2020-04-26 17:54:56 +02:00
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2020-05-01 23:19:51 +02:00
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export class TextInput extends Phaser.GameObjects.BitmapText {
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2020-04-26 18:48:41 +02:00
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private underLineLength = 10;
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private underLine: Phaser.GameObjects.Text;
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2020-05-26 22:17:00 +02:00
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constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) {
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super(scene, x, y, 'main_font', text, 32);
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2020-04-26 17:54:56 +02:00
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this.scene.add.existing(this);
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2020-05-01 23:19:51 +02:00
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this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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2020-04-26 18:48:41 +02:00
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2020-06-19 16:36:40 +02:00
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this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
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2020-04-26 17:54:56 +02:00
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if (event.keyCode === 8 && this.text.length > 0) {
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2020-04-26 18:48:41 +02:00
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this.deleteLetter();
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2020-05-01 23:19:51 +02:00
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} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
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2020-04-26 18:48:41 +02:00
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this.addLetter(event.key);
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2020-04-26 17:54:56 +02:00
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}
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2020-05-26 22:17:00 +02:00
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onChange(this.text);
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2020-04-26 17:54:56 +02:00
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});
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}
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2020-05-01 23:19:51 +02:00
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2020-04-26 18:48:41 +02:00
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private deleteLetter() {
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this.text = this.text.substr(0, this.text.length - 1);
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if (this.underLine.text.length > this.underLineLength) {
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this.underLine.text = this.underLine.text.substr(0, this.underLine.text.length - 1);
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}
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}
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private addLetter(letter: string) {
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this.text += letter;
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if (this.text.length > this.underLineLength) {
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this.underLine.text += '_';
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}
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}
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2020-04-26 17:54:56 +02:00
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getText(): string {
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return this.text;
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}
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2020-05-01 23:19:51 +02:00
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}
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