2020-04-12 19:35:51 +02:00
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import Scene = Phaser.Scene;
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2021-05-12 09:13:25 +02:00
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import type {Character} from "./Character";
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2020-04-12 19:35:51 +02:00
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2021-01-07 12:43:21 +01:00
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//todo: improve this WIP
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2020-04-12 19:35:51 +02:00
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export class SpeechBubble {
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private bubble: Phaser.GameObjects.Graphics;
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private content: Phaser.GameObjects.Text;
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2021-05-12 09:13:25 +02:00
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2020-06-04 18:54:34 +02:00
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constructor(scene: Scene, player: Character, text: string = "") {
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2020-04-12 19:35:51 +02:00
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2020-06-09 23:13:26 +02:00
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const bubbleHeight = 50;
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const bubblePadding = 10;
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const bubbleWidth = bubblePadding * 2 + text.length * 10;
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const arrowHeight = bubbleHeight / 4;
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2020-04-12 19:35:51 +02:00
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2021-02-13 14:04:28 +01:00
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this.bubble = scene.add.graphics({ x: 16, y: -80 });
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2021-01-07 12:43:21 +01:00
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player.add(this.bubble);
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2020-04-12 19:35:51 +02:00
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// Bubble shadow
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this.bubble.fillStyle(0x222222, 0.5);
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this.bubble.fillRoundedRect(6, 6, bubbleWidth, bubbleHeight, 16);
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// this.bubble color
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this.bubble.fillStyle(0xffffff, 1);
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// this.bubble outline line style
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this.bubble.lineStyle(4, 0x565656, 1);
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// this.bubble shape and outline
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this.bubble.strokeRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
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this.bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
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// Calculate arrow coordinates
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2020-06-09 23:13:26 +02:00
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const point1X = Math.floor(bubbleWidth / 7);
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const point1Y = bubbleHeight;
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const point2X = Math.floor((bubbleWidth / 7) * 2);
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const point2Y = bubbleHeight;
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const point3X = Math.floor(bubbleWidth / 7);
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const point3Y = Math.floor(bubbleHeight + arrowHeight);
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2020-04-12 19:35:51 +02:00
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// bubble arrow shadow
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this.bubble.lineStyle(4, 0x222222, 0.5);
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this.bubble.lineBetween(point2X - 1, point2Y + 6, point3X + 2, point3Y);
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// bubble arrow fill
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this.bubble.fillTriangle(point1X, point1Y, point2X, point2Y, point3X, point3Y);
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this.bubble.lineStyle(2, 0x565656, 1);
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this.bubble.lineBetween(point2X, point2Y, point3X, point3Y);
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this.bubble.lineBetween(point1X, point1Y, point3X, point3Y);
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2021-01-06 15:00:54 +01:00
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this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: '20', color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
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2021-01-07 12:43:21 +01:00
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player.add(this.content);
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2020-04-12 19:35:51 +02:00
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2020-06-09 23:13:26 +02:00
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const bounds = this.content.getBounds();
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2020-04-12 19:35:51 +02:00
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
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2020-04-13 15:15:20 +02:00
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}
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2020-04-12 19:35:51 +02:00
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destroy(): void {
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this.bubble.setVisible(false) //todo find a better way
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2020-04-13 15:15:20 +02:00
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this.bubble.destroy();
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this.content.destroy();
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2020-04-12 19:35:51 +02:00
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}
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2020-06-04 18:11:07 +02:00
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}
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