partey_workadventure/messages/messages.proto
2020-09-24 17:24:37 +02:00

93 lines
1.6 KiB
Protocol Buffer

syntax = "proto3";
/*********** PARTIAL MESSAGES **************/
message PositionMessage {
int32 x = 1;
int32 y = 2;
enum Direction {
UP = 0;
RIGHT = 1;
DOWN = 2;
LEFT = 3;
}
Direction direction = 3;
bool moving = 4;
}
message PointMessage {
int32 x = 1;
int32 y = 2;
}
message ViewportMessage {
int32 left = 1;
int32 top = 2;
int32 right = 3;
int32 bottom = 4;
}
/*********** CLIENT TO SERVER MESSAGES *************/
message SetPlayerDetailsMessage {
string name = 1;
repeated string characterLayers = 2;
}
message UserMovesMessage {
PositionMessage position = 1;
ViewportMessage viewport = 2;
}
/************ BI-DIRECTIONAL MESSAGES **************/
message ItemEventMessage {
int32 itemId = 1;
string event = 2;
string stateJson = 3;
string parametersJson = 4;
}
/*********** SERVER TO CLIENT MESSAGES *************/
message UserMovedMessage {
int32 userId = 1;
PositionMessage position = 2;
}
message SubMessage {
oneof message {
UserMovedMessage userMovedMessage = 1;
GroupUpdateMessage groupUpdateMessage = 2;
GroupDeleteMessage groupDeleteMessage = 3;
UserJoinedMessage userJoinedMessage = 4;
UserLeftMessage userLeftMessage = 5;
ItemEventMessage itemEventMessage = 6;
}
}
message BatchMessage {
string event = 1;
repeated SubMessage payload = 2;
}
message GroupUpdateMessage {
int32 groupId = 1;
PointMessage position = 2;
}
message GroupDeleteMessage {
int32 groupId = 1;
}
message UserJoinedMessage {
int32 userId = 1;
string name = 2;
repeated string characterLayers = 3;
PositionMessage position = 4;
}
message UserLeftMessage {
int32 userId = 1;
}