partey_workadventure/front/src/Phaser/Reconnecting/ReconnectingScene.ts

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import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
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import Sprite = Phaser.GameObjects.Sprite;
export const ReconnectingSceneName = "ReconnectingScene";
enum ReconnectingTextures {
icon = "icon",
mainFont = "main_font",
}
export class ReconnectingScene extends Phaser.Scene {
private reconnectingField!: TextField;
private logo!: Image;
constructor() {
super({
key: ReconnectingSceneName,
});
}
preload() {
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this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
}
create() {
this.logo = new Image(
this,
this.game.renderer.width - 30,
this.game.renderer.height - 20,
ReconnectingTextures.icon
);
this.add.existing(this.logo);
this.reconnectingField = new TextField(
this,
this.game.renderer.width / 2,
this.game.renderer.height / 2,
"Connection lost. Reconnecting..."
);
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const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");
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this.anims.create({
key: "right",
frames: this.anims.generateFrameNumbers("cat", { start: 6, end: 8 }),
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frameRate: 10,
repeat: -1,
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});
cat.play("right");
}
}