partey_workadventure/front/src/Connexion/ConnectionManager.ts

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import Axios from "axios";
import {API_URL} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "./RoomConnection";
import {PositionInterface, ViewportInterface} from "./ConnexionModels";
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interface LoginApiData {
authToken: string
userUuid: string
mapUrlStart: string
newUrl: string
}
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class ConnectionManager {
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private initPromise!: Promise<LoginApiData>;
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private mapUrlStart: string|null = null;
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private authToken:string|null = null;
private userUuid: string|null = null;
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//todo: get map infos from url in anonym case
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public async init(): Promise<void> {
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let organizationMemberToken = null;
let teamSlug = null;
let mapSlug = null;
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const match = /\/register\/(.+)/.exec(window.location.toString());
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if (match) {
organizationMemberToken = match[1];
} else {
const match = /\/_\/(.+)\/(.+)/.exec(window.location.toString());
teamSlug = match ? match[1] : null;
mapSlug = match ? match[2] : null;
}
this.initPromise = Axios.post(`${API_URL}/login`, {organizationMemberToken, teamSlug, mapSlug}).then(res => res.data);
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const data = await this.initPromise
this.authToken = data.authToken;
this.userUuid = data.userUuid;
this.mapUrlStart = data.mapUrlStart;
const newUrl = data.newUrl;
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console.log('u', this.userUuid)
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if (newUrl) {
history.pushState({}, '', newUrl);
}
}
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public initBenchmark(): void {
this.authToken = 'test';
}
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<RoomConnection> {
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return new Promise<RoomConnection>((resolve, reject) => {
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const connection = new RoomConnection(this.authToken, roomId, name, characterLayers, position, viewport);
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connection.onConnectError((error: object) => {
console.log('An error occurred while connecting to socket server. Retrying');
reject(error);
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});
connection.onConnect(() => {
resolve(connection);
})
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}).catch((err) => {
// Let's retry in 4-6 seconds
return new Promise<RoomConnection>((resolve, reject) => {
setTimeout(() => {
//todo: allow a way to break recurrsion?
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
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}, 4000 + Math.floor(Math.random() * 2000) );
});
});
}
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public getMapUrlStart(): Promise<string> {
return this.initPromise.then(() => {
if (!this.mapUrlStart) {
throw new Error('No map url set!');
}
return this.mapUrlStart;
})
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}
}
export const connectionManager = new ConnectionManager();