partey_workadventure/front/src/Phaser/Game/GameMap.ts

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import type { ITiledMap, ITiledMapLayerProperty } from "../Map/ITiledMap";
import { LayersIterator } from "../Map/LayersIterator";
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export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
/**
* A wrapper around a ITiledMap interface to provide additional capabilities.
* It is used to handle layer properties.
*/
export class GameMap {
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private key: number | undefined;
private lastProperties = new Map<string, string | boolean | number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
/**
* tileset.firstgid => (Map<tileid,Array<ITiledMapLayerProperty>>)
*/
private tileSetPropertyMap = new Map<number, Map<number, Array<ITiledMapLayerProperty>>>()
public readonly layersIterator: LayersIterator;
public exitUrls: Array<string> = []
public constructor(private map: ITiledMap) {
this.layersIterator = new LayersIterator(map);
for (const tileset of map.tilesets) {
if (!this.tileSetPropertyMap.has(tileset.firstgid)) {
this.tileSetPropertyMap.set(tileset.firstgid, new Map())
}
tileset?.tiles?.forEach(tile => {
if (tile.properties) {
this.tileSetPropertyMap.get(tileset.firstgid)?.set(tile.id, tile.properties)
tile.properties.forEach(prop => {
if (prop.name == "exitUrl" && typeof prop.value == "string") {
this.exitUrls.push(prop.value);
}
})
}
})
}
}
/**
* Sets the position of the current player (in pixels)
* This will trigger events if properties are changing.
*/
public setPosition(x: number, y: number) {
const xMap = Math.floor(x / this.map.tilewidth);
const yMap = Math.floor(y / this.map.tileheight);
const key = xMap + yMap * this.map.width;
if (key === this.key) {
return;
}
this.key = key;
const newProps = this.getProperties(key);
const oldProps = this.lastProperties;
this.lastProperties = newProps;
// Let's compare the 2 maps:
// First new properties vs oldProperties
for (const [newPropName, newPropValue] of newProps.entries()) {
const oldPropValue = oldProps.get(newPropName);
if (oldPropValue !== newPropValue) {
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this.trigger(newPropName, oldPropValue, newPropValue, newProps);
}
}
for (const [oldPropName, oldPropValue] of oldProps.entries()) {
if (!newProps.has(oldPropName)) {
// We found a property that disappeared
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this.trigger(oldPropName, oldPropValue, undefined, newProps);
}
}
}
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public getCurrentProperties(): Map<string, string | boolean | number> {
return this.lastProperties;
}
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private getProperties(key: number): Map<string, string | boolean | number> {
const properties = new Map<string, string | boolean | number>();
for (const layer of this.layersIterator) {
let tileIndex: number | undefined = undefined;
if (layer.type !== 'tilelayer') {
continue;
}
const tiles = layer.data as number[];
if (tiles[key] == 0) {
continue;
}
// There is a tile in this layer, let's embed the properties
if (layer.properties !== undefined) {
for (const layerProperty of layer.properties) {
if (layerProperty.value === undefined) {
continue;
}
properties.set(layerProperty.name, layerProperty.value);
}
}
if (tileIndex) {
const tileset = this.map.tilesets.find(tileset => tileset.firstgid + tileset.tilecount > (tileIndex as number))
if (tileset) {
const tileProperties = this.tileSetPropertyMap.get(tileset?.firstgid)?.get(tileIndex - tileset.firstgid)
if (tileProperties) {
for (const property of tileProperties) {
if (property.value) {
properties.set(property.name, property.value)
} else if (properties.has(property.name)) {
properties.delete(property.name)
}
}
}
}
}
}
return properties;
}
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private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
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const callbacksArray = this.callbacks.get(propName);
if (callbacksArray !== undefined) {
for (const callback of callbacksArray) {
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callback(newValue, oldValue, allProps);
}
}
}
/**
* Registers a callback called when the user moves to a tile where the property propName is different from the last tile the user was on.
*/
public onPropertyChange(propName: string, callback: PropertyChangeCallback) {
let callbacksArray = this.callbacks.get(propName);
if (callbacksArray === undefined) {
callbacksArray = new Array<PropertyChangeCallback>();
this.callbacks.set(propName, callbacksArray);
}
callbacksArray.push(callback);
}
}