817b25b0be
In the case the reconnect event was triggered on "wake-up", the disconnect event was not sent. But because of a bug in the way we handle the setTimeout, the reconnection to the GameScene never happened after we forced the disconnect scene. This fixes the issue. |
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Cypress | ||
Enum | ||
Logger | ||
Messages | ||
Phaser | ||
WebRtc | ||
Connection.ts | ||
index.ts |