partey_workadventure/front/src/Connexion/ConnectionManager.ts

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import Axios from "axios";
import { PUSHER_URL, START_ROOM_URL } from "../Enum/EnvironmentVariable";
import { RoomConnection } from "./RoomConnection";
import type { OnConnectInterface, PositionInterface, ViewportInterface } from "./ConnexionModels";
import { GameConnexionTypes, urlManager } from "../Url/UrlManager";
import { localUserStore } from "./LocalUserStore";
import { CharacterTexture, LocalUser } from "./LocalUser";
import { Room } from "./Room";
import { _ServiceWorker } from "../Network/ServiceWorker";
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class ConnectionManager {
private localUser!: LocalUser;
private connexionType?: GameConnexionTypes;
private reconnectingTimeout: NodeJS.Timeout | null = null;
private _unloading: boolean = false;
private authToken: string | null = null;
private serviceWorker?: _ServiceWorker;
get unloading() {
return this._unloading;
}
constructor() {
window.addEventListener("beforeunload", () => {
this._unloading = true;
if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout);
});
}
public loadOpenIDScreen() {
localUserStore.setAuthToken(null);
const state = localUserStore.generateState();
const nonce = localUserStore.generateNonce();
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let loginUrl = `${PUSHER_URL}/login-screen?state=${state}&nonce=${nonce}`
if (loginUrl.startsWith("/")) {
loginUrl = window.location.protocol +
"//" +
window.location.host +
loginUrl;
} else {
loginUrl = `http://` + loginUrl;
}
window.location.assign(loginUrl);
}
public logout() {
localUserStore.setAuthToken(null);
window.location.reload();
}
/**
* Tries to login to the node server and return the starting map url to be loaded
*/
public async initGameConnexion(): Promise<Room> {
const connexionType = urlManager.getGameConnexionType();
this.connexionType = connexionType;
let room: Room | null = null;
if (connexionType === GameConnexionTypes.jwt) {
const urlParams = new URLSearchParams(window.location.search);
const code = urlParams.get("code");
const state = urlParams.get("state");
if (!state || !localUserStore.verifyState(state)) {
throw "Could not validate state!";
}
if (!code) {
throw "No Auth code provided";
}
const nonce = localUserStore.getNonce();
const { authToken } = await Axios.get(`${PUSHER_URL}/login-callback`, { params: { code, nonce } }).then(
(res) => res.data
);
localUserStore.setAuthToken(authToken);
this.authToken = authToken;
room = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
urlManager.pushRoomIdToUrl(room);
} else if (connexionType === GameConnexionTypes.register) {
//@deprecated
const organizationMemberToken = urlManager.getOrganizationToken();
const data = await Axios.post(`${PUSHER_URL}/register`, { organizationMemberToken }).then(
(res) => res.data
);
this.localUser = new LocalUser(data.userUuid, data.textures);
this.authToken = data.authToken;
localUserStore.saveUser(this.localUser);
localUserStore.setAuthToken(this.authToken);
const roomUrl = data.roomUrl;
room = await Room.createRoom(
new URL(
window.location.protocol +
"//" +
window.location.host +
roomUrl +
window.location.search +
window.location.hash
)
);
urlManager.pushRoomIdToUrl(room);
} else if (
connexionType === GameConnexionTypes.organization ||
connexionType === GameConnexionTypes.anonymous ||
connexionType === GameConnexionTypes.empty
) {
this.authToken = localUserStore.getAuthToken();
//todo: add here some kind of warning if authToken has expired.
if (!this.authToken) {
await this.anonymousLogin();
}
this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
let roomPath: string;
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if (connexionType === GameConnexionTypes.empty) {
roomPath = window.location.protocol + "//" + window.location.host + START_ROOM_URL;
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} else {
roomPath =
window.location.protocol +
"//" +
window.location.host +
window.location.pathname +
window.location.search +
window.location.hash;
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}
//get detail map for anonymous login and set texture in local storage
room = await Room.createRoom(new URL(roomPath));
if (room.textures != undefined && room.textures.length > 0) {
//check if texture was changed
if (this.localUser.textures.length === 0) {
this.localUser.textures = room.textures;
} else {
room.textures.forEach((newTexture) => {
const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
return;
}
this.localUser.textures.push(newTexture);
});
}
localUserStore.saveUser(this.localUser);
}
}
if (room == undefined) {
return Promise.reject(new Error("Invalid URL"));
Squashed commit of the following: commit 41748a403686cffd5008be966f7cb04e6ca3e45a Merge: 3b1d4d63 4991a70b Author: grégoire parant <g.parant@thecodingmachine.com> Date: Mon Aug 2 21:38:37 2021 +0200 Merge pull request #1327 from thecodingmachine/hotFixErrorCardBack Fix error generated commit 4991a70bba40121b14650bc0baba3552cca1a09e Author: Gregoire Parant <g.parant@thecodingmachine.com> Date: Mon Aug 2 21:34:03 2021 +0200 Fix error generated Don't generate error if file is Invalid commit 3b1d4d630cc1c7ce21ac50e169463aeb7d5d3811 Merge: f52b4598 02e5860e Author: grégoire parant <g.parant@thecodingmachine.com> Date: Mon Aug 2 21:03:18 2021 +0200 Merge pull request #1326 from thecodingmachine/HotFixCreateMapFeature Hot fix create map feature commit 02e5860e43eba0283f7c055d12bbf2e916e10b9a Author: Gregoire Parant <g.parant@thecodingmachine.com> Date: Mon Aug 2 20:59:13 2021 +0200 HotFix redirect on production domain of WorkAdventure - Update domain `ADMIN_URL` by `workadventu.re` commit f52b4598723331ff68d7526cdc32f1eff15a0d8a Merge: 3d657b4a 3ab069d6 Author: grégoire parant <g.parant@thecodingmachine.com> Date: Mon Aug 2 11:23:16 2021 +0200 Merge pull request #1324 from thecodingmachine/develop Release v1.4.11 commit 3ab069d650d94aecd42bebea8b27bf8ac93ed81b Merge: 2b748138 9d4ffe54 Author: Kharhamel <Kharhamel@users.noreply.github.com> Date: Fri Jul 30 15:51:07 2021 +0200 Merge pull request #1323 from thecodingmachine/openIDPoc FIX: bomp the node version of pusher commit 9d4ffe542c9c0a094a78e1d6c8c8b11641052a10 Author: kharhamel <oognic@gmail.com> Date: Fri Jul 30 15:50:30 2021 +0200 FIX: bomp the node version of pusher commit 2b7481383f6f3f085c4c145394b3d63b75eed239 Merge: 74975ac9 9c803a69 Author: Kharhamel <Kharhamel@users.noreply.github.com> Date: Fri Jul 30 15:48:56 2021 +0200 Merge pull request #1251 from thecodingmachine/openIDPoc POC for the openID connect commit 9c803a69ffb8a1a06a1cdd4d86f15d2a7cdfcd08 Author: kharhamel <oognic@gmail.com> Date: Tue Jul 27 16:37:01 2021 +0200 FEATURE: users can now login via an openID client commit 74975ac9d81f224d30fe3b3eec180b3ef895cbeb Merge: 315fe7ca ebdcf880 Author: Kharhamel <Kharhamel@users.noreply.github.com> Date: Fri Jul 30 14:54:33 2021 +0200 Merge pull request #1322 from thecodingmachine/improveCapacityWarning FEATURE: improved the room capacity warning visuals commit ebdcf8804d7ab72a51bac10eeb476467caa16f43 Author: kharhamel <oognic@gmail.com> Date: Fri Jul 30 14:08:27 2021 +0200 added admin link to the warning container commit 41ac51f2918b743da445a2ba3b89bd8f66e08e06 Author: kharhamel <oognic@gmail.com> Date: Thu Jul 29 18:02:36 2021 +0200 FEATURE: improved the room capacity warning visuals commit 315fe7ca82b3674d07136d7a96233d827804d177 Author: David Négrier <d.negrier@thecodingmachine.com> Date: Thu Jul 29 17:49:51 2021 +0200 Adding a "font-family" property for text objects. (#1311) - Tiled displays your system fonts. - Computers have different sets of fonts. Therefore, browsers never rely on system fonts - Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`. The `font-family` property can contain any "web-font" that can be loaded by your browser. This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser. commit 7ffe564e8eddcfdc0ef8c20d09f43405934e83f9 Author: GRL78 <80678534+GRL78@users.noreply.github.com> Date: Thu Jul 29 17:42:16 2021 +0200 Graphic upgrade of the global message console (#1287) * Graphic upgrade of the global message console Fix: error if LoginScene doesn't exist * Rework graphic of global message console * Rework graphic of global message console * Remove console.log commit 2a1af2a131f72ad5a00b6f4a4990a12fcedb0342 Author: grégoire parant <g.parant@thecodingmachine.com> Date: Thu Jul 29 16:42:31 2021 +0200 PWA service workers (#1319) * PWA services worker - [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile - [x] Create webpage specifique for PWA - [ ] Add register service to save and redirect on a card - [ ] Add possibilities to install PWA for one World (with register token if existing) * Finish PWA strategy to load last map visited * Fix feedback @Kharhamel * Fix feedback @Kharhamel
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}
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this.serviceWorker = new _ServiceWorker();
return Promise.resolve(room);
}
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public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
this.localUser = new LocalUser(data.userUuid, []);
this.authToken = data.authToken;
if (!isBenchmark) {
// In benchmark, we don't have a local storage.
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localUserStore.saveUser(this.localUser);
localUserStore.setAuthToken(this.authToken);
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}
}
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public initBenchmark(): void {
this.localUser = new LocalUser("", []);
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}
public connectToRoomSocket(
roomUrl: string,
name: string,
characterLayers: string[],
position: PositionInterface,
viewport: ViewportInterface,
companion: string | null
): Promise<OnConnectInterface> {
return new Promise<OnConnectInterface>((resolve, reject) => {
const connection = new RoomConnection(
this.authToken,
roomUrl,
name,
characterLayers,
position,
viewport,
companion
);
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connection.onConnectError((error: object) => {
console.log("An error occurred while connecting to socket server. Retrying");
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reject(error);
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});
connection.onConnectingError((event: CloseEvent) => {
console.log("An error occurred while connecting to socket server. Retrying");
reject(
new Error(
"An error occurred while connecting to socket server. Retrying. Code: " +
event.code +
", Reason: " +
event.reason
)
);
});
connection.onConnect((connect: OnConnectInterface) => {
//save last room url connected
localUserStore.setLastRoomUrl(roomUrl);
resolve(connect);
});
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}).catch((err) => {
// Let's retry in 4-6 seconds
return new Promise<OnConnectInterface>((resolve, reject) => {
this.reconnectingTimeout = setTimeout(() => {
//todo: allow a way to break recursion?
//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
this.connectToRoomSocket(roomUrl, name, characterLayers, position, viewport, companion).then(
(connection) => resolve(connection)
);
}, 4000 + Math.floor(Math.random() * 2000));
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});
});
}
get getConnexionType() {
return this.connexionType;
}
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}
export const connectionManager = new ConnectionManager();