point3Y);
|
|
|
|
this.bubble.lineBetween(point1X, point1Y, point3X, point3Y);
|
|
|
|
|
2021-09-06 14:27:54 +02:00
|
|
|
this.content = scene.add.text(0, 0, text, {
|
|
|
|
fontFamily: "Arial",
|
|
|
|
fontSize: "20",
|
|
|
|
color: "#000000",
|
|
|
|
align: "center",
|
|
|
|
wordWrap: { width: bubbleWidth - bubblePadding * 2 },
|
|
|
|
});
|
2021-01-07 12:43:21 +01:00
|
|
|
player.add(this.content);
|
2020-04-12 19:35:51 +02:00
|
|
|
|
2020-06-09 23:13:26 +02:00
|
|
|
const bounds = this.content.getBounds();
|
2021-09-06 14:27:54 +02:00
|
|
|
this.content.setPosition(
|
|
|
|
this.bubble.x + bubbleWidth / 2 - bounds.width / 2,
|
|
|
|
this.bubble.y + bubbleHeight / 2 - bounds.height / 2
|
|
|
|
);
|
2020-04-13 15:15:20 +02:00
|
|
|
}
|
|
|
|
|
2020-04-12 19:35:51 +02:00
|
|
|
destroy(): void {
|
2021-09-06 14:27:54 +02:00
|
|
|
this.bubble.setVisible(false); //todo find a better way
|
2020-04-13 15:15:20 +02:00
|
|
|
this.bubble.destroy();
|
|
|
|
this.content.destroy();
|
2020-04-12 19:35:51 +02:00
|
|
|
}
|
2020-06-04 18:11:07 +02:00
|
|
|
}
|