partey_workadventure/front/src/Phaser/Components/TextField.ts

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export class TextField extends Phaser.GameObjects.BitmapText {
constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
super(scene, x, y, 'main_font', text, 8);
this.scene.add.existing(this)
}
}