partey_workadventure/front/src/Phaser/Game/GameMap.ts

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import type { ITiledMap, ITiledMapLayer, ITiledMapObject, ITiledMapObjectLayer, ITiledMapProperty } from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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import { GameMapProperties } from "./GameMapProperties";
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import { MathUtils } from '../../Utils/MathUtils';
export type PropertyChangeCallback = (
newValue: string | number | boolean | undefined,
oldValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) => void;
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export type layerChangeCallback = (
layersChangedByAction: Array<ITiledMapLayer>,
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allLayersOnNewPosition: Array<ITiledMapLayer>
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) => void;
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export type zoneChangeCallback = (
zonesChangedByAction: Array<ITiledMapObject>,
allZonesOnNewPosition: Array<ITiledMapObject>
) => void;
/**
* A wrapper around a ITiledMap interface to provide additional capabilities.
* It is used to handle layer properties.
*/
export class GameMap {
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/**
* oldKey is the index of the previous tile.
*/
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private oldKey: number | undefined;
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/**
* key is the index of the current tile.
*/
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private key: number | undefined;
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/**
* oldPosition is the previous position of the player.
*/
private oldPosition: { x: number, y: number } | undefined;
/**
* position is the current position of the player.
*/
private position: { x: number, y: number } | undefined;
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private lastProperties = new Map<string, string | boolean | number>();
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private propertiesChangeCallbacks = new Map<string, Array<PropertyChangeCallback>>();
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private enterLayerCallbacks = Array<layerChangeCallback>();
private leaveLayerCallbacks = Array<layerChangeCallback>();
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private enterZoneCallbacks = Array<zoneChangeCallback>();
private leaveZoneCallbacks = Array<zoneChangeCallback>();
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private tileNameMap = new Map<string, number>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
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public readonly tiledObjects: ITiledMapObject[];
public readonly phaserLayers: TilemapLayer[] = [];
public exitUrls: Array<string> = [];
public hasStartTile = false;
public constructor(
private map: ITiledMap,
phaserMap: Phaser.Tilemaps.Tilemap,
terrains: Array<Phaser.Tilemaps.Tileset>
) {
this.flatLayers = flattenGroupLayersMap(map);
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this.tiledObjects = this.getObjectsFromLayers(this.flatLayers);
let depth = -2;
for (const layer of this.flatLayers) {
if (layer.type === "tilelayer") {
this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
}
if (layer.type === "objectgroup" && layer.name === "floorLayer") {
depth = DEPTH_OVERLAY_INDEX;
}
}
for (const tileset of map.tilesets) {
tileset?.tiles?.forEach((tile) => {
if (tile.properties) {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties;
tile.properties.forEach((prop) => {
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if (prop.name == GameMapProperties.NAME && typeof prop.value == "string") {
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this.tileNameMap.set(prop.value, tileset.firstgid + tile.id);
}
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if (prop.name == GameMapProperties.EXIT_URL && typeof prop.value == "string") {
this.exitUrls.push(prop.value);
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} else if (prop.name == GameMapProperties.START) {
this.hasStartTile = true;
}
});
}
});
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
return [];
}
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private getLayersByKey(key: number): Array<ITiledMapLayer> {
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return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
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}
/**
* Sets the position of the current player (in pixels)
* This will trigger events if properties are changing.
*/
public setPosition(x: number, y: number) {
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this.oldPosition = this.position;
this.position = { x, y };
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this.oldKey = this.key;
const xMap = Math.floor(x / this.map.tilewidth);
const yMap = Math.floor(y / this.map.tileheight);
const key = xMap + yMap * this.map.width;
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if (key === this.key) {
return;
}
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this.key = key;
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this.triggerAllProperties();
this.triggerLayersChange();
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this.triggerZonesChange();
}
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private triggerAllProperties(): void {
const newProps = this.getProperties(this.key ?? 0);
const oldProps = this.lastProperties;
this.lastProperties = newProps;
// Let's compare the 2 maps:
// First new properties vs oldProperties
for (const [newPropName, newPropValue] of newProps.entries()) {
const oldPropValue = oldProps.get(newPropName);
if (oldPropValue !== newPropValue) {
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this.trigger(newPropName, oldPropValue, newPropValue, newProps);
}
}
for (const [oldPropName, oldPropValue] of oldProps.entries()) {
if (!newProps.has(oldPropName)) {
// We found a property that disappeared
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this.trigger(oldPropName, oldPropValue, undefined, newProps);
}
}
}
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private triggerLayersChange(): void {
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const layersByOldKey = this.oldKey ? this.getLayersByKey(this.oldKey) : [];
const layersByNewKey = this.key ? this.getLayersByKey(this.key) : [];
const enterLayers = new Set(layersByNewKey);
const leaveLayers = new Set(layersByOldKey);
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enterLayers.forEach((layer) => {
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if (leaveLayers.has(layer)) {
leaveLayers.delete(layer);
enterLayers.delete(layer);
}
});
if (enterLayers.size > 0) {
const layerArray = Array.from(enterLayers);
for (const callback of this.enterLayerCallbacks) {
callback(layerArray, layersByNewKey);
}
}
if (leaveLayers.size > 0) {
const layerArray = Array.from(leaveLayers);
for (const callback of this.leaveLayerCallbacks) {
callback(layerArray, layersByNewKey);
}
}
}
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/**
* We user Tiled Objects with type "zone" as zones with defined x, y, width and height for easier event triggering.
*/
private triggerZonesChange(): void {
const zones = this.tiledObjects.filter(object => object.type === "zone");
// P.H. NOTE: We could also get all of the zones and add properties of occupied tiles to them, so we could later on check collision by using tileKeys
// TODO: Change this to an array with currently occupied sone instead of doing elimination process
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const zonesByOldPosition = this.oldPosition ?
zones.filter((zone) => {
if (!this.oldPosition) {
return false;
}
return MathUtils.isOverlappingWithRectangle(this.oldPosition, zone);
}) : [];
const zonesByNewPosition = this.position ?
zones.filter((zone) => {
if (!this.position) {
return false;
}
return MathUtils.isOverlappingWithRectangle(this.position, zone);
}) : [];
const enterZones = new Set(zonesByNewPosition);
const leaveZones = new Set(zonesByOldPosition);
enterZones.forEach((zone) => {
if (leaveZones.has(zone)) {
leaveZones.delete(zone);
enterZones.delete(zone);
}
});
if (enterZones.size > 0) {
const zonesArray = Array.from(enterZones);
for (const callback of this.enterZoneCallbacks) {
callback(zonesArray, zonesByNewPosition);
}
}
if (leaveZones.size > 0) {
const zonesArray = Array.from(leaveZones);
for (const callback of this.leaveZoneCallbacks) {
callback(zonesArray, zonesByNewPosition);
}
}
}
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public getCurrentProperties(): Map<string, string | boolean | number> {
return this.lastProperties;
}
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private getProperties(key: number): Map<string, string | boolean | number> {
const properties = new Map<string, string | boolean | number>();
for (const layer of this.flatLayers) {
if (layer.type !== "tilelayer") {
continue;
}
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let tileIndex: number | undefined = undefined;
if (layer.data) {
const tiles = layer.data as number[];
if (tiles[key] == 0) {
continue;
}
tileIndex = tiles[key];
}
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// There is a tile in this layer, let's embed the properties
if (layer.properties !== undefined) {
for (const layerProperty of layer.properties) {
if (layerProperty.value === undefined) {
continue;
}
properties.set(layerProperty.name, layerProperty.value);
}
}
if (tileIndex) {
this.tileSetPropertyMap[tileIndex]?.forEach((property) => {
if (property.value) {
properties.set(property.name, property.value);
} else if (properties.has(property.name)) {
properties.delete(property.name);
}
});
}
}
return properties;
}
public getMap(): ITiledMap {
return this.map;
}
private getTileProperty(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
return [];
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}
private trigger(
propName: string,
oldValue: string | number | boolean | undefined,
newValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) {
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const callbacksArray = this.propertiesChangeCallbacks.get(propName);
if (callbacksArray !== undefined) {
for (const callback of callbacksArray) {
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callback(newValue, oldValue, allProps);
}
}
}
/**
* Registers a callback called when the user moves to a tile where the property propName is different from the last tile the user was on.
*/
public onPropertyChange(propName: string, callback: PropertyChangeCallback) {
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let callbacksArray = this.propertiesChangeCallbacks.get(propName);
if (callbacksArray === undefined) {
callbacksArray = new Array<PropertyChangeCallback>();
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this.propertiesChangeCallbacks.set(propName, callbacksArray);
}
callbacksArray.push(callback);
}
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/**
* Registers a callback called when the user moves inside another layer.
*/
public onEnterLayer(callback: layerChangeCallback) {
this.enterLayerCallbacks.push(callback);
}
/**
* Registers a callback called when the user moves outside another layer.
*/
public onLeaveLayer(callback: layerChangeCallback) {
this.leaveLayerCallbacks.push(callback);
}
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/**
* Registers a callback called when the user moves inside another zone.
*/
public onEnterZone(callback: zoneChangeCallback) {
this.enterZoneCallbacks.push(callback);
}
/**
* Registers a callback called when the user moves outside another zone.
*/
public onLeaveZone(callback: zoneChangeCallback) {
this.leaveZoneCallbacks.push(callback);
}
public findLayer(layerName: string): ITiledMapLayer | undefined {
return this.flatLayers.find((layer) => layer.name === layerName);
}
public findPhaserLayer(layerName: string): TilemapLayer | undefined {
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
}
public findPhaserLayers(groupName: string): TilemapLayer[] {
return this.phaserLayers.filter((l) => l.layer.name.includes(groupName));
}
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
for (const phaserLayer of this.phaserLayers) {
phaserLayer.tileset.push(terrain);
}
}
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private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
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const fLayer = this.findLayer(layer);
if (fLayer == undefined) {
console.error("The layer '" + layer + "' that you want to change doesn't exist.");
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return;
}
if (fLayer.type !== "tilelayer") {
console.error(
"The layer '" +
layer +
"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
);
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return;
}
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if (typeof fLayer.data === "string") {
console.error("Data of the layer '" + layer + "' that you want to change is only readable.");
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return;
}
fLayer.data[x + y * fLayer.width] = index;
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}
public putTile(tile: string | number | null, x: number, y: number, layer: string): void {
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const phaserLayer = this.findPhaserLayer(layer);
if (phaserLayer) {
if (tile === null) {
phaserLayer.putTileAt(-1, x, y);
return;
}
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const tileIndex = this.getIndexForTileType(tile);
if (tileIndex !== undefined) {
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this.putTileInFlatLayer(tileIndex, x, y, layer);
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
for (const property of this.getTileProperty(tileIndex)) {
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if (property.name === GameMapProperties.COLLIDES && property.value) {
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phaserTile.setCollision(true);
}
}
} else {
console.error("The tile '" + tile + "' that you want to place doesn't exist.");
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}
} else {
console.error("The layer '" + layer + "' does not exist (or is not a tilelaye).");
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}
}
private getIndexForTileType(tile: string | number): number | undefined {
if (typeof tile == "number") {
return tile;
}
return this.tileNameMap.get(tile);
}
public setLayerProperty(
layerName: string,
propertyName: string,
propertyValue: string | number | undefined | boolean
) {
const layer = this.findLayer(layerName);
if (layer === undefined) {
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
return;
}
if (layer.properties === undefined) {
layer.properties = [];
}
const property = layer.properties.find((property) => property.name === propertyName);
if (property === undefined) {
if (propertyValue === undefined) {
return;
}
layer.properties.push({ name: propertyName, type: typeof propertyValue, value: propertyValue });
return;
}
if (propertyValue === undefined) {
const index = layer.properties.indexOf(property);
layer.properties.splice(index, 1);
}
property.value = propertyValue;
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this.triggerAllProperties();
this.triggerLayersChange();
}
/**
* Trigger all the callbacks (used when exiting a map)
*/
public triggerExitCallbacks(): void {
const emptyProps = new Map<string, string | boolean | number>();
for (const [oldPropName, oldPropValue] of this.lastProperties.entries()) {
// We found a property that disappeared
this.trigger(oldPropName, oldPropValue, undefined, emptyProps);
}
}
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private getObjectsFromLayers(layers: ITiledMapLayer[]): ITiledMapObject[] {
const objects: ITiledMapObject[] = [];
const objectLayers = layers.filter(layer => layer.type === "objectgroup");
for (const objectLayer of objectLayers) {
if (this.isOfTypeITiledMapObjectLayer(objectLayer)) {
objects.push(...objectLayer.objects);
}
}
return objects;
}
// NOTE: Simple typeguard for Objects Layer.
private isOfTypeITiledMapObjectLayer(obj: ITiledMapLayer): obj is ITiledMapObjectLayer {
return (obj as ITiledMapObjectLayer).objects !== undefined;
}
}