d1e8243c47
* Zod EVERYWHERE * Add no-unused-vars rule to eslint in front * Add no-unused-vars rule to eslint in pusher * Add no-unused-vars rule to eslint in back * Remove unused PlayerTexture guards * Fix data providing on room connection Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
128 lines
4.3 KiB
TypeScript
128 lines
4.3 KiB
TypeScript
import * as EasyStar from "easystarjs";
|
|
import { MathUtils } from "./MathUtils";
|
|
|
|
export class PathfindingManager {
|
|
private scene: Phaser.Scene;
|
|
|
|
private easyStar;
|
|
private grid: number[][];
|
|
private tileDimensions: { width: number; height: number };
|
|
|
|
constructor(scene: Phaser.Scene, collisionsGrid: number[][], tileDimensions: { width: number; height: number }) {
|
|
this.scene = scene;
|
|
|
|
this.easyStar = new EasyStar.js();
|
|
this.easyStar.enableDiagonals();
|
|
this.easyStar.disableCornerCutting();
|
|
this.easyStar.setTileCost(2, 100);
|
|
|
|
this.grid = collisionsGrid;
|
|
this.tileDimensions = tileDimensions;
|
|
this.setEasyStarGrid(collisionsGrid);
|
|
}
|
|
|
|
public setCollisionGrid(collisionGrid: number[][]): void {
|
|
this.setEasyStarGrid(collisionGrid);
|
|
}
|
|
|
|
public async findPath(
|
|
start: { x: number; y: number },
|
|
end: { x: number; y: number },
|
|
measuredInPixels: boolean = true,
|
|
tryFindingNearestAvailable: boolean = false
|
|
): Promise<{ x: number; y: number }[]> {
|
|
let endPoints: { x: number; y: number }[] = [end];
|
|
if (tryFindingNearestAvailable) {
|
|
endPoints = [
|
|
end,
|
|
...this.getNeighbouringTiles(end).sort((a, b) => {
|
|
const aDist = MathUtils.distanceBetween(a, start, false);
|
|
const bDist = MathUtils.distanceBetween(b, start, false);
|
|
if (aDist > bDist) {
|
|
return 1;
|
|
}
|
|
if (aDist < bDist) {
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}),
|
|
];
|
|
}
|
|
let path: { x: number; y: number }[] = [];
|
|
while (endPoints.length > 0) {
|
|
const endPoint = endPoints.shift();
|
|
if (!endPoint) {
|
|
return [];
|
|
}
|
|
// rejected Promise will return undefined for path
|
|
path = await this.getPath(start, endPoint).catch();
|
|
if (path && path.length > 0) {
|
|
return measuredInPixels ? this.mapTileUnitsToPixels(path) : path;
|
|
}
|
|
}
|
|
return [];
|
|
}
|
|
|
|
private mapTileUnitsToPixels(path: { x: number; y: number }[]): { x: number; y: number }[] {
|
|
return path.map((step) => {
|
|
return {
|
|
x: step.x * this.tileDimensions.width + this.tileDimensions.width * 0.5,
|
|
y: step.y * this.tileDimensions.height + this.tileDimensions.height * 0.5,
|
|
};
|
|
});
|
|
}
|
|
|
|
private getNeighbouringTiles(tile: { x: number; y: number }): { x: number; y: number }[] {
|
|
const xOffsets = [-1, 0, 1, 1, 1, 0, -1, -1];
|
|
const yOffsets = [-1, -1, -1, 0, 1, 1, 1, 0];
|
|
|
|
const neighbours: { x: number; y: number }[] = [];
|
|
for (let i = 0; i < 8; i += 1) {
|
|
const tileToCheck = { x: tile.x + xOffsets[i], y: tile.y + yOffsets[i] };
|
|
if (this.isTileWithinMap(tileToCheck)) {
|
|
neighbours.push(tileToCheck);
|
|
}
|
|
}
|
|
return neighbours;
|
|
}
|
|
|
|
private isTileWithinMap(tile: { x: number; y: number }): boolean {
|
|
const mapHeight = this.grid.length ?? 0;
|
|
const mapWidth = this.grid[0]?.length ?? 0;
|
|
|
|
return MathUtils.isBetween(tile.x, 0, mapWidth) && MathUtils.isBetween(tile.y, 0, mapHeight);
|
|
}
|
|
|
|
/**
|
|
* Returns empty array if path was not found
|
|
*/
|
|
private async getPath(
|
|
start: { x: number; y: number },
|
|
end: { x: number; y: number }
|
|
): Promise<{ x: number; y: number }[]> {
|
|
return new Promise((resolve) => {
|
|
this.easyStar.findPath(start.x, start.y, end.x, end.y, (path) => {
|
|
if (path === null) {
|
|
resolve([]);
|
|
} else {
|
|
resolve(path);
|
|
}
|
|
});
|
|
this.easyStar.calculate();
|
|
});
|
|
}
|
|
|
|
private setEasyStarGrid(grid: number[][]): void {
|
|
this.easyStar.setGrid(grid);
|
|
this.easyStar.setAcceptableTiles([0, 2]); // zeroes are walkable, 2 are exits, also walkable
|
|
}
|
|
|
|
private logGridToTheConsole(grid: number[][]): void {
|
|
let rowNumber = 0;
|
|
for (const row of grid) {
|
|
console.log(`${rowNumber}:\t${row}`);
|
|
rowNumber += 1;
|
|
}
|
|
}
|
|
}
|