<li>your map can have as many layers as you want</li>
<li>your map MUST contain a layer named "floorLayer" of type "objectgroup" that represents the layer on which characters will be drawn.
Every layer above the "floorLayer" will be displayed on top of the characters.</li>
<li>the tilesets in your map MUST be embedded. You cannot refer to an external typeset in a TSX file. Click the "embed tileset" button in the tileset tab to embed tileset data.</li>
<li>your map MUST be exported in JSON format. You need to use a recent version of Tiled to get JSON format export (1.3+)</li>
<li>WorkAdventure doesn't support object layers and will ignore them</li>
<li>If you are starting from a blank map, your map MUST be orthogonal and tiles size should be 32x32. </li>
<li>If you want to have multiple exits, you can create many layers with name "exit". Each layer has a different key <code>exitUrl</code> and have tiles that represent exits to another scene.</li>
<strong>Understanding map URLs in WorkAdventure:</strong><br/>
There are 2 kinds of URLs in WorkAdventure:
<ul>
<li>Public URLs are in the form https://play.workadventu.re/_/[instance]/[server]/[path to map]</li>
<li>Private URLs (used in paid accounts) are in the form https://play.workadventu.re/@/[organization]/[world]/[map]</li>
</ul>
Assuming your JSON map is hosted at "https://example.com/my/map.json", then you can browse your map at "https://play.workadventu.re/_/global/example.com/my/map.json".
Here, "global" is a name of an "instance" of your map. You can put anything instead of "global" here. People on the same instance of the map can see each others.
If 2 users use 2 different instances, they are on the same map, but in 2 parallel universes. They cannot see each other.
<p>Note: in older releases of WorkAdventure, you could link to a map file directly using properties "exitSceneUrl" and "exitInstance". Those properties are now deprecated. Use "exitUrl" instead.</p>
<h3id="defining-several-entry-points"class="pixel-title">Defining several entry points</h3>
<p>Often your map will have several exits, and therefore, several entry points. For instance, if there
is an exit by a door that leads to the garden map, when you come back from the garden you expect to
come back by the same door. Therefore, a map can have several entry points.
Those entry points are "named" (they have a name).</p>
<p>In order to create a named entry point:</p>
<ul>
<li>You must create a specific layer. When a character enters the map by this entry point, it will enter the map randomly on ANY tile of that layer.</li>
<li>In layer properties, you MUST add a boolean "startLayer" property. It should be set to true.</li>
<li>The name of the entry point is the name of the layer</li>
<li>To enter via this entry point, simply add a hash with the entry point name to the URL ("#[<em>startLayerName</em>]"). For instance: "https://workadventu.re/_/global/mymap.com/path/map.json#my-entry-point".</li>
<li>In layer properties, you MUST add a "openWebsite" property (of type "string"). The value of the property is the URL of the website to open (the URL must start with "https://")</li>
<h3id="opening-a-jitsi-meet-when-walking-on-the-map"class="pixel-title">Opening a Jitsi meet when walking on the map</h3>
<p>On your map, you can define special zones (meeting rooms) that will trigger the opening of a Jitsi meet. When a player will pass over these zones, a Jitsi meet will open
(as an iframe on the right side of the screen)</p>
<li>In layer properties, you MUST add a boolean "jitsiRoom" property (of type "string"). The value of the property is the name of the room in Jitsi. Note: the name of the room will be prepended with the name of the instance of the map (so that different instances of the map have different rooms)</li>
</ul>
<h3id="making-a-silent-zone"class="pixel-title">Making a "silent" zone</h3>
<p>On your map, you can define special silent zones where nobody is allowed to talk.
In these zones, users will not speak to each others, even if they are next to each others.</p>
<p>In order to create a silent zone:</p>
<ul>
<li>You must create a specific layer.</li>
<li>In layer properties, you MUST add a boolean "silent" property. If the silent property is checked, the users are entering the silent zone when they walk on any tile of the layer.</li>