partey_workadventure/front/src/Phaser/Components/TextInput.ts

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export class TextInput extends Phaser.GameObjects.BitmapText {
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private underLineLength = 10;
private underLine: Phaser.GameObjects.Text;
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constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) {
super(scene, x, y, 'main_font', text, 32);
this.scene.add.existing(this);
this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
if (event.keyCode === 8 && this.text.length > 0) {
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this.deleteLetter();
} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
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this.addLetter(event.key);
}
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onChange(this.text);
});
}
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private deleteLetter() {
this.text = this.text.substr(0, this.text.length - 1);
if (this.underLine.text.length > this.underLineLength) {
this.underLine.text = this.underLine.text.substr(0, this.underLine.text.length - 1);
}
}
private addLetter(letter: string) {
this.text += letter;
if (this.text.length > this.underLineLength) {
this.underLine.text += '_';
}
}
getText(): string {
return this.text;
}
}