added scripts for review
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@ -67,16 +67,16 @@
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<script>
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let rooms = [
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{
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'room': 'downstairs.json',
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'room': 'clubhaus_downstairs.json',
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'name': 'downstairs'
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}, {
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'room': 'main.json',
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'room': 'clubhaus.json',
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'name': 'main floor'
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}, {
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'room': 'upstairs.json',
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'room': 'clubhaus_upstairs.json',
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'name': 'first floor'
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}, {
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'room': 'roof.json',
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'room': 'clubhaus_roof.json',
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'name': 'roof'
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}
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];
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20
scripts/downstairs.js
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20
scripts/downstairs.js
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@ -0,0 +1,20 @@
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import("./scripting-api-extra.js");
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import { TicTacToe } from "./tictactoe_module.js";
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new TicTacToe({
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gamestate_variable : 'tictactoe',
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layer_moves : 'tictactoe/moves',
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layer_overlay : 'tictactoe/overlay',
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layer_game : 'tictactoe/game',
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layer_blue : 'tictactoe/blue',
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layer_green : 'tictactoe/green',
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layer_board : 'tictactoe/board',
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layer_exit : 'tictactoe/leave',
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popup : 'tictactoe',
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board_x : 51,
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board_y : 6,
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blue_x : 54,
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blue_y : 8,
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green_x : 50,
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green_y : 8
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});
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3
scripts/scripting-api-extra.js
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3
scripts/scripting-api-extra.js
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File diff suppressed because one or more lines are too long
307
scripts/tictactoe_module.js
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307
scripts/tictactoe_module.js
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export class TicTacToe {
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gamestate_variable = 'gamestate';
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layer_moves = 'moves';
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layer_overlay = 'overlay';
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layer_game = 'game';
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layer_blue = 'blue';
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layer_green = 'green';
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layer_board = 'board';
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layer_exit = 'exit';
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popup = 'popup';
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board_x = 4;
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board_y = 3;
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blue_x = 3;
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blue_y = 2;
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green_x = 3;
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green_y = 6;
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gamestate = {};
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is_player = false;
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on_board = false;
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on_game = false;
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welcome = false;
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move_message;
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color;
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game_message;
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constructor(config) {
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this.gamestate_variable = config.gamestate_variable || 'gamestate';
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this.layer_moves = config.layer_moves || 'moves';
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this.layer_overlay = config.layer_overlay || 'overlay';
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this.layer_game = config.layer_game || 'game';
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this.layer_blue = config.layer_blue || 'blue';
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this.layer_green = config.layer_green || 'green';
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this.layer_board = config.layer_board || 'board';
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this.layer_exit = config.layer_exit || 'exit';
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this.popup = config.popup || 'popup';
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this.board_x = config.board_x || 4;
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this.board_y = config.board_y || 3;
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this.blue_x = config.blue_x || 3;
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this.blue_y = config.blue_y || 2;
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this.green_x = config.green_x || 3;
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this.green_y = config.green_y || 6;
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WA.onInit().then(() => {
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this.waInit();
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});
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}
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applyGameState = function () {
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this.is_player = false;
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this.color = '';
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if (this.gamestate.blue) {
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if (this.gamestate.blue == WA.player.id) {
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this.color = 'blue';
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this.is_player = true;
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}
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WA.room.setTiles([
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{ x: this.blue_x, y: this.blue_y, tile: null, layer: this.layer_blue }
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]);
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} else {
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WA.room.setTiles([
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{ x: this.blue_x, y: this.blue_y, tile: 'blue', layer: this.layer_blue }
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]);
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}
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if (this.gamestate.green) {
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if (this.gamestate.green == WA.player.id) {
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this.color = 'green';
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this.is_player = true;
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}
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WA.room.setTiles([
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{ x: this.green_x, y: this.green_y, tile: null, layer: this.layer_green }
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]);
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} else {
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WA.room.setTiles([
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{ x: this.green_x, y: this.green_y, tile: 'green', layer: this.layer_green }
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]);
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}
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for (let x = 0; x < 3; x++) {
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for (let y = 0; y < 3; y++) {
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let index = x + y * 3;
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if (this.gamestate.board && this.gamestate.board[index]) {
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if (this.gamestate.board[index] == 'blue' || this.gamestate.board[index] == 'green') {
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WA.room.setTiles([
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{ x: this.board_x + x, y: this.board_y + y, tile: this.gamestate.board[index], layer: this.layer_moves }
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]);
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}
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} else {
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WA.room.setTiles([
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{ x: this.board_x + x, y: this.board_y + y, tile: null, layer: this.layer_moves }
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]);
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}
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}
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}
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if (this.gamestate.win) {
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let win_text = this.gamestate.win_name + ' wins!';
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if (this.is_player) {
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if (this.gamestate.win_player == WA.player.id) {
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win_text = 'You win!'
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} else {
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win_text = 'You loose! ' + win_text;
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}
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this.newGame();
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}
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this.game_message = WA.ui.openPopup(this.popup, win_text, [{
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label: 'New Game',
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className: '',
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callback: (popup) => {
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popup.close();
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}
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}]);
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} else if (this.gamestate.deuce) {
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if (this.is_player) {
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this.newGame();
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}
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this.game_message = WA.ui.openPopup(this.popup, 'Deuce!', [{
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label: 'New Game',
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className: '',
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callback: (popup) => {
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popup.close();
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}
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}]);
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}
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}
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newGame = function () {
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this.gamestate = {};
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WA.state.saveVariable(this.gamestate_variable, this.gamestate);
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}
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waInit = function () {
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this.gamestate = WA.state.loadVariable(this.gamestate_variable) || {};
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this.applyGameState();
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WA.state.onVariableChange(this.gamestate_variable).subscribe((value) => {
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console.log("gamestate", value);
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this.gamestate = value || {};
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this.applyGameState();
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});
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WA.room.onEnterLayer(this.layer_game).subscribe(() => {
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this.on_game = true;
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if (!this.welcome && !this.is_player && (!this.gamestate.blue || !this.gamestate.green)) {
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this.welcome = true;
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let pickText = 'Pick a color to start game.';
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if (this.gamestate.blue) {
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pickText = 'Pick green to join game.';
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} else if (this.gamestate.green) {
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pickText = 'Pick blue to join game.';
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}
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this.game_message = WA.ui.openPopup(this.popup, pickText, [{
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label: 'Ok',
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className: '',
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callback: (popup) => {
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popup.close();
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this.game_message = null;
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}
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}]);
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}
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});
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WA.room.onLeaveLayer(this.layer_game).subscribe(() => {
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if (this.game_message) {
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this.game_message.close();
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this.game_message = null;
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}
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})
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WA.room.onEnterLayer(this.layer_exit).subscribe(() => {
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if (this.is_player && this.on_game) {
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this.newGame();
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}
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this.welcome = false;
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});
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WA.room.onEnterLayer(this.layer_blue).subscribe(() => {
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if (!this.gamestate.green || this.gamestate.green != WA.player.id) {
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this.gamestate.blue = WA.player.id;
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if (this.game_message) {
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this.game_message.close();
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this.game_message = null;
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}
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if (this.gamestate.green) {
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this.gamestate.current = this.gamestate.green;
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}
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WA.state.saveVariable(this.gamestate_variable, this.gamestate);
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}
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});
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WA.room.onEnterLayer(this.layer_green).subscribe(() => {
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if (!this.gamestate.blue || this.gamestate.blue != WA.player.id) {
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this.gamestate.green = WA.player.id;
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if (this.game_message) {
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this.game_message.close();
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this.game_message = null;
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}
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if (this.gamestate.blue) {
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this.gamestate.current = this.gamestate.blue;
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}
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WA.state.saveVariable(this.gamestate_variable, this.gamestate);
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}
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});
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WA.room.onEnterLayer(this.layer_board).subscribe(() => {
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this.on_board = true;
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});
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WA.room.onLeaveLayer(this.layer_board).subscribe(() => {
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this.on_board = false;
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});
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WA.player.onPlayerMove((event) => {
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if (this.on_board && WA.player.id) {
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for (let x = 0; x < 3; x++) {
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for (let y = 0; y < 3; y++) {
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WA.room.setTiles([
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{ x: this.board_x + x, y: this.board_y + y, tile: null, layer: this.layer_overlay }
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]);
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}
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}
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if (!event.moving && this.on_board && this.gamestate.current == WA.player.id && !this.gamestate.win) {
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const x = Math.ceil(event.x / 32) - this.board_x - 1;
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const y = Math.ceil(event.y / 32) - this.board_y - 1;
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const index = x + y * 3;
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if (!this.gamestate.board) {
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this.gamestate.board = [];
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}
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if (index >= 0 && index < 9 && !this.gamestate.board[index]) {
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if (this.move_message) {
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this.move_message.remove();
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}
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WA.room.setTiles([
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{ x: this.board_x + (index % 3), y: this.board_y + Math.floor(index / 3), tile: this.color + '_overlay', layer: this.layer_overlay }
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]);
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this.move_message = WA.ui.displayActionMessage({
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message: 'Press SPACE or touch here to place move',
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callback: () => {
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this.gamestate.board[index] = this.color;
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if (this.color == 'blue') {
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this.gamestate.current = this.gamestate.green;
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} else if (this.color == 'green') {
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this.gamestate.current = this.gamestate.blue;
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}
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var wins = [[0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6]]
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let win_move = false;
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for (var i = 0; i < wins.length; i++) {
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let win = wins[i];
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let matches = 0;
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for (var j = 0; j < win.length; j++) {
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if (this.gamestate.board[win[j]] === this.color) {
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matches++
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}
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}
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if (matches == 3) {
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win_move = true;
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break;
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}
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}
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if (win_move) {
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this.gamestate.win = true;
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this.gamestate.win_player = WA.player.id;
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this.gamestate.win_name = WA.player.name;
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this.gamestate.win_color = this.color;
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}
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if (!this.gamestate.win) {
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let moves = 0;
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for (let i = 0; i < 9; i++) {
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if (this.gamestate.board[i]) {
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moves++;
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}
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}
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if (moves == 9) {
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this.gamestate.deuce = true;
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}
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}
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WA.state.saveVariable(this.gamestate_variable, this.gamestate);
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}
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});
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}
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} else if (this.move_message) {
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this.move_message.remove();
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}
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}
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});
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}
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}
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