partey_workadventure/back/src/Controller/AuthenticateController.ts
gparant fbcb48f9ad Share players position using Socket.IO
- I stocked information user (id, room and position) in socket client.
 - I created function to send all information every few 10 milliseconds.

Note : when the front will be available, we must check the performance of back server.
2020-04-04 19:25:08 +02:00

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982 B
TypeScript

import {Application, Request, Response} from "express";
import Jwt, {JsonWebTokenError} from "jsonwebtoken";
import {BAD_REQUEST, OK} from "http-status-codes";
import {SECRET_KEY, ROOM} from "../Enum/EnvironmentVariable";
export class AuthenticateController{
App : Application;
constructor(App : Application) {
this.App = App;
this.login();
}
//permit to login on application. Return token to connect on Websocket IO.
login(){
this.App.post("/login", (req: Request, res: Response) => {
let param = req.body;
if(!param.email){
return res.status(BAD_REQUEST).send({
message: "email parameter is empty"
});
}
//TODO check user email for The Coding Machine game
let token = Jwt.sign({email: param.email, roomId: ROOM}, SECRET_KEY, {expiresIn: '24h'});
return res.status(OK).send({token: token});
});
}
}