2020-04-12 16:12:08 +02:00
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import {Textures} from "../Game/GameScene";
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2020-04-07 19:23:21 +02:00
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interface AnimationData {
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key: string;
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frameRate: number;
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repeat: number;
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frameModel: string; //todo use an enum
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frameStart: number;
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frameEnd: number;
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}
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export enum PlayerAnimationNames {
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WalkDown = 'down',
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WalkLeft = 'left',
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WalkUp = 'up',
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WalkRight = 'right',
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None = 'none',
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2020-04-07 20:46:30 +02:00
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}
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2020-04-07 19:23:21 +02:00
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2020-05-04 01:48:14 +02:00
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export const getPlayerAnimations = (name: string = Textures.Player): AnimationData[] => {
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2020-04-07 19:23:21 +02:00
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return [{
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2020-05-04 01:48:14 +02:00
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key: PlayerAnimationNames.WalkDown, //TODO chnage, it's a key for one anumation of ine user type.
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frameModel: name,
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2020-04-07 19:23:21 +02:00
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frameStart: 0,
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frameEnd: 2,
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frameRate: 10,
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repeat: -1
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}, {
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key: PlayerAnimationNames.WalkLeft,
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2020-05-04 01:48:14 +02:00
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frameModel: name,
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2020-04-07 19:23:21 +02:00
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frameStart: 3,
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frameEnd: 5,
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frameRate: 10,
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repeat: -1
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}, {
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key: PlayerAnimationNames.WalkRight,
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2020-05-04 01:48:14 +02:00
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frameModel: name,
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2020-04-07 19:23:21 +02:00
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frameStart: 6,
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frameEnd: 8,
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frameRate: 10,
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repeat: -1
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}, {
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key: PlayerAnimationNames.WalkUp,
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2020-05-04 01:48:14 +02:00
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frameModel: name,
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2020-04-07 19:23:21 +02:00
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frameStart: 9,
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frameEnd: 11,
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frameRate: 10,
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repeat: -1
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}];
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};
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export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => {
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if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) {
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2020-04-07 23:56:16 +02:00
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Player.anims.play(direction);
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2020-04-07 19:23:21 +02:00
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} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
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Player.anims.currentAnim.destroy();
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}
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2020-04-13 13:42:21 +02:00
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}
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