partey_workadventure/front/src/Phaser/UserInput/UserInputManager.ts

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import type { Direction } from "../../types";
import type {GameScene} from "../Game/GameScene";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {MobileJoystick} from "../Components/MobileJoystick";
interface UserInputManagerDatum {
keyInstance: Phaser.Input.Keyboard.Key;
event: UserInputEvent
}
export enum UserInputEvent {
MoveLeft = 1,
MoveUp,
MoveRight,
MoveDown,
SpeedUp,
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Interact,
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Shout,
JoystickMove,
}
//we cannot use a map structure so we have to create a replacment
export class ActiveEventList {
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
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get(event: UserInputEvent): boolean {
return this.eventMap.get(event) || false;
}
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set(event: UserInputEvent, value: boolean): void {
this.eventMap.set(event, value);
}
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forEach(callback: (value: boolean, key: UserInputEvent) => void): void {
this.eventMap.forEach(callback);
}
any(): boolean {
return Array.from(this.eventMap.values()).reduce((accu, curr) => accu || curr, false);
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}
}
//this class is responsible for catching user inputs and listing all active user actions at every game tick events.
export class UserInputManager {
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private KeysCode!: UserInputManagerDatum[];
private Scene: GameScene;
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private isInputDisabled : boolean;
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private joystick!: MobileJoystick;
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private joystickEvents = new ActiveEventList();
private joystickForceThreshold = 60;
private joystickForceAccuX = 0;
private joystickForceAccuY = 0;
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constructor(Scene: GameScene) {
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this.Scene = Scene;
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this.isInputDisabled = false;
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this.initKeyBoardEvent();
this.initMouseWheel();
if (touchScreenManager.supportTouchScreen) {
this.initVirtualJoystick();
}
}
initVirtualJoystick() {
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this.joystick = new MobileJoystick(this.Scene);
this.joystick.on("update", () => {
this.joystickForceAccuX = this.joystick.forceX ? this.joystickForceAccuX : 0;
this.joystickForceAccuY = this.joystick.forceY ? this.joystickForceAccuY : 0;
const cursorKeys = this.joystick.createCursorKeys();
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for (const name in cursorKeys) {
const key = cursorKeys[name as Direction];
switch (name) {
case "up":
this.joystickEvents.set(UserInputEvent.MoveUp, key.isDown);
break;
case "left":
this.joystickEvents.set(UserInputEvent.MoveLeft, key.isDown);
break;
case "down":
this.joystickEvents.set(UserInputEvent.MoveDown, key.isDown);
break;
case "right":
this.joystickEvents.set(UserInputEvent.MoveRight, key.isDown);
break;
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}
}
});
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}
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initKeyBoardEvent(){
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this.KeysCode = [
{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z, false) },
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{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W, false) },
{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q, false) },
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{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A, false) },
{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S, false) },
{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D, false) },
{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP, false) },
{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT, false) },
{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN, false) },
{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT, false) },
{event: UserInputEvent.SpeedUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT, false) },
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{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E, false) },
{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE, false) },
{event: UserInputEvent.Shout, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false) },
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];
}
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clearAllListeners(){
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this.Scene.input.keyboard.removeAllListeners();
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}
//todo: should we also disable the joystick?
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disableControls(){
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this.Scene.input.keyboard.removeAllKeys();
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this.isInputDisabled = true;
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}
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restoreControls(){
this.initKeyBoardEvent();
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this.isInputDisabled = false;
}
getEventListForGameTick(): ActiveEventList {
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const eventsMap = new ActiveEventList();
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if (this.isInputDisabled) {
return eventsMap;
}
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this.joystickEvents.forEach((value, key) => {
if (value) {
switch (key) {
case UserInputEvent.MoveUp:
case UserInputEvent.MoveDown:
this.joystickForceAccuY += this.joystick.forceY;
if (Math.abs(this.joystickForceAccuY) > this.joystickForceThreshold) {
eventsMap.set(key, value);
this.joystickForceAccuY = 0;
}
break;
case UserInputEvent.MoveLeft:
case UserInputEvent.MoveRight:
this.joystickForceAccuX += this.joystick.forceX;
if (Math.abs(this.joystickForceAccuX) > this.joystickForceThreshold) {
eventsMap.set(key, value);
this.joystickForceAccuX = 0;
}
break;
}
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}
});
eventsMap.set(UserInputEvent.JoystickMove, this.joystickEvents.any());
this.KeysCode.forEach(d => {
if (d.keyInstance.isDown) {
eventsMap.set(d.event, true);
}
});
return eventsMap;
}
spaceEvent(callback : Function){
this.Scene.input.keyboard.on('keyup-SPACE', (event: Event) => {
callback();
return event;
});
}
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addSpaceEventListner(callback : Function){
this.Scene.input.keyboard.addListener('keyup-SPACE', callback);
}
removeSpaceEventListner(callback : Function){
this.Scene.input.keyboard.removeListener('keyup-SPACE', callback);
}
destroy(): void {
this.joystick.destroy();
}
private initMouseWheel() {
this.Scene.input.on('wheel', (pointer: unknown, gameObjects: unknown, deltaX: number, deltaY: number, deltaZ: number) => {
this.Scene.zoomByFactor(1 - deltaY / 53 * 0.1);
});
}
}