2020-05-22 22:59:43 +02:00
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import {getPlayerAnimations, PlayerAnimationNames} from "./Animation";
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2020-05-19 19:11:12 +02:00
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import {GameScene, Textures} from "../Game/GameScene";
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2020-05-24 23:14:12 +02:00
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import {MessageUserPositionInterface, PointInterface} from "../../Connection";
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2020-04-13 13:42:21 +02:00
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import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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2020-04-12 16:12:08 +02:00
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import {PlayableCaracter} from "../Entity/PlayableCaracter";
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2020-04-07 19:23:21 +02:00
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2020-05-02 16:54:52 +02:00
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export const hasMovedEventName = "hasMoved";
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2020-04-13 13:42:21 +02:00
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export interface CurrentGamerInterface extends PlayableCaracter{
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2020-04-18 17:16:39 +02:00
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moveUser(delta: number) : void;
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2020-04-13 13:42:21 +02:00
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say(text : string) : void;
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2020-04-12 13:57:00 +02:00
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}
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2020-04-13 13:42:21 +02:00
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export interface GamerInterface extends PlayableCaracter{
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userId : string;
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updatePosition(position: PointInterface): void;
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2020-04-13 13:42:21 +02:00
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say(text : string) : void;
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2020-04-12 13:57:00 +02:00
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}
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2020-04-13 15:34:09 +02:00
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export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface {
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userId: string;
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userInputManager: UserInputManager;
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previousDirection: string;
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wasMoving: boolean;
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2020-04-07 19:23:21 +02:00
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constructor(
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userId: string,
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Scene: GameScene,
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x: number,
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y: number,
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2020-05-01 23:38:09 +02:00
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name: string,
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PlayerTexture: string,
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direction: string,
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moving: boolean
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) {
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super(Scene, x, y, PlayerTexture, name, 1);
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//create input to move
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this.userInputManager = new UserInputManager(Scene);
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//set data
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2020-04-10 12:54:05 +02:00
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this.userId = userId;
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2020-05-06 01:50:01 +02:00
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2020-04-13 13:42:21 +02:00
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//the current player model should be push away by other players to prevent conflict
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this.setImmovable(false);
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2020-05-22 22:59:43 +02:00
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this.initAnimation();
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this.playAnimation(direction, moving);
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2020-04-07 19:23:21 +02:00
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}
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2020-05-22 22:59:43 +02:00
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private initAnimation(): void {
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getPlayerAnimations(this.PlayerTexture).forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
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frameRate: d.frameRate,
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repeat: d.repeat
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});
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})
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}
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moveUser(delta: number): void {
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//if user client on shift, camera and player speed
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let direction = null;
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let moving = false;
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let activeEvents = this.userInputManager.getEventListForGameTick();
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let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
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let moveAmount = speedMultiplier * 20;
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2020-04-30 19:36:28 +02:00
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let x = 0;
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let y = 0;
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if (activeEvents.get(UserInputEvent.MoveUp)) {
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y = - moveAmount;
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direction = PlayerAnimationNames.WalkUp;
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moving = true;
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2020-04-30 19:36:28 +02:00
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} else if (activeEvents.get(UserInputEvent.MoveDown)) {
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y = moveAmount;
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direction = PlayerAnimationNames.WalkDown;
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moving = true;
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}
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if (activeEvents.get(UserInputEvent.MoveLeft)) {
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x = -moveAmount;
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direction = PlayerAnimationNames.WalkLeft;
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moving = true;
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} else if (activeEvents.get(UserInputEvent.MoveRight)) {
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x = moveAmount;
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direction = PlayerAnimationNames.WalkRight;
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moving = true;
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}
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if (x !== 0 || y !== 0) {
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this.move(x, y);
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2020-05-22 22:59:43 +02:00
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this.emit(hasMovedEventName, {moving, direction, x: this.x, y: this.y});
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} else {
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if (this.wasMoving) {
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//direction = PlayerAnimationNames.None;
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this.stop();
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this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
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2020-05-04 23:11:59 +02:00
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}
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2020-04-07 20:41:35 +02:00
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}
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2020-05-04 23:11:59 +02:00
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if (direction !== null) {
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this.previousDirection = direction;
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}
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this.wasMoving = moving;
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2020-04-07 19:23:21 +02:00
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}
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2020-05-02 16:54:52 +02:00
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//todo: put this method into the NonPlayer class instead
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2020-05-19 19:11:12 +02:00
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updatePosition(position: PointInterface): void {
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this.playAnimation(position.direction, position.moving);
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this.setX(position.x);
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this.setY(position.y);
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this.setDepth(position.y);
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2020-04-10 12:54:05 +02:00
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}
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2020-05-22 22:59:43 +02:00
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private playAnimation(direction : string, moving: boolean): void {
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if (moving && (!this.anims.currentAnim || this.anims.currentAnim.key !== direction)) {
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this.anims.play(this.PlayerTexture+'-'+direction);
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} else if (!moving) {
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/*if (this.anims.currentAnim) {
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this.anims.stop();
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}*/
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this.anims.play(this.PlayerTexture+'-'+direction);
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this.anims.stop();
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}
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}
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2020-04-18 17:16:39 +02:00
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}
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